📄 mousetracker.java
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package mouse;
import sdljava.*;
import sdljava.event.*;
import sdljava.video.*;
import sdljava.image.*;
public class mouseTracker {
public int xResolution;
public int yResolution;
public double[][] binaryMap;
public mouseTracker() {
// Initialisation de la taille de la fenetre
xResolution = 400;
yResolution = 400;
/* Initialisation matrice de pixel */
binaryMap = new double[xResolution][yResolution];
}
public double[][] fill() {
// On charge la librairie graphique SDL
System.loadLibrary("SDLjava");
System.out.println("Started...");
// Initialisation des variables
int continuer = 1;
int write = 0;
int xMouse = 0;
int yMouse = 0;
SDLEvent event = null;
SDLMouseMotionEvent eMouse = new SDLMouseMotionEvent();
SDLSurface ecran = null;
SDLSurface pixel0 = null;
SDLSurface pixel1 = null;
SDLSurface pixel2 = null;
SDLSurface pixel3 = null;
SDLRect positionPixel = new SDLRect();
int mem = 0;
try {
/* Initialisation de la fenetre */
SDLMain.init(SDLMain.SDL_INIT_VIDEO);
ecran = SDLVideo.setVideoMode(xResolution, yResolution, 32,
SDLVideo.SDL_HWSURFACE);
ecran.fillRect(ecran.mapRGB(255, 255, 255));
} catch (Exception e) {
e.printStackTrace();
}
try {
// On charge l'image qui va nous servir de pixel
pixel0 = SDLImage.load("pix0.png");
pixel1 = SDLImage.load("pix1.png");
pixel2 = SDLImage.load("pix2.png");
pixel3 = SDLImage.load("pix3.png");
} catch (Exception e) {
e.printStackTrace();
}
// Initialisation de la matrice avec aucune pixel
for (int i = 0; i < xResolution; i++) {
for (int j = 0; j < yResolution; j++) {
binaryMap[i][j] = 0;
}
}
// Boucle principale (on continue tant que l'on de click pas sur la
// croix)
while (continuer == 1) {
try {
// On attend un evenement(click, souris qui bouge,etc...)
event = SDLEvent.pollEvent();
} catch (Exception e) {
e.printStackTrace();
}
if (event != null) {
switch (event.getType()) {
// Click sur la croix
case SDLEventType.QUIT:
continuer = 0;
break;
// Relachement bouton gauche souris
case SDLEventType.MOUSEBUTTONUP:
write = 0; // On desactive le mode dessin
break;
// Enfoncement bouton gauche souris
case SDLEventType.MOUSEBUTTONDOWN:
write = 1; // On active le mode dessin
break;
// Mouvement de la souris
case SDLEventType.MOUSEMOTION:
try {
eMouse = (SDLMouseMotionEvent) event;
// On recup閞e les coordonn閑s de la souris
xMouse = eMouse.getX();
yMouse = eMouse.getY();
} catch (Exception e) {
e.printStackTrace();
}
break;
}
}
// Si on est en mode dessin(click gauche enfonc
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