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📄 swim.c

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR20Atlantis
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/** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <math.h>#include <stdlib.h>  /* For rand(). */#include "glut.h"#include "atlantis.h"voidFishTransform(fishRec * fish){    glTranslatef(fish->y, fish->z, -fish->x);    glRotatef(-fish->psi, 0.0, 1.0, 0.0);    glRotatef(fish->theta, 1.0, 0.0, 0.0);    glRotatef(-fish->phi, 0.0, 0.0, 1.0);}voidWhalePilot(fishRec * fish){    fish->phi = -20.0;    fish->theta = 0.0;    fish->psi -= 0.5;    fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);    fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);    fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);}voidSharkPilot(fishRec * fish){    static int sign = 1;    float X, Y, Z, tpsi, ttheta, thetal;    fish->xt = 60000.0;    fish->yt = 0.0;    fish->zt = 0.0;    X = fish->xt - fish->x;    Y = fish->yt - fish->y;    Z = fish->zt - fish->z;    thetal = fish->theta;    ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));    if (ttheta > fish->theta + 0.25) {        fish->theta += 0.5;    } else if (ttheta < fish->theta - 0.25) {        fish->theta -= 0.5;    }    if (fish->theta > 90.0) {        fish->theta = 90.0;    }    if (fish->theta < -90.0) {        fish->theta = -90.0;    }    fish->dtheta = fish->theta - thetal;    tpsi = RAD * atan2(Y, X);    fish->attack = 0;    if (fabs(tpsi - fish->psi) < 10.0) {        fish->attack = 1;    } else if (fabs(tpsi - fish->psi) < 45.0) {        if (fish->psi > tpsi) {            fish->psi -= 0.5;            if (fish->psi < -180.0) {                fish->psi += 360.0;            }        } else if (fish->psi < tpsi) {            fish->psi += 0.5;            if (fish->psi > 180.0) {                fish->psi -= 360.0;            }        }    } else {        if (rand() % 100 > 98) {            sign = 1 - sign;        }        fish->psi += sign;        if (fish->psi > 180.0) {            fish->psi -= 360.0;        }        if (fish->psi < -180.0) {            fish->psi += 360.0;        }    }    if (fish->attack) {        if (fish->v < 1.1) {            fish->spurt = 1;        }        if (fish->spurt) {            fish->v += 0.2;        }        if (fish->v > 5.0) {            fish->spurt = 0;        }        if ((fish->v > 1.0) && (!fish->spurt)) {            fish->v -= 0.2;        }    } else {        if (!(rand() % 400) && (!fish->spurt)) {            fish->spurt = 1;        }        if (fish->spurt) {            fish->v += 0.05;        }        if (fish->v > 3.0) {            fish->spurt = 0;        }        if ((fish->v > 1.0) && (!fish->spurt)) {            fish->v -= 0.05;        }    }    fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);    fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);    fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);}voidSharkMiss(int i){    int j;    float avoid, thetal;    float X, Y, Z, R;    for (j = 0; j < NUM_SHARKS; j++) {        if (j != i) {            X = sharks[j].x - sharks[i].x;            Y = sharks[j].y - sharks[i].y;            Z = sharks[j].z - sharks[i].z;            R = sqrt(X * X + Y * Y + Z * Z);            avoid = 1.0;            thetal = sharks[i].theta;            if (R < SHARKSIZE) {                if (Z > 0.0) {                    sharks[i].theta -= avoid;                } else {                    sharks[i].theta += avoid;                }            }            sharks[i].dtheta += (sharks[i].theta - thetal);        }    }}

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