⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 atlantis.c

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR20Atlantis
💻 C
字号:
/* Copyright (c) Mark J. Kilgard, 1994. *//** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include <math.h>#include "glut.h"#include "atlantis.h"fishRec sharks[NUM_SHARKS];fishRec momWhale;fishRec babyWhale;fishRec dolph;GLboolean moving;voidInitFishs(void){    int i;    for (i = 0; i < NUM_SHARKS; i++) {        sharks[i].x = 70000.0 + rand() % 6000;        sharks[i].y = rand() % 6000;        sharks[i].z = rand() % 6000;        sharks[i].psi = rand() % 360 - 180.0;        sharks[i].v = 1.0;    }    dolph.x = 30000.0;    dolph.y = 0.0;    dolph.z = 6000.0;    dolph.psi = 90.0;    dolph.theta = 0.0;    dolph.v = 3.0;    momWhale.x = 70000.0;    momWhale.y = 0.0;    momWhale.z = 0.0;    momWhale.psi = 90.0;    momWhale.theta = 0.0;    momWhale.v = 3.0;    babyWhale.x = 60000.0;    babyWhale.y = -2000.0;    babyWhale.z = -2000.0;    babyWhale.psi = 90.0;    babyWhale.theta = 0.0;    babyWhale.v = 3.0;}voidInit(void){    static float ambient[] =    {0.1, 0.1, 0.1, 1.0};    static float diffuse[] =    {1.0, 1.0, 1.0, 1.0};    static float position[] =    {0.0, 1.0, 0.0, 0.0};    static float mat_shininess[] =    {90.0};    static float mat_specular[] =    {0.8, 0.8, 0.8, 1.0};    static float mat_diffuse[] =    {0.46, 0.66, 0.795, 1.0};    static float mat_ambient[] =    {0.0, 0.1, 0.2, 1.0};    static float lmodel_ambient[] =    {0.4, 0.4, 0.4, 1.0};    static float lmodel_localviewer[] =    {0.0};    glFrontFace(GL_CW);    glDepthFunc(GL_LEQUAL);    glEnable(GL_DEPTH_TEST);    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);    glLightfv(GL_LIGHT0, GL_POSITION, position);    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);    glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);    glEnable(GL_LIGHTING);    glEnable(GL_LIGHT0);    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);    InitFishs();    glClearColor(0.0, 0.5, 0.9, 0.0);}voidReshape(int width, int height){    glViewport(0, 0, width, height);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    gluPerspective(400.0, 2.0, 10000.0, 400000.0);    glMatrixMode(GL_MODELVIEW);}voidAnimate(void){    int i;    for (i = 0; i < NUM_SHARKS; i++) {        SharkPilot(&sharks[i]);        SharkMiss(i);    }    WhalePilot(&dolph);    dolph.phi++;    glutPostRedisplay();    WhalePilot(&momWhale);    momWhale.phi++;    WhalePilot(&babyWhale);    babyWhale.phi++;}/* ARGSUSED1 */voidKey(unsigned char key, int x, int y){    switch (key) {    case 27:           /* Esc will quit */        exit(1);        break;    case ' ':          /* space will advance frame */        if (!moving) {            Animate();        }    }}voidDisplay(void){    int i;    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    for (i = 0; i < NUM_SHARKS; i++) {        glPushMatrix();        FishTransform(&sharks[i]);        DrawShark(&sharks[i]);        glPopMatrix();    }    glPushMatrix();    FishTransform(&dolph);    DrawDolphin(&dolph);    glPopMatrix();    glPushMatrix();    FishTransform(&momWhale);    DrawWhale(&momWhale);    glPopMatrix();    glPushMatrix();    FishTransform(&babyWhale);    glScalef(0.45, 0.45, 0.3);    DrawWhale(&babyWhale);    glPopMatrix();    glutSwapBuffers();}voidVisible(int state){    if (state == GLUT_VISIBLE) {        if (moving)            glutIdleFunc(Animate);    } else {        if (moving)            glutIdleFunc(NULL);    }}voidmenuSelect(int value){    switch (value) {    case 1:        moving = GL_TRUE;        glutIdleFunc(Animate);        break;    case 2:        moving = GL_FALSE;;        glutIdleFunc(NULL);        break;    case 3:        exit(0);        break;    }}intmain(int argc, char **argv){    glutInitWindowSize(500, 250);    glutInit(&argc, argv);    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);    glutCreateWindow("GLUT Atlantis Demo");    Init();    glutDisplayFunc(Display);    glutReshapeFunc(Reshape);    glutKeyboardFunc(Key);    moving = GL_TRUE;    glutIdleFunc(Animate);    glutVisibilityFunc(Visible);    glutCreateMenu(menuSelect);    glutAddMenuEntry("Start motion", 1);    glutAddMenuEntry("Stop motion", 2);    glutAddMenuEntry("Quit", 3);    glutAttachMenu(GLUT_RIGHT_BUTTON);    glutMainLoop();    return 0;             /* ANSI C requires main to return int. */}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -