⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 whale.c

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR20Atlantis
💻 C
📖 第 1 页 / 共 4 页
字号:
    glNormal3fv(N059);    glVertex3fv(P059);    glNormal3fv(N052);    glVertex3fv(P052);    glNormal3fv(N060);    glVertex3fv(P060);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N059);    glVertex3fv(P059);    glNormal3fv(N060);    glVertex3fv(P060);    glNormal3fv(N067);    glVertex3fv(P067);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N058);    glVertex3fv(P058);    glNormal3fv(N066);    glVertex3fv(P066);    glNormal3fv(N065);    glVertex3fv(P065);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N058);    glVertex3fv(P058);    glNormal3fv(N065);    glVertex3fv(P065);    glNormal3fv(N057);    glVertex3fv(P057);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N056);    glVertex3fv(P056);    glNormal3fv(N057);    glVertex3fv(P057);    glNormal3fv(N065);    glVertex3fv(P065);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N056);    glVertex3fv(P056);    glNormal3fv(N065);    glVertex3fv(P065);    glNormal3fv(N006);    glVertex3fv(P006);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N056);    glVertex3fv(P056);    glNormal3fv(N006);    glVertex3fv(P006);    glNormal3fv(N063);    glVertex3fv(P063);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N056);    glVertex3fv(P056);    glNormal3fv(N063);    glVertex3fv(P063);    glNormal3fv(N055);    glVertex3fv(P055);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N054);    glVertex3fv(P054);    glNormal3fv(N062);    glVertex3fv(P062);    glNormal3fv(N005);    glVertex3fv(P005);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N054);    glVertex3fv(P054);    glNormal3fv(N005);    glVertex3fv(P005);    glNormal3fv(N053);    glVertex3fv(P053);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N053);    glVertex3fv(P053);    glNormal3fv(N005);    glVertex3fv(P005);    glNormal3fv(N060);    glVertex3fv(P060);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N053);    glVertex3fv(P053);    glNormal3fv(N060);    glVertex3fv(P060);    glNormal3fv(N052);    glVertex3fv(P052);    glEnd();}voidWhale013(void){    glBegin(GL_POLYGON);    glNormal3fv(N066);    glVertex3fv(P066);    glNormal3fv(N067);    glVertex3fv(P067);    glNormal3fv(N096);    glVertex3fv(P096);    glNormal3fv(N097);    glVertex3fv(P097);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N097);    glVertex3fv(P097);    glNormal3fv(N096);    glVertex3fv(P096);    glNormal3fv(N098);    glVertex3fv(P098);    glNormal3fv(N099);    glVertex3fv(P099);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N065);    glVertex3fv(P065);    glNormal3fv(N066);    glVertex3fv(P066);    glNormal3fv(N097);    glVertex3fv(P097);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N067);    glVertex3fv(P067);    glNormal3fv(N060);    glVertex3fv(P060);    glNormal3fv(N096);    glVertex3fv(P096);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N060);    glVertex3fv(P060);    glNormal3fv(N005);    glVertex3fv(P005);    glNormal3fv(N096);    glVertex3fv(P096);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N096);    glVertex3fv(P096);    glNormal3fv(N005);    glVertex3fv(P005);    glNormal3fv(N098);    glVertex3fv(P098);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N006);    glVertex3fv(P006);    glNormal3fv(N065);    glVertex3fv(P065);    glNormal3fv(N097);    glVertex3fv(P097);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N006);    glVertex3fv(P006);    glNormal3fv(N097);    glVertex3fv(P097);    glNormal3fv(N099);    glVertex3fv(P099);    glEnd();    glBegin(GL_POLYGON);    glVertex3fv(P005);    glVertex3fv(P006);    glVertex3fv(P099);    glVertex3fv(P098);    glEnd();}voidWhale014(void){    glBegin(GL_POLYGON);    glNormal3fv(N062);    glVertex3fv(P062);    glNormal3fv(N004);    glVertex3fv(P004);    glNormal3fv(N005);    glVertex3fv(P005);    glEnd();    glBegin(GL_POLYGON);    glVertex3fv(P006);    glVertex3fv(P005);    glVertex3fv(P004);    glVertex3fv(P008);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N063);    glVertex3fv(P063);    glNormal3fv(N006);    glVertex3fv(P006);    glNormal3fv(N002);    glVertex3fv(P002);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N006);    glVertex3fv(P006);    glNormal3fv(N008);    glVertex3fv(P008);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N008);    glVertex3fv(P008);    glNormal3fv(N004);    glVertex3fv(P004);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N062);    glVertex3fv(P062);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N004);    glVertex3fv(P004);    glEnd();}voidWhale015(void){    glBegin(GL_POLYGON);    glNormal3fv(N055);    glVertex3fv(P055);    glNormal3fv(N003);    glVertex3fv(P003);    glNormal3fv(N054);    