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📄 rpng2-x.c

📁 png图像文件格式开发包
💻 C
📖 第 1 页 / 共 4 页
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    attrmask = CWBackingStore | CWEventMask;    if (have_nondefault_visual) {        attr.colormap = colormap;        attr.background_pixel = 0;        attr.border_pixel = 1;        attrmask |= CWColormap | CWBackPixel | CWBorderPixel;    }    window = XCreateWindow(display, root, 0, 0, rpng2_info.width,      rpng2_info.height, 0, depth, InputOutput, visual, attrmask, &attr);    if (window == None) {        fprintf(stderr, "XCreateWindow() failed\n");        return 2;    } else        have_window = TRUE;    if (depth == 8)        XSetWindowColormap(display, window, colormap);    if (!XStringListToTextProperty(&window_name, 1, pWindowName))        pWindowName = NULL;    if (!XStringListToTextProperty(&icon_name, 1, pIconName))        pIconName = NULL;    /* OK if either hints allocation fails; XSetWMProperties() allows NULLs */    if ((size_hints = XAllocSizeHints()) != NULL) {        /* window will not be resizable */        size_hints->flags = PMinSize | PMaxSize;        size_hints->min_width = size_hints->max_width = (int)rpng2_info.width;        size_hints->min_height = size_hints->max_height =          (int)rpng2_info.height;    }    if ((wm_hints = XAllocWMHints()) != NULL) {        wm_hints->initial_state = NormalState;        wm_hints->input = True;     /* wm_hints->icon_pixmap = icon_pixmap; */        wm_hints->flags = StateHint | InputHint  /* | IconPixmapHint */ ;    }    XSetWMProperties(display, window, pWindowName, pIconName, NULL, 0,      size_hints, wm_hints, NULL);    /* various properties and hints no longer needed; free memory */    if (pWindowName)       XFree(pWindowName->value);    if (pIconName)       XFree(pIconName->value);    if (size_hints)        XFree(size_hints);    if (wm_hints)       XFree(wm_hints);    XMapWindow(display, window);    gc = XCreateGC(display, window, 0, &gcvalues);    have_gc = TRUE;/*---------------------------------------------------------------------------    Allocate memory for the X- and display-specific version of the image.  ---------------------------------------------------------------------------*/    if (depth == 24 || depth == 32) {        xdata = (uch *)malloc(4*rpng2_info.width*rpng2_info.height);        pad = 32;    } else if (depth == 16) {        xdata = (uch *)malloc(2*rpng2_info.width*rpng2_info.height);        pad = 16;    } else /* depth == 8 */ {        xdata = (uch *)malloc(rpng2_info.width*rpng2_info.height);        pad = 8;    }    if (!xdata) {        fprintf(stderr, PROGNAME ":  unable to allocate image memory\n");        return 4;    }    ximage = XCreateImage(display, visual, depth, ZPixmap, 0,      (char *)xdata, rpng2_info.width, rpng2_info.height, pad, 0);    if (!ximage) {        fprintf(stderr, PROGNAME ":  XCreateImage() failed\n");        free(xdata);        return 3;    }    /* to avoid testing the byte order every pixel (or doubling the size of     * the drawing routine with a giant if-test), we arbitrarily set the byte     * order to MSBFirst and let Xlib worry about inverting things on little-     * endian machines (e.g., Linux/x86, old VAXen, etc.)--this is not the     * most efficient approach (the giant if-test would be better), but in     * the interest of clarity, we'll take the easy way out... */    ximage->byte_order = MSBFirst;/*---------------------------------------------------------------------------    Fill window with the specified background color (default is black) or    faked "background image" (but latter is disabled if 8-bit; gradients    just waste palette entries).  ---------------------------------------------------------------------------*/    if (bg_image)        rpng2_x_load_bg_image();    /* resets bg_image if fails */    if (!bg_image) {        if (depth == 24 || depth == 32) {            bg_pixel = (bg_red   << RShift) |                       (bg_green << GShift) |                       (bg_blue  << BShift);        } else if (depth == 16) {            bg_pixel = (((bg_red   << 8) >> RShift) & RMask) |                       (((bg_green << 8) >> GShift) & GMask) |                       (((bg_blue  << 8) >> BShift) & BMask);        } else /* depth == 8 */ {            /* GRR:  add 8-bit support */        }        XSetForeground(display, gc, bg_pixel);        XFillRectangle(display, window, gc, 0, 0, rpng2_info.width,          rpng2_info.height);    }/*---------------------------------------------------------------------------    Wait for first Expose event to do any drawing, then flush and return.  ---------------------------------------------------------------------------*/    do        XNextEvent(display, &e);    while (e.type != Expose || e.xexpose.count);    XFlush(display);    return 0;} /* end function rpng2_x_create_window() */static int rpng2_x_load_bg_image(void){    uch *src;    char *dest;    uch r1, r2, g1, g2, b1, b2;    uch r1_inv, r2_inv, g1_inv, g2_inv, b1_inv, b2_inv;    int k, hmax, max;    int xidx, yidx, yidx_max = (bgscale-1);    int even_odd_vert, even_odd_horiz, even_odd;    int invert_gradient2 = (bg[pat].type & 0x08);    int invert_column;    int ximage_rowbytes = ximage->bytes_per_line;    ulg i, row;    ulg pixel;/*---------------------------------------------------------------------------    Allocate buffer for fake background image to be used with transparent    images; if this fails, revert to plain background color.  ---------------------------------------------------------------------------*/    bg_rowbytes = 3 * rpng2_info.width;    bg_data = (uch *)malloc(bg_rowbytes * rpng2_info.height);    if (!bg_data) {        fprintf(stderr, PROGNAME          ":  unable to allocate memory for background image\n");        bg_image = 0;        return 1;    }/*---------------------------------------------------------------------------    Vertical gradients (ramps) in NxN squares, alternating direction and    colors (N == bgscale).  ---------------------------------------------------------------------------*/    if ((bg[pat].type & 0x07) == 0) {        uch r1_min  = rgb[bg[pat].rgb1_min].r;        uch g1_min  = rgb[bg[pat].rgb1_min].g;        uch b1_min  = rgb[bg[pat].rgb1_min].b;        uch r2_min  = rgb[bg[pat].rgb2_min].r;        uch g2_min  = rgb[bg[pat].rgb2_min].g;        uch b2_min  = rgb[bg[pat].rgb2_min].b;        int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;        int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;        int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;        int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;        int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;        int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;        for (row = 0;  row < rpng2_info.height;  ++row) {            yidx = (int)(row % bgscale);            even_odd_vert = (int)((row / bgscale) & 1);            r1 = r1_min + (r1_diff * yidx) / yidx_max;            g1 = g1_min + (g1_diff * yidx) / yidx_max;            b1 = b1_min + (b1_diff * yidx) / yidx_max;            r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;            g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;            b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;            r2 = r2_min + (r2_diff * yidx) / yidx_max;            g2 = g2_min + (g2_diff * yidx) / yidx_max;            b2 = b2_min + (b2_diff * yidx) / yidx_max;            r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;            g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;            b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;            dest = (char *)bg_data + row*bg_rowbytes;            for (i = 0;  i < rpng2_info.width;  ++i) {                even_odd_horiz = (int)((i / bgscale) & 1);                even_odd = even_odd_vert ^ even_odd_horiz;                invert_column =                  (even_odd_horiz && (bg[pat].type & 0x10));                if (even_odd == 0) {        /* gradient #1 */                    if (invert_column) {                        *dest++ = r1_inv;                        *dest++ = g1_inv;                        *dest++ = b1_inv;                    } else {                        *dest++ = r1;                        *dest++ = g1;                        *dest++ = b1;                    }                } else {                    /* gradient #2 */                    if ((invert_column && invert_gradient2) ||                        (!invert_column && !invert_gradient2))                    {                        *dest++ = r2;       /* not inverted or */                        *dest++ = g2;       /*  doubly inverted */                        *dest++ = b2;                    } else {                        *dest++ = r2_inv;                        *dest++ = g2_inv;   /* singly inverted */                        *dest++ = b2_inv;                    }                }            }        }/*---------------------------------------------------------------------------    Soft gradient-diamonds with scale = bgscale.  Code contributed by Adam    M. Costello.  ---------------------------------------------------------------------------*/    } else if ((bg[pat].type & 0x07) == 1) {        hmax = (bgscale-1)/2;   /* half the max weight of a color */        max = 2*hmax;           /* the max weight of a color */        r1 = rgb[bg[pat].rgb1_max].r;        g1 = rgb[bg[pat].rgb1_max].g;        b1 = rgb[bg[pat].rgb1_max].b;        r2 = rgb[bg[pat].rgb2_max].r;        g2 = rgb[bg[pat].rgb2_max].g;        b2 = rgb[bg[pat].rgb2_max].b;        for (row = 0;  row < rpng2_info.height;  ++row) {            yidx = (int)(row % bgscale);            if (yidx > hmax)                yidx = bgscale-1 - yidx;            dest = (char *)bg_data + row*bg_rowbytes;            for (i = 0;  i < rpng2_info.width;  ++i) {                xidx = (int)(i % bgscale);                if (xidx > hmax)                    xidx = bgscale-1 - xidx;                k = xidx + yidx;                *dest++ = (k*r1 + (max-k)*r2) / max;                *dest++ = (k*g1 + (max-k)*g2) / max;                *dest++ = (k*b1 + (max-k)*b2) / max;            }        }/*---------------------------------------------------------------------------    Radial "starburst" with azimuthal sinusoids; [eventually number of sinu-    soids will equal bgscale?].  This one is slow but very cool.  Code con-    tributed by Pieter S. van der Meulen (originally in Smalltalk).  ---------------------------------------------------------------------------*/    } else if ((bg[pat].type & 0x07) == 2) {        uch ch;        int ii, x, y, hw, hh, grayspot;        double freq, rotate, saturate, gray, intensity;        double angle=0.0, aoffset=0.0, maxDist, dist;        double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t;        fprintf(stderr, "%s:  computing radial background...",          PROGNAME);        fflush(stderr);        hh = (int)(rpng2_info.height / 2);        hw = (int)(rpng2_info.width / 2);        /* variables for radial waves:         *   aoffset:  number of degrees to rotate hue [CURRENTLY NOT USED]         *   freq:  number of color beams originating from the center         *   grayspot:  size of the graying center area (anti-alias)         *   rotate:  rotation of the beams as a function of radius         *   saturate:  saturation of beams' shape azimuthally         */        angle = CLIP(angle, 0.0, 360.0);        grayspot = CLIP(bg[pat].bg_gray, 1, (hh + hw));        freq = MAX((double)bg[pat].bg_freq, 0.0);        saturate = (double)bg[pat].bg_bsat * 0.1;        rotate = (double)bg[pat].bg_brot * 0.1;        gray = 0.0;        intensity = 0.0;        maxDist = (double)((hw*hw) + (hh*hh));        for (row = 0;  row < rpng2_info.height;  ++row) {            y = (int)(row - hh);            dest = (char *)bg_data + row*bg_rowbytes;            for (i = 0;  i < rpng2_info.width;  ++i) {                x = (int)(i - hw);                angle = (x == 0)? PI_2 : atan((double)y / (double)x);                gray = (double)MAX(ABS(y), ABS(x)) / grayspot;                gray = MIN(1.0, gray);                dist = (double)((x*x) + (y*y)) / maxDist;                intensity = cos((angle+(rotate*dist*PI)) * freq) *                  gray * saturate;                intensity = (MAX(MIN(intensity,1.0),-1.0) + 1.0) * 0.5;                hue = (angle + PI) * INV_PI_360 + aoffset;                s = gray * ((double)(ABS(x)+ABS(y)) / (double)(hw + hh));                s = MIN(MAX(s,0.0), 1.0);                v = MIN(MAX(intensity,0.0), 1.0);                if (s == 0.0) {                    ch = (uch)(v * 255.0);                    *dest++ = ch;                    *dest++ = ch;                    *dest++ = ch;                } else {                    if ((hue < 0.0) || (hue >= 360.0))                        hue -= (((int)(hue / 360.0)) * 360.0);                    hue /= 60.0;                    ii = (int)hue;                    f = hue - (double)ii;                    p = (1.0 - s) * v;                    q = (1.0 - (s * f)) * v;                    t = (1.0 - (s * (1.0 - f))) * v;                    if      (ii == 0) { red = v; green = t; blue = p; }                    else if (ii == 1) { red = q; green = v; blue = p; }                    else if (ii == 2) { red = p; green = v; blue = t; }                    else if (ii == 3) { red = p; green = q; blue = v; }                    else if (ii == 4) { red = t; green = p; blue = v; }                    else if (ii == 5) { red = v; green = p; blue = q; }                    *dest++ = (uch)(red * 255.0);                    *dest++ = (uch)(green * 255.0);                    *dest++ = (uch)(blue * 255.0);                }            }

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