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📄 cameramanager.h

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/*
	CameraManager. Controls cellphone camera.
	This code is a derivative work of the SnapShot example
	application distributed with the Symbian 6.0 SDK.
	Copyright (C) 2006  Jon A. Webb

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

*/
#ifndef __CAMERAMANAGER_H__
#define __CAMERAMANAGER_H__

#include <e32base.h>
#include <ecam.h>

class MMyCameraObserver;

/*! 
  @class CCameraManager
  
  @discussion An instance of this manages the camera operations
  */
class CCameraManager :  public MCameraObserver // public CActive,
	{
private:
    enum TCameraState
        {
			// order matters int he following. The enumerations reflect
			// the process of initializing the camera
        EError = -1,        //  Error has occured
        EUninitalised,      //  Uninitalised
        EReservingCamera,   //  Started reserving the camera
        EStartingCamera,    //  Started turning the camera on
        EReady,             //  Idle
        ETakingPicture,     //  Busy taking a picture
		ETookPicture
        };

private:
	// MCameraObserver overrides
	/*!
	@function FrameBufferReady
	   
	@discussion Not implemented
	*/
	void FrameBufferReady(MFrameBuffer*, TInt);
	/*!
	@function ImageReady
	   
	@discussion Transfers the current image from the camera to the client.
		The capture is always through a CFbsBitmap so the second parameter
		is not used.
	@param aBitmap the captured image
	@param aError error code if not successful

	*/
	void ImageReady(CFbsBitmap* aBitmap, HBufC8*, TInt aError);
	/*!
	@function PowerOnComplete
	   
	@discussion Camera power on is complete. We immediately start
		the viewfinder.
	@param aError error code if not successful
	*/
	void PowerOnComplete(TInt aError);

	/*!
	@function ReserveComplete
	   
	@discussion Camera reserve is complete. We immediately turn
		the camera on.
	@param aError error code if not successful
	*/
	void ReserveComplete(TInt aError);
	/*!
	@function ViewFinderFrameReady
	   
	@discussion View finder image is ready. We send it to the
		app view to be displayed.
	@param aBitmap the captured image
	@param aError error code if not successful

	*/
	void ViewFinderFrameReady(CFbsBitmap& aFrame);
	
	//	Lifecycle
protected:
/*!
  @function CCameraManager
  
  @discussion Perform the first phase of two phase construction
  @param aView the view that is to be updated
  */
	CCameraManager(MMyCameraObserver& aObserver, TRect aRect);


private:
/*!
  @function ConstructL
  
  @discussion  Perform the second phase construction of a CCameraManager object
  */
	void ConstructL();

public:	
/*!
  @function NewL
   
  @discussion Create a CCameraManager object
  @param aObserver the object to be notified when a picture is taken, or an error
  occurs
  @result a pointer to the created instance of CCameraManager
  */
	static CCameraManager* NewL(MMyCameraObserver& aObserver, TRect aRect);
/*!
  @function NewLC
   
  @discussion Create a CCameraManager object
  @param aObserver the object to be notified when a picture is taken, or an error
  occurs
  @result a pointer to the created instance of CCameraManager
  */
	static CCameraManager* NewLC(MMyCameraObserver& aObserver, TRect aRect);

/*!
  @function ~CCameraManager
  
  @discussion Destroy the object and release all memory objects
  */
    virtual ~CCameraManager();

public: // Operations

/*!
  @function PowerOnStartViewFinder
  
  @discussion Power cycle the camera, then start the View Finder.
  */
	void PowerOnStartViewFinder();

/*!
  @function Prepare to capture an image. 
  
  @discussion The client prepares a still image capture.
  */
	void PrepareCaptureImage();

/*!
  @function Snap
  
  @discussion Take a picture.
  */
    void Snap();
	
/*!
  @function StartViewFinder
  
  @discussion Starts the View Finder.
  */
	void StartViewFinder();

public: // Accessors
/*!
  @function IsReady
  
  @discussion Check if the camera is ready to take a picture.
  @result ETrue if the camera is ready, otherwise EFalse
  */
    TBool IsReady() const;



	// Attributes
private:
	/*! @var iBestFormat the image capture format */
	CCamera::TFormat iBestFormat;

	/*! @var iBestSizeIndex the image capture size index */
	TInt iBestSizeIndex;

	/*! @var iBestSize the image capture size */
    TSize iBestSize;

	/*! @var iBestViewfinderSize the view finder size */
    TSize iBestViewfinderSize;

	/*! @var iCamera the camera object */
    CCamera*   iCamera;

	/*! @var iCameraState current state of the camera */
    TCameraState iCameraState;

	/*! @var iObserver the object to notify after taking a picture */
    MMyCameraObserver& iObserver;

	/*! @var iRect screen rectangle */
	TRect iRect;

	};

#endif // __CAMERAMANAGER_H__

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