⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shark.c

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR20Atlantis
💻 C
📖 第 1 页 / 共 3 页
字号:
voidFish002(void){    glBegin(GL_POLYGON);    glNormal3fv(N013);    glVertex3fv(P013);    glNormal3fv(N014);    glVertex3fv(P014);    glNormal3fv(N024);    glVertex3fv(P024);    glNormal3fv(N023);    glVertex3fv(P023);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N014);    glVertex3fv(P014);    glNormal3fv(N015);    glVertex3fv(P015);    glNormal3fv(N025);    glVertex3fv(P025);    glNormal3fv(N024);    glVertex3fv(P024);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N016);    glVertex3fv(P016);    glNormal3fv(N017);    glVertex3fv(P017);    glNormal3fv(N027);    glVertex3fv(P027);    glNormal3fv(N026);    glVertex3fv(P026);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N017);    glVertex3fv(P017);    glNormal3fv(N018);    glVertex3fv(P018);    glNormal3fv(N028);    glVertex3fv(P028);    glNormal3fv(N027);    glVertex3fv(P027);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N020);    glVertex3fv(P020);    glNormal3fv(N021);    glVertex3fv(P021);    glNormal3fv(N031);    glVertex3fv(P031);    glNormal3fv(N030);    glVertex3fv(P030);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N013);    glVertex3fv(P013);    glNormal3fv(N023);    glVertex3fv(P023);    glNormal3fv(N022);    glVertex3fv(P022);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N022);    glVertex3fv(P022);    glNormal3fv(N023);    glVertex3fv(P023);    glNormal3fv(N032);    glVertex3fv(P032);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N022);    glVertex3fv(P022);    glNormal3fv(N032);    glVertex3fv(P032);    glNormal3fv(N031);    glVertex3fv(P031);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N022);    glVertex3fv(P022);    glNormal3fv(N031);    glVertex3fv(P031);    glNormal3fv(N021);    glVertex3fv(P021);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N018);    glVertex3fv(P018);    glNormal3fv(N019);    glVertex3fv(P019);    glNormal3fv(N029);    glVertex3fv(P029);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N018);    glVertex3fv(P018);    glNormal3fv(N029);    glVertex3fv(P029);    glNormal3fv(N028);    glVertex3fv(P028);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N019);    glVertex3fv(P019);    glNormal3fv(N020);    glVertex3fv(P020);    glNormal3fv(N030);    glVertex3fv(P030);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N019);    glVertex3fv(P019);    glNormal3fv(N030);    glVertex3fv(P030);    glNormal3fv(N029);    glVertex3fv(P029);    glEnd();}voidFish003(void){    glBegin(GL_POLYGON);    glNormal3fv(N032);    glVertex3fv(P032);    glNormal3fv(N023);    glVertex3fv(P023);    glNormal3fv(N033);    glVertex3fv(P033);    glNormal3fv(N042);    glVertex3fv(P042);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N031);    glVertex3fv(P031);    glNormal3fv(N032);    glVertex3fv(P032);    glNormal3fv(N042);    glVertex3fv(P042);    glNormal3fv(N041);    glVertex3fv(P041);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N023);    glVertex3fv(P023);    glNormal3fv(N024);    glVertex3fv(P024);    glNormal3fv(N034);    glVertex3fv(P034);    glNormal3fv(N033);    glVertex3fv(P033);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N024);    glVertex3fv(P024);    glNormal3fv(N025);    glVertex3fv(P025);    glNormal3fv(N035);    glVertex3fv(P035);    glNormal3fv(N034);    glVertex3fv(P034);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N030);    glVertex3fv(P030);    glNormal3fv(N031);    glVertex3fv(P031);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N040);    glVertex3fv(P040);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N025);    glVertex3fv(P025);    glNormal3fv(N026);    glVertex3fv(P026);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N035);    glVertex3fv(P035);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N026);    glVertex3fv(P026);    glNormal3fv(N027);    glVertex3fv(P027);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N036);    glVertex3fv(P036);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N027);    glVertex3fv(P027);    glNormal3fv(N028);    glVertex3fv(P028);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N037);    glVertex3fv(P037);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N028);    glVertex3fv(P028);    glNormal3fv(N029);    glVertex3fv(P029);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N038);    glVertex3fv(P038);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N029);    glVertex3fv(P029);    glNormal3fv(N030);    glVertex3fv(P030);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N039);    glVertex3fv(P039);    glEnd();}voidFish004(void){    glBegin(GL_POLYGON);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N050);    glVertex3fv(P050);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N042);    glVertex3fv(P042);    glNormal3fv(N052);    glVertex3fv(P052);    glNormal3fv(N051);    glVertex3fv(P051);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N042);    glVertex3fv(P042);    glNormal3fv(N033);    glVertex3fv(P033);    glNormal3fv(N043);    glVertex3fv(P043);    glNormal3fv(N052);    glVertex3fv(P052);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N033);    glVertex3fv(P033);    glNormal3fv(N034);    glVertex3fv(P034);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N043);    glVertex3fv(P043);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N034);    glVertex3fv(P034);    glNormal3fv(N035);    glVertex3fv(P035);    glNormal3fv(N045);    glVertex3fv(P045);    glNormal3fv(N044);    glVertex3fv(P044);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N035);    glVertex3fv(P035);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N045);    glVertex3fv(P045);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N046);    glVertex3fv(P046);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N047);    glVertex3fv(P047);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N048);    glVertex3fv(P048);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N050);    glVertex3fv(P050);    glNormal3fv(N049);    glVertex3fv(P049);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N070);    glVertex3fv(P070);    glNormal3fv(N061);    glVertex3fv(P061);    glNormal3fv(N002);    glVertex3fv(P002);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N061);    glVertex3fv(P061);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N002);    glVertex3fv(P002);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N045);    glVertex3fv(P045);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N061);    glVertex3fv(P061);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N061);    glVertex3fv(P061);    glNormal3fv(N070);    glVertex3fv(P070);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N045);    glVertex3fv(P045);    glNormal3fv(N061);    glVertex3fv(P061);    glEnd();}voidFish005(void){    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N045);    glVertex3fv(P045);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N043);    glVertex3fv(P043);    glNormal3fv(N044);    glVertex3fv(P044);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N052);    glVertex3fv(P052);    glNormal3fv(N043);    glVertex3fv(P043);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N052);    glVertex3fv(P052);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N047);    glVertex3fv(P047);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N048);    glVertex3fv(P048);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N049);    glVertex3fv(P049);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N050);    glVertex3fv(P050);    glEnd();    glBegin(GL_POLYGON);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -