📄 atkobject.h
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/* ATK - Accessibility Toolkit * Copyright 2001 Sun Microsystems Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */#ifndef __ATK_OBJECT_H__#define __ATK_OBJECT_H__#ifdef __cplusplusextern "C" {#endif /* __cplusplus */#include <glib-object.h>#include <atk/atkstate.h>#include <atk/atkrelationtype.h>/* * AtkObject represents the minimum information all accessible objects * return. This information includes accessible name, accessible * description, role and state of the object, as well information about * its parent and children. It is also possible to obtain more specific * accessibility information about a component if it supports one or more * of the following interfaces: *//** *AtkRole: *@ATK_ROLE_INVALID: Invalid role *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator *@ATK_ROLE_ALERT: An object which is an alert to the user *@ATK_ROLE_ANIMATION: An object which is an animated image *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color *@ATK_ROLE_COLUMN_HEADER: The header for a column of data *@ATK_ROLE_COMBO_BOX: A list of choices the user can select from *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value *@ATK_ROLE_DIALOG: A top level window with title bar and a border *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file *@ATK_ROLE_FILLER: A object that fills up space in a user interface *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc. *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object *@ATK_ROLE_PANEL: A generic container that is often used to group objects *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children *@ATK_ROLE_ROW_HEADER: The header for a row of data *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data. *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns *@ATK_ROLE_TABLE_CELL: A cell in a table *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal *@ATK_ROLE_TEXT: An object that presents text to the user *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons *@ATK_ROLE_TOOL_TIP: An object that provides information about another object *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane *@ATK_ROLE_WINDOW: A top level window with no title or border. *@ATK_ROLE_HEADER: An object that serves as a document header. *@ATK_ROLE_FOOTER: An object that serves as a document footer. *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content. *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles. *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of enumeration * * Describes the role of an object * * These are the built-in enumerated roles that UI components can have in * ATK. Other roles may be added at runtime, so an AtkRole >= * ATK_ROLE_LAST_DEFINED is not necessarily an error. **/typedef enum{ ATK_ROLE_INVALID = 0, ATK_ROLE_ACCEL_LABEL, ATK_ROLE_ALERT, ATK_ROLE_ANIMATION, ATK_ROLE_ARROW, ATK_ROLE_CALENDAR, ATK_ROLE_CANVAS, ATK_ROLE_CHECK_BOX, ATK_ROLE_CHECK_MENU_ITEM, ATK_ROLE_COLOR_CHOOSER, ATK_ROLE_COLUMN_HEADER, ATK_ROLE_COMBO_BOX, ATK_ROLE_DATE_EDITOR, ATK_ROLE_DESKTOP_ICON, ATK_ROLE_DESKTOP_FRAME, ATK_ROLE_DIAL, ATK_ROLE_DIALOG, ATK_ROLE_DIRECTORY_PANE, ATK_ROLE_DRAWING_AREA, ATK_ROLE_FILE_CHOOSER, ATK_ROLE_FILLER, ATK_ROLE_FONT_CHOOSER, ATK_ROLE_FRAME, ATK_ROLE_GLASS_PANE, ATK_ROLE_HTML_CONTAINER, ATK_ROLE_ICON, ATK_ROLE_IMAGE, ATK_ROLE_INTERNAL_FRAME, ATK_ROLE_LABEL, ATK_ROLE_LAYERED_PANE, ATK_ROLE_LIST, ATK_ROLE_LIST_ITEM, ATK_ROLE_MENU, ATK_ROLE_MENU_BAR, ATK_ROLE_MENU_ITEM, ATK_ROLE_OPTION_PANE, ATK_ROLE_PAGE_TAB, ATK_ROLE_PAGE_TAB_LIST, ATK_ROLE_PANEL, ATK_ROLE_PASSWORD_TEXT, ATK_ROLE_POPUP_MENU, ATK_ROLE_PROGRESS_BAR, ATK_ROLE_PUSH_BUTTON, ATK_ROLE_RADIO_BUTTON, ATK_ROLE_RADIO_MENU_ITEM, ATK_ROLE_ROOT_PANE, ATK_ROLE_ROW_HEADER, ATK_ROLE_SCROLL_BAR, ATK_ROLE_SCROLL_PANE, ATK_ROLE_SEPARATOR, ATK_ROLE_SLIDER, ATK_ROLE_SPLIT_PANE, ATK_ROLE_SPIN_BUTTON, ATK_ROLE_STATUSBAR, ATK_ROLE_TABLE, ATK_ROLE_TABLE_CELL, ATK_ROLE_TABLE_COLUMN_HEADER, ATK_ROLE_TABLE_ROW_HEADER, ATK_ROLE_TEAR_OFF_MENU_ITEM, ATK_ROLE_TERMINAL, ATK_ROLE_TEXT, ATK_ROLE_TOGGLE_BUTTON, ATK_ROLE_TOOL_BAR, ATK_ROLE_TOOL_TIP, ATK_ROLE_TREE, ATK_ROLE_TREE_TABLE, ATK_ROLE_UNKNOWN, ATK_ROLE_VIEWPORT, ATK_ROLE_WINDOW, ATK_ROLE_HEADER, ATK_ROLE_FOOTER, ATK_ROLE_PARAGRAPH, ATK_ROLE_RULER, ATK_ROLE_APPLICATION, ATK_ROLE_AUTOCOMPLETE, ATK_ROLE_LAST_DEFINED} AtkRole;AtkRole atk_role_register (const gchar *name);/** *AtkLayer: *@ATK_LAYER_INVALID: The object does not have a layer *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background *@ATK_LAYER_CANVAS: This layer is used for Canvas components *@ATK_LAYER_WIDGET: This layer is normally used for components *@ATK_LAYER_MDI: This layer is used for layered components *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus *@ATK_LAYER_OVERLAY: This layer is reserved for future use. *@ATK_LAYER_WINDOW: This layer is used for toplevel windows. * * Describes the layer of a component * * These enumerated "layer values" are used when determining which UI * rendering layer a component is drawn into, which can help in making * determinations of when components occlude one another. **/typedef enum{ ATK_LAYER_INVALID, ATK_LAYER_BACKGROUND, ATK_LAYER_CANVAS, ATK_LAYER_WIDGET, ATK_LAYER_MDI, ATK_LAYER_POPUP, ATK_LAYER_OVERLAY, ATK_LAYER_WINDOW} AtkLayer;#define ATK_TYPE_OBJECT (atk_object_get_type ())#define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))#define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))#define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))#define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))#define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))#define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())#define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)#define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)#define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */typedef struct _AtkImplementorIface AtkImplementorIface;typedef struct _AtkObject AtkObject;typedef struct _AtkObjectClass AtkObjectClass;typedef struct _AtkRelationSet AtkRelationSet;typedef struct _AtkStateSet AtkStateSet;struct _AtkPropertyValues{ const gchar *property_name; GValue old_value; GValue new_value;};typedef struct _AtkPropertyValues AtkPropertyValues;typedef gboolean (*AtkFunction) (gpointer data); /* * For most properties the old_value field of AtkPropertyValues will * not contain a valid value. * * Currently, the only property for which old_value is used is * accessible-state; for instance if there is a focus state the * property change handler will be called for the object which lost the focus * with the old_value containing an AtkState value corresponding to focused * and the property change handler will be called for the object which * received the focus with the new_value containing an AtkState value * corresponding to focused. */typedef void (*AtkPropertyChangeHandler) (AtkObject*, AtkPropertyValues*);
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