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📄 splineinterpolator.java

📁 Apache的common math数学软件包
💻 JAVA
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package org.apache.commons.math.analysis;/** * Computes a natural (also known as "free", "unclamped") cubic spline interpolation for the data set. * <p> * The {@link #interpolate(double[], double[])} method returns a {@link PolynomialSplineFunction} * consisting of n cubic polynomials, defined over the subintervals determined by the x values,   * x[0] < x[i] ... < x[n].  The x values are referred to as "knot points."</p> * <p> * The value of the PolynomialSplineFunction at a point x that is greater than or equal to the smallest * knot point and strictly less than the largest knot point is computed by finding the subinterval to which * x belongs and computing the value of the corresponding polynomial at <code>x - x[i] </code> where * <code>i</code> is the index of the subinterval.  See {@link PolynomialSplineFunction} for more details. * </p> * <p> * The interpolating polynomials satisfy: <ol> * <li>The value of the PolynomialSplineFunction at each of the input x values equals the  *  corresponding y value.</li> * <li>Adjacent polynomials are equal through two derivatives at the knot points (i.e., adjacent polynomials  *  "match up" at the knot points, as do their first and second derivatives).</li> * </ol></p> * <p> * The cubic spline interpolation algorithm implemented is as described in R.L. Burden, J.D. Faires,  * <u>Numerical Analysis</u>, 4th Ed., 1989, PWS-Kent, ISBN 0-53491-585-X, pp 126-131. * </p> * * @version $Revision: 615734 $ $Date: 2008-01-27 23:10:03 -0700 (Sun, 27 Jan 2008) $ * */public class SplineInterpolator implements UnivariateRealInterpolator {        /**     * Computes an interpolating function for the data set.     * @param x the arguments for the interpolation points     * @param y the values for the interpolation points     * @return a function which interpolates the data set     */    public UnivariateRealFunction interpolate(double x[], double y[]) {        if (x.length != y.length) {            throw new IllegalArgumentException("Dataset arrays must have same length.");        }                if (x.length < 3) {            throw new IllegalArgumentException                ("At least 3 datapoints are required to compute a spline interpolant");        }                // Number of intervals.  The number of data points is n + 1.        int n = x.length - 1;                   for (int i = 0; i < n; i++) {            if (x[i]  >= x[i + 1]) {                throw new IllegalArgumentException("Dataset x values must be strictly increasing.");            }        }                // Differences between knot points        double h[] = new double[n];        for (int i = 0; i < n; i++) {            h[i] = x[i + 1] - x[i];        }                double mu[] = new double[n];        double z[] = new double[n + 1];        mu[0] = 0d;        z[0] = 0d;        double g = 0;        for (int i = 1; i < n; i++) {            g = 2d * (x[i+1]  - x[i - 1]) - h[i - 1] * mu[i -1];            mu[i] = h[i] / g;            z[i] = (3d * (y[i + 1] * h[i - 1] - y[i] * (x[i + 1] - x[i - 1])+ y[i - 1] * h[i]) /                    (h[i - 1] * h[i]) - h[i - 1] * z[i - 1]) / g;        }               // cubic spline coefficients --  b is linear, c quadratic, d is cubic (original y's are constants)        double b[] = new double[n];        double c[] = new double[n + 1];        double d[] = new double[n];                z[n] = 0d;        c[n] = 0d;                for (int j = n -1; j >=0; j--) {            c[j] = z[j] - mu[j] * c[j + 1];            b[j] = (y[j + 1] - y[j]) / h[j] - h[j] * (c[j + 1] + 2d * c[j]) / 3d;            d[j] = (c[j + 1] - c[j]) / (3d * h[j]);        }                PolynomialFunction polynomials[] = new PolynomialFunction[n];        double coefficients[] = new double[4];        for (int i = 0; i < n; i++) {            coefficients[0] = y[i];            coefficients[1] = b[i];            coefficients[2] = c[i];            coefficients[3] = d[i];            polynomials[i] = new PolynomialFunction(coefficients);        }                return new PolynomialSplineFunction(x, polynomials);    }}

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