📄 image.h
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// CImage.h
//
// Abstract class for basic image definition
//
// Copyright (C) 2003, 2006 by Jon A. Webb (Contact via GMail; username is jonawebb)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef Image_h
#define Image_h
#include <e32cons.h>
#include <fbs.h>
namespace Core
{
class CImage : public CBase
{
friend class CDebug;
friend class IGrayImageIter;
friend class IGrayIndex;
friend class IImageSize;
friend class IImageType;
friend class IReplicate;
friend class IRgb12bppImageIter;
friend class IRgbImageIter;
friend class IRgbIndex;
friend class IShortImageIter;
friend class IShortIndex;
// LIFECYCLE
public:
CImage();
CImage(CFbsBitmap&);
CImage(const CImage& other);
CImage& operator=(const CImage& other);
virtual ~CImage();
// use this when creating a new image not based on an existing
// CImage or CFbsBitmap. Note that this returns a CImage, not
// a pointer to same.
IMPORT_C static CImage NewL(int nWidth, int nHeight, TDisplayMode colorspace);
// the exact same thing, but with a size parameter
IMPORT_C static CImage NewL(TSize size, TDisplayMode colorspace);
// Accessors
//
// LockLC
//
// Use this (once) before creating any iterators or indexers on any images.
// It will ensure that the bitmap data location does not change.
// It leaves an object on the cleanup stack; pop and destroy this object
// when the iterators are no longer needed.
void LockLC() const;
// Attributes
private:
CFbsBitmap iBitmap;
}; // class CImage
}; // namespace Core
#endif // Image_h
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