📄 socketprotocol.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* socketProtocol.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
*
*
* Author:
* -------
*
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
/*
* @(#)socketProtocol.h 1.15 02/09/04 @(#)
*
* Copyright (c) 1999-2002 Sun Microsystems, Inc. All rights reserved.
* PROPRIETARY/CONFIDENTIAL
* Use is subject to license terms.
*/
/*=========================================================================
* SYSTEM: KVM
* SUBSYSTEM: networking (Generic Connection framework)
* FILE: socketProtocol.h
* OVERVIEW: Prototypes for supporting using sockets, serversockets
* on the Generic Connection framework.
* If a target platform wants to support these networking
* capabilities, a platform-specific implementation of the
* functions below must be provided in the Vm<Port>/src directory,
* where <Port> is the name of your target platform
* (e.g., Win, Unix, Pilot). A default implementation is
* provided in VmExtra/src.
* AUTHOR: Nik Shaylor
*=======================================================================*/
#ifndef _SOCKET_PROTOCOL_H_
#define _SOCKET_PROTOCOL_H_
/*=========================================================================
* Function prototypes for the native networking operations
*=======================================================================*/
extern int prim_com_sun_midp_io_j2me_socket_Protocol_open0(char*, int,
int*, int*,
int *);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_connect0(int*, int *);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_gethost0(int*);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_read0(int, char*, int);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_available0(int);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_write0(int, char*, int);
extern void prim_com_sun_midp_io_j2me_socket_Protocol_shutdownOutput0(int);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_close0(int);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_getIpNumber(char*, int *);
extern void prim_com_sun_midp_io_j2me_socket_Protocol_setNonBlocking(int);
extern int prim_com_sun_midp_io_j2me_serversocket_Protocol_open0(int, int *,int *);
extern int prim_com_sun_midp_io_j2me_serversocket_Protocol_listen0(int*, int *);
extern int prim_com_sun_midp_io_j2me_serversocket_Protocol_accept(int);
extern int prim_com_sun_midp_io_j2me_serversocket_Protocol_close(int);
extern void networkInit(void);
extern char *getLocalHostName(void);
extern int netError(void);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_getsockopt0(int, int, int*, int*);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_setsockopt0(int, int, int, int*);
extern int prim_com_sun_midp_io_j2me_socket_Protocol_getport1(int fd, int local);
extern char * prim_com_sun_midp_io_j2me_socket_Protocol_getipnumber1(int fd, int local);
extern int getLocalIPNumber_md(void);
extern char* getLocalIPAddressAsString_md(void);
#endif /* _SOCKET_PROTOCOL_H_ */
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