📄 powerstatectrl.h
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#if !defined(AFX_POWERSTATECTRL_H__F28B2EA2_795E_4C66_BF9E_60FD7C2238A6__INCLUDED_)
#define AFX_POWERSTATECTRL_H__F28B2EA2_795E_4C66_BF9E_60FD7C2238A6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PowerStateCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPowerStateCtrl window
class CPowerStateCtrl : public CStatic
{
// Construction
public:
CPowerStateCtrl();
private:
void Initialize();
HDC m_hPowerDC1;
HDC m_hPowerDC2;
HDC m_hPowerDC3;
HDC m_hPowerDC4;
HDC m_hMemDC;
BOOL m_bIsPowering;
int m_cxAngle,m_cyAngle;
protected:
int m_nControl;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPowerStateCtrl)
public:
//}}AFX_VIRTUAL
// Implementation
public:
void SetCtrlTimer(int nTime);
BOOL GetPowerCtrlState();
void SetPowerCtrlState(BOOL bState);
virtual ~CPowerStateCtrl();
// Generated message map functions
protected:
void LoadPicture(int nResourceID, HDC &hDestinationDC, int &nWidth, int &nHeight, HDC hDC);
//{{AFX_MSG(CPowerStateCtrl)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_POWERSTATECTRL_H__F28B2EA2_795E_4C66_BF9E_60FD7C2238A6__INCLUDED_)
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