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📄 pixman-region.c

📁 嵌入式图形库
💻 C
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        ExchangeRects(0, j);	/* Recurse */        if (numRects-j-1 > 1)	    QuickSortRects(&rects[j+1], numRects-j-1);        numRects = j;    } while (numRects > 1);}/*- *----------------------------------------------------------------------- * pixman_region_validate -- * *      Take a ``region'' which is a non-y-x-banded random collection of *      rectangles, and compute a nice region which is the union of all the *      rectangles. * * Results: *	TRUE if successful. * * Side Effects: *      The passed-in ``region'' may be modified. *	pOverlap set to TRUE if any retangles overlapped, *      else FALSE; * * Strategy: *      Step 1. Sort the rectangles into ascending order with primary key y1 *		and secondary key x1. * *      Step 2. Split the rectangles into the minimum number of proper y-x *		banded regions.  This may require horizontally merging *		rectangles, and vertically coalescing bands.  With any luck, *		this step in an identity transformation (ala the Box widget), *		or a coalescing into 1 box (ala Menus). * *	Step 3. Merge the separate regions down to a single region by calling *		pixman_region_union.  Maximize the work each pixman_region_union call does by using *		a binary merge. * *----------------------------------------------------------------------- */pixman_bool_tpixman_region_validate(pixman_region16_t * badreg,		       int *pOverlap){    /* Descriptor for regions under construction  in Step 2. */    typedef struct {	pixman_region16_t   reg;	int	    prevBand;	int	    curBand;    } RegionInfo;	     int	numRects;   /* Original numRects for badreg	    */	     RegionInfo *ri;	    /* Array of current regions		    */    	     int	numRI;      /* Number of entries used in ri	    */	     int	sizeRI;	    /* Number of entries available in ri    */	     int	i;	    /* Index into rects			    */    int	j;	    /* Index into ri			    */    RegionInfo *rit;       /* &ri[j]				    */    pixman_region16_t *  reg;        /* ri[j].reg			    */    pixman_box16_t *	box;	    /* Current box in rects		    */    pixman_box16_t *	riBox;      /* Last box in ri[j].reg		    */    pixman_region16_t *  hreg;       /* ri[j_half].reg			    */    pixman_bool_t ret = TRUE;    *pOverlap = FALSE;    if (!badreg->data)    {	good(badreg);	return TRUE;    }    numRects = badreg->data->numRects;    if (!numRects)    {	if (PIXREGION_NAR(badreg))	    return FALSE;	good(badreg);	return TRUE;    }    if (badreg->extents.x1 < badreg->extents.x2)    {	if ((numRects) == 1)	{	    freeData(badreg);	    badreg->data = (pixman_region16_data_t *) NULL;	}	else	{	    DOWNSIZE(badreg, numRects);	}	good(badreg);	return TRUE;    }    /* Step 1: Sort the rects array into ascending (y1, x1) order */    QuickSortRects(PIXREGION_BOXPTR(badreg), numRects);    /* Step 2: Scatter the sorted array into the minimum number of regions */    /* Set up the first region to be the first rectangle in badreg */    /* Note that step 2 code will never overflow the ri[0].reg rects array */    ri = (RegionInfo *) pixman_malloc_ab (4, sizeof(RegionInfo));    if (!ri)	return pixman_break (badreg);    sizeRI = 4;    numRI = 1;    ri[0].prevBand = 0;    ri[0].curBand = 0;    ri[0].reg = *badreg;    box = PIXREGION_BOXPTR(&ri[0].reg);    ri[0].reg.extents = *box;    ri[0].reg.data->numRects = 1;    badreg->extents = *pixman_region_emptyBox;    badreg->data = pixman_region_emptyData;    /* Now scatter rectangles into the minimum set of valid regions.  If the       next rectangle to be added to a region would force an existing rectangle       in the region to be split up in order to maintain y-x banding, just       forget it.  Try the next region.  If it doesn't fit cleanly into any       region, make a new one. */    for (i = numRects; --i > 0;)    {	box++;	/* Look for a region to append box to */	for (j = numRI, rit = ri; --j >= 0; rit++)	{	    reg = &rit->reg;	    riBox = PIXREGION_END(reg);	    if (box->y1 == riBox->y1 && box->y2 == riBox->y2)	    {		/* box is in same band as riBox.  Merge or append it */		if (box->x1 <= riBox->x2)		{		    /* Merge it with riBox */		    if (box->x1 < riBox->x2) *pOverlap = TRUE;		    if (box->x2 > riBox->x2) riBox->x2 = box->x2;		}		else		{		    RECTALLOC_BAIL(reg, 1, bail);		    *PIXREGION_TOP(reg) = *box;		    reg->data->numRects++;		}		goto NextRect;   /* So sue me */	    }	    else if (box->y1 >= riBox->y2)	    {		/* Put box into new band */		if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;		if (reg->extents.x1 > box->x1)   reg->extents.x1 = box->x1;		Coalesce(reg, rit->prevBand, rit->curBand);		rit->curBand = reg->data->numRects;		RECTALLOC_BAIL(reg, 1, bail);		*PIXREGION_TOP(reg) = *box;		reg->data->numRects++;		goto NextRect;	    }	    /* Well, this region was inappropriate.  Try the next one. */	} /* for j */	/* Uh-oh.  No regions were appropriate.  Create a new one. */	if (sizeRI == numRI)	{	    size_t data_size;	    	    /* Oops, allocate space for new region information */	    sizeRI <<= 1;            data_size = sizeRI * sizeof(RegionInfo);            if (data_size / sizeRI != sizeof(RegionInfo))                goto bail;            rit = (RegionInfo *) realloc(ri, data_size);	    if (!rit)		goto bail;	    ri = rit;	    rit = &ri[numRI];	}	numRI++;	rit->prevBand = 0;	rit->curBand = 0;	rit->reg.extents = *box;	rit->reg.data = (pixman_region16_data_t *)NULL;	if (!pixman_rect_alloc(&rit->reg, (i+numRI) / numRI)) /* MUST force allocation */	    goto bail;NextRect: ;    } /* for i */    /* Make a final pass over each region in order to Coalesce and set       extents.x2 and extents.y2 */    for (j = numRI, rit = ri; --j >= 0; rit++)    {	reg = &rit->reg;	riBox = PIXREGION_END(reg);	reg->extents.y2 = riBox->y2;	if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;	Coalesce(reg, rit->prevBand, rit->curBand);	if (reg->data->numRects == 1) /* keep unions happy below */	{	    freeData(reg);	    reg->data = (pixman_region16_data_t *)NULL;	}    }    /* Step 3: Union all regions into a single region */    while (numRI > 1)    {	int half = numRI/2;	for (j = numRI & 1; j < (half + (numRI & 1)); j++)	{	    reg = &ri[j].reg;	    hreg = &ri[j+half].reg;	    if (!pixman_op(reg, reg, hreg, pixman_region_unionO, TRUE, TRUE, pOverlap))		ret = FALSE;	    if (hreg->extents.x1 < reg->extents.x1)		reg->extents.x1 = hreg->extents.x1;	    if (hreg->extents.y1 < reg->extents.y1)		reg->extents.y1 = hreg->extents.y1;	    if (hreg->extents.x2 > reg->extents.x2)		reg->extents.x2 = hreg->extents.x2;	    if (hreg->extents.y2 > reg->extents.y2)		reg->extents.y2 = hreg->extents.y2;	    freeData(hreg);	}	numRI -= half;	if (!ret)	    goto bail;    }    *badreg = ri[0].reg;    free(ri);    good(badreg);    return ret;bail:    for (i = 0; i < numRI; i++)	freeData(&ri[i].reg);    free (ri);    return pixman_break (badreg);}/*====================================================================== * 	    	  Region Subtraction *====================================================================*//*- *----------------------------------------------------------------------- * pixman_region_subtractO -- *	Overlapping band subtraction. x1 is the left-most point not yet *	checked. * * Results: *	TRUE if successful. * * Side Effects: *	region may have rectangles added to it. * *----------------------------------------------------------------------- *//*ARGSUSED*/static pixman_bool_tpixman_region_subtractO (    pixman_region16_t *	region,    pixman_box16_t *	r1,    pixman_box16_t *  	  	r1End,    pixman_box16_t *	r2,    pixman_box16_t *  	  	r2End,    short  	y1,             short  	y2,    int		*pOverlap){    pixman_box16_t *	pNextRect;    int  	x1;    x1 = r1->x1;    assert(y1<y2);    assert(r1 != r1End && r2 != r2End);    pNextRect = PIXREGION_TOP(region);    do    {	if (r2->x2 <= x1)	{	    /*	     * Subtrahend entirely to left of minuend: go to next subtrahend.	     */	    r2++;	}	else if (r2->x1 <= x1)	{	    /*	     * Subtrahend preceeds minuend: nuke left edge of minuend.	     */	    x1 = r2->x2;	    if (x1 >= r1->x2)	    {		/*		 * Minuend completely covered: advance to next minuend and		 * reset left fence to edge of new minuend.		 */		r1++;		if (r1 != r1End)		    x1 = r1->x1;	    }	    else	    {		/*		 * Subtrahend now used up since it doesn't extend beyond		 * minuend		 */		r2++;	    }	}	else if (r2->x1 < r1->x2)	{	    /*	     * Left part of subtrahend covers part of minuend: add uncovered	     * part of minuend to region and skip to next subtrahend.	     */	    assert(x1<r2->x1);	    NEWRECT(region, pNextRect, x1, y1, r2->x1, y2);	    x1 = r2->x2;	    if (x1 >= r1->x2)	    {		/*		 * Minuend used up: advance to new...		 */		r1++;		if (r1 != r1End)		    x1 = r1->x1;	    }	    else	    {		/*		 * Subtrahend used up		 */		r2++;	    }	}	else	{	    /*	     * Minuend used up: add any remaining piece before advancing.	     */	    if (r1->x2 > x1)		NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);	    r1++;	    if (r1 != r1End)		x1 = r1->x1;	}    } while ((r1 != r1End) && (r2 != r2End));    /*     * Add remaining minuend rectangles to region.     */    while (r1 != r1End)    {	assert(x1<r1->x2);	NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);	r1++;	if (r1 != r1End)	    x1 = r1->x1;    }    return TRUE;}/*- *----------------------------------------------------------------------- * pixman_region_subtract -- *	Subtract regS from regM and leave the result in regD. *	S stands for subtrahend, M for minuend and D for difference. * * Results: *	TRUE if successful. * * Side Effects: *	regD is overwritten. * *----------------------------------------------------------------------- */pixman_bool_tpixman_region_subtract(pixman_region16_t *	regD,		       pixman_region16_t * 	regM,		       pixman_region16_t *	regS){    int overlap; /* result ignored */    good(regM);    good(regS);    good(regD);   /* check for trivial rejects */    if (PIXREGION_NIL(regM) || PIXREGION_NIL(regS) ||	!EXTENTCHECK(&regM->extents, &regS->extents))    {	if (PIXREGION_NAR (regS))	    return pixman_break (regD);	return pixman_region_copy(regD, regM);    }    else if (regM == regS)    {	freeData(regD);	regD->extents.x2 = regD->extents.x1;	regD->extents.y2 = regD->extents.y1;	regD->data = pixman_region_emptyData;	return TRUE;    }    /* Add those rectangles in region 1 that aren't in region 2,       do yucky substraction for overlaps, and       just throw away rectangles in region 2 that aren't in region 1 */    if (!pixman_op(regD, regM, regS, pixman_region_subtractO, TRUE, FALSE, &overlap))	return FALSE;    /*     * Can't alter RegD's extents before we call pixman_op because     * it might be one of the source regions and pixman_op depends     * on the extents of those regions being unaltered. Besides, this     * way there's no checking against rectangles that will be nuked     * due to coalescing, so we have to examine fewer rectangles.     */    pixman_set_extents(regD);    good(regD);    return TRUE;}/*====================================================================== *	    Region Inversion *====================================================================*//*- *----------------------------------------------------------------------- * pixman_region_inverse -- *	Take a region and a box and return a region that is everything *	in the box but not in the region. The careful reader will note *	that this is the same as subtracting the region from the box... * * Results: *	TRUE. * * Side Effects: *	newReg is overwritten. * *----------------------------------------------------------------------- */pixman_bool_tpixman_region_inverse(pixman_region16_t * 	  newReg,       /* Destination region */		      pixman_region16_t * 	  reg1,         /* Region to invert */		      pixman_box16_t *     	  invRect) 	/* Bounding box for inversion */{    pixman_region16_t	  invReg;   	/* Quick and dirty region made from the				 * bounding box */    int	  overlap;	/* result ignored */    good(reg1);    good(newReg);   /* check for trivial rejects */    if (PIXREGION_NIL(reg1) || !EXTENTCHECK(invRect, &reg1->extents))    {	if (PIXREGION_NAR(reg1))	    return pixman_break (newReg);	newReg->extents = *invRect;

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