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📄 rotationorder.java

📁 Apache的common math数学软件包
💻 JAVA
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package org.apache.commons.math.geometry;/** * This class is a utility representing a rotation order specification * for Cardan or Euler angles specification. * * This class cannot be instanciated by the user. He can only use one * of the twelve predefined supported orders as an argument to either * the {@link Rotation#Rotation(RotationOrder,double,double,double)} * constructor or the {@link Rotation#getAngles} method. * * @version $Revision: 620312 $ $Date: 2008-02-10 12:28:59 -0700 (Sun, 10 Feb 2008) $ * @since 1.2 */public final class RotationOrder {  /** Private constructor.   * This is a utility class that cannot be instantiated by the user,   * so its only constructor is private.   * @param name name of the rotation order   * @param a1 axis of the first rotation   * @param a2 axis of the second rotation   * @param a3 axis of the third rotation   */  private RotationOrder(String name,                        Vector3D a1, Vector3D a2, Vector3D a3) {    this.name = name;    this.a1   = a1;    this.a2   = a2;    this.a3   = a3;  }  /** Get a string representation of the instance.   * @return a string representation of the instance (in fact, its name)   */  public String toString() {    return name;  }  /** Get the axis of the first rotation.   * @return axis of the first rotation   */  public Vector3D getA1() {    return a1;  }  /** Get the axis of the second rotation.   * @return axis of the second rotation   */  public Vector3D getA2() {    return a2;  }  /** Get the axis of the second rotation.   * @return axis of the second rotation   */  public Vector3D getA3() {    return a3;  }  /** Set of Cardan angles.   * this ordered set of rotations is around X, then around Y, then   * around Z   */  public static final RotationOrder XYZ =    new RotationOrder("XYZ", Vector3D.plusI, Vector3D.plusJ, Vector3D.plusK);  /** Set of Cardan angles.   * this ordered set of rotations is around X, then around Z, then   * around Y   */  public static final RotationOrder XZY =    new RotationOrder("XZY", Vector3D.plusI, Vector3D.plusK, Vector3D.plusJ);  /** Set of Cardan angles.   * this ordered set of rotations is around Y, then around X, then   * around Z   */  public static final RotationOrder YXZ =    new RotationOrder("YXZ", Vector3D.plusJ, Vector3D.plusI, Vector3D.plusK);  /** Set of Cardan angles.   * this ordered set of rotations is around Y, then around Z, then   * around X   */  public static final RotationOrder YZX =    new RotationOrder("YZX", Vector3D.plusJ, Vector3D.plusK, Vector3D.plusI);  /** Set of Cardan angles.   * this ordered set of rotations is around Z, then around X, then   * around Y   */  public static final RotationOrder ZXY =    new RotationOrder("ZXY", Vector3D.plusK, Vector3D.plusI, Vector3D.plusJ);  /** Set of Cardan angles.   * this ordered set of rotations is around Z, then around Y, then   * around X   */  public static final RotationOrder ZYX =    new RotationOrder("ZYX", Vector3D.plusK, Vector3D.plusJ, Vector3D.plusI);  /** Set of Euler angles.   * this ordered set of rotations is around X, then around Y, then   * around X   */  public static final RotationOrder XYX =    new RotationOrder("XYX", Vector3D.plusI, Vector3D.plusJ, Vector3D.plusI);  /** Set of Euler angles.   * this ordered set of rotations is around X, then around Z, then   * around X   */  public static final RotationOrder XZX =    new RotationOrder("XZX", Vector3D.plusI, Vector3D.plusK, Vector3D.plusI);  /** Set of Euler angles.   * this ordered set of rotations is around Y, then around X, then   * around Y   */  public static final RotationOrder YXY =    new RotationOrder("YXY", Vector3D.plusJ, Vector3D.plusI, Vector3D.plusJ);  /** Set of Euler angles.   * this ordered set of rotations is around Y, then around Z, then   * around Y   */  public static final RotationOrder YZY =    new RotationOrder("YZY", Vector3D.plusJ, Vector3D.plusK, Vector3D.plusJ);  /** Set of Euler angles.   * this ordered set of rotations is around Z, then around X, then   * around Z   */  public static final RotationOrder ZXZ =    new RotationOrder("ZXZ", Vector3D.plusK, Vector3D.plusI, Vector3D.plusK);  /** Set of Euler angles.   * this ordered set of rotations is around Z, then around Y, then   * around Z   */  public static final RotationOrder ZYZ =    new RotationOrder("ZYZ", Vector3D.plusK, Vector3D.plusJ, Vector3D.plusK);  /** Name of the rotations order. */  private final String name;  /** Axis of the first rotation. */  private final Vector3D a1;  /** Axis of the second rotation. */  private final Vector3D a2;  /** Axis of the third rotation. */  private final Vector3D a3;}

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