glVertex3fv(P054);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N003);    glVertex3fv(P003);    glNormal3fv(N055);    glVertex3fv(P055);    glNormal3fv(N063);    glVertex3fv(P063);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N003);    glVertex3fv(P003);    glNormal3fv(N063);    glVertex3fv(P063);    glNormal3fv(N100);    glVertex3fv(P100);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N003);    glVertex3fv(P003);    glNormal3fv(N100);    glVertex3fv(P100);    glNormal3fv(N054);    glVertex3fv(P054);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N054);    glVertex3fv(P054);    glNormal3fv(N100);    glVertex3fv(P100);    glNormal3fv(N062);    glVertex3fv(P062);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N100);    glVertex3fv(P100);    glNormal3fv(N063);    glVertex3fv(P063);    glNormal3fv(N002);    glVertex3fv(P002);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N100);    glVertex3fv(P100);    glNormal3fv(N002);    glVertex3fv(P002);    glNormal3fv(N062);    glVertex3fv(P062);    glEnd();}voidWhale016(void){    glBegin(GL_POLYGON);    glVertex3fv(P104);    glVertex3fv(P105);    glVertex3fv(P106);    glEnd();    glBegin(GL_POLYGON);    glVertex3fv(P107);    glVertex3fv(P108);    glVertex3fv(P109);    glEnd();    glBegin(GL_POLYGON);    glVertex3fv(P110);    glVertex3fv(P111);    glVertex3fv(P112);    glVertex3fv(P113);    glVertex3fv(P114);    glVertex3fv(P115);    glEnd();    glBegin(GL_POLYGON);    glVertex3fv(P116);    glVertex3fv(P117);    glVertex3fv(P118);    glVertex3fv(P119);    glVertex3fv(P120);    glVertex3fv(P121);    glEnd();}voidDrawWhale(fishRec * fish){    float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;    float pitch, thrash, chomp;    fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;    thrash = 70.0 * fish->v;    seg0 = 1.5 * thrash * sin((fish->htail) * RRAD);    seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD);    seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD);    seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD);    seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD);    seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD);    seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD);    seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD);    pitch = fish->v * sin((fish->htail - 160.0) * RRAD);    chomp = 0.0;    if (fish->v > 2.0) {        chomp = -(fish->v - 2.0) * 200.0;    }    P012[1] = iP012[1] + seg5;    P013[1] = iP013[1] + seg5;    P014[1] = iP014[1] + seg5;    P015[1] = iP015[1] + seg5;    P016[1] = iP016[1] + seg5;    P017[1] = iP017[1] + seg5;    P018[1] = iP018[1] + seg5;    P019[1] = iP019[1] + seg5;    P020[1] = iP020[1] + seg4;    P021[1] = iP021[1] + seg4;    P022[1] = iP022[1] + seg4;    P023[1] = iP023[1] + seg4;    P024[1] = iP024[1] + seg4;    P025[1] = iP025[1] + seg4;    P026[1] = iP026[1] + seg4;    P027[1] = iP027[1] + seg4;    P028[1] = iP028[1] + seg2;    P029[1] = iP029[1] + seg2;    P030[1] = iP030[1] + seg2;    P031[1] = iP031[1] + seg2;    P032[1] = iP032[1] + seg2;    P033[1] = iP033[1] + seg2;    P034[1] = iP034[1] + seg2;    P035[1] = iP035[1] + seg2;    P036[1] = iP036[1] + seg1;    P037[1] = iP037[1] + seg1;    P038[1] = iP038[1] + seg1;    P039[1] = iP039[1] + seg1;    P040[1] = iP040[1] + seg1;    P041[1] = iP041[1] + seg1;    P042[1] = iP042[1] + seg1;    P043[1] = iP043[1] + seg1;    P044[1] = iP044[1] + seg0;    P045[1] = iP045[1] + seg0;    P046[1] = iP046[1] + seg0;    P047[1] = iP047[1] + seg0;    P048[1] = iP048[1] + seg0;    P049[1] = iP049[1] + seg0;    P050[1] = iP050[1] + seg0;    P051[1] = iP051[1] + seg0;    P009[1] = iP009[1] + seg6;    P010[1] = iP010[1] + seg6;    P075[1] = iP075[1] + seg6;    P076[1] = iP076[1] + seg6;    P001[1] = iP001[1] + seg7;    P011[1] = iP011[1] + seg7;    P068[1] = iP068[1] + seg7;    P069[1] = iP069[1] + seg7;    P070[1] = iP070[1] + seg7;    P071[1] = iP071[1] + seg7;    P072[1] = iP072[1] + seg7;    P073[1] = iP073[1] + seg7;    P074[1] = iP074[1] + seg7;    P091[1] = iP091[1] + seg3 * 1.1;    P092[1] = iP092[1] + seg3;    P093[1] = iP093[1] + seg3;    P094[1] = iP094[1] + seg3;    P095[1] = iP095[1] + seg3 * 0.9;    P099[1] = iP099[1] + chomp;    P098[1] = iP098[1] + chomp;    P097[1] = iP097[1] + chomp;    P096[1] = iP096[1] + chomp;    glPushMatrix();    glRotatef(pitch, 1.0, 0.0, 0.0);    glTranslatef(0.0, 0.0, 8000.0);    glRotatef(180.0, 0.0, 1.0, 0.0);    glScalef(3.0, 3.0, 3.0);    glEnable(GL_CULL_FACE);    Whale001();    Whale002();    Whale003();    Whale004();    Whale005();    Whale006();    Whale007();    Whale008();    Whale009();    Whale010();    Whale011();    Whale012();    Whale013();    Whale014();    Whale015();    Whale016();    glDisable(GL_CULL_FACE);    glPopMatrix();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -