📄 atkstateset.xml
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<refentry id="AtkStateSet"><refmeta><refentrytitle>AtkStateSet</refentrytitle><manvolnum>3</manvolnum><refmiscinfo>ATK Library</refmiscinfo></refmeta><refnamediv><refname>AtkStateSet</refname><refpurpose>An AtkStateSet determines a component's state set.</refpurpose></refnamediv><refsynopsisdiv><title>Synopsis</title><synopsis><link linkend="AtkStateSet">AtkStateSet</link>* <link linkend="atk-state-set-new">atk_state_set_new</link> (void);<link linkend="gboolean">gboolean</link> <link linkend="atk-state-set-is-empty">atk_state_set_is_empty</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set);<link linkend="gboolean">gboolean</link> <link linkend="atk-state-set-add-state">atk_state_set_add_state</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> type);<link linkend="void">void</link> <link linkend="atk-state-set-add-states">atk_state_set_add_states</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> *types, <link linkend="gint">gint</link> n_types);<link linkend="void">void</link> <link linkend="atk-state-set-clear-states">atk_state_set_clear_states</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set);<link linkend="gboolean">gboolean</link> <link linkend="atk-state-set-contains-state">atk_state_set_contains_state</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> type);<link linkend="gboolean">gboolean</link> <link linkend="atk-state-set-contains-states">atk_state_set_contains_states</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> *types, <link linkend="gint">gint</link> n_types);<link linkend="gboolean">gboolean</link> <link linkend="atk-state-set-remove-state">atk_state_set_remove_state</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> type);<link linkend="AtkStateSet">AtkStateSet</link>* <link linkend="atk-state-set-and-sets">atk_state_set_and_sets</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateSet">AtkStateSet</link> *compare_set);<link linkend="AtkStateSet">AtkStateSet</link>* <link linkend="atk-state-set-or-sets">atk_state_set_or_sets</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateSet">AtkStateSet</link> *compare_set);<link linkend="AtkStateSet">AtkStateSet</link>* <link linkend="atk-state-set-xor-sets">atk_state_set_xor_sets</link> (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateSet">AtkStateSet</link> *compare_set);</synopsis></refsynopsisdiv><refsect1><title>Description</title><para>An AtkStateSet determines a component's state set. It is composed of a set of AtkStates.</para></refsect1><refsect1><title>Details</title><refsect2><title><anchor id="atk-state-set-new"/>atk_state_set_new ()</title><indexterm><primary>atk_state_set_new</primary></indexterm><programlisting><link linkend="AtkStateSet">AtkStateSet</link>* atk_state_set_new (void);</programlisting><para>Creates a new empty state set.</para><para></para><variablelist role="params"><varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> a new <link linkend="AtkStateSet"><type>AtkStateSet</type></link> </simpara></listitem></varlistentry></variablelist></refsect2><refsect2><title><anchor id="atk-state-set-is-empty"/>atk_state_set_is_empty ()</title><indexterm><primary>atk_state_set_is_empty</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> atk_state_set_is_empty (<link linkend="AtkStateSet">AtkStateSet</link> *set);</programlisting><para>Checks whether the state set is empty, i.e. has no states set.</para><para></para><variablelist role="params"><varlistentry><term><parameter>set</parameter> :</term><listitem><simpara> an <link linkend="AtkStateType"><type>AtkStateType</type></link></simpara></listitem></varlistentry><varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> <literal>TRUE</literal> if <parameter>set</parameter> has no states set, otherwise <literal>FALSE</literal></simpara></listitem></varlistentry></variablelist></refsect2><refsect2><title><anchor id="atk-state-set-add-state"/>atk_state_set_add_state ()</title><indexterm><primary>atk_state_set_add_state</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link> atk_state_set_add_state (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> type);</programlisting><para>Add a new state for the specified type to the current state set ifit is not already present.</para><para></para><variablelist role="params"><varlistentry><term><parameter>set</parameter> :</term><listitem><simpara> an <link linkend="AtkStateSet"><type>AtkStateSet</type></link></simpara></listitem></varlistentry><varlistentry><term><parameter>type</parameter> :</term><listitem><simpara> an <link linkend="AtkStateType"><type>AtkStateType</type></link></simpara></listitem></varlistentry><varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> <literal>TRUE</literal> if the state for <parameter>type</parameter> is not already in <parameter>set</parameter>.</simpara></listitem></varlistentry></variablelist></refsect2><refsect2><title><anchor id="atk-state-set-add-states"/>atk_state_set_add_states ()</title><indexterm><primary>atk_state_set_add_states</primary></indexterm><programlisting><link linkend="void">void</link> atk_state_set_add_states (<link linkend="AtkStateSet">AtkStateSet</link> *set, <link linkend="AtkStateType">AtkStateType</link> *types, <link linkend="gint">gint</link> n_types);</programlisting><para>Add the states for the specified types to the current state set.</para><para></para><variablelist role="params"><varlistentry><term><parameter>set</parameter> :</term><listitem><simpara> an <link linkend="AtkStateSet"><type>AtkStateSet</type></link></simpara></listitem></varlistentry><varlistentry><term><parameter>types</parameter> :</term><listitem><simpara> an array of <link linkend="AtkStateType"><type>AtkStateType</type></link></simpara></listitem></varlistentry><varlistentry><term><parameter>n_types</parameter> :</term><listitem><simpara> The number of elements in the array</simpara></listitem></varlistentry></variablelist></refsect2><refsect2><title><anchor id="atk-state-set-clear-states"/>atk_state_set_clear_states ()</title><indexterm><primary>atk_state_set_clear_states</primary></indexterm><programlisting><link linkend="void">void</link> atk_state_set_clear_states (<link linkend="AtkStateSet">AtkStateSet</link> *set);</programlisting><para>Removes all states from the state set.</para><para>
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