📄 whale.c
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glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N060); glVertex3fv(P060); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N067); glVertex3fv(P067); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N057); glVertex3fv(P057); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N057); glVertex3fv(P057); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N006); glVertex3fv(P006); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N063); glVertex3fv(P063); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N056); glVertex3fv(P056); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N055); glVertex3fv(P055); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N005); glVertex3fv(P005); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N053); glVertex3fv(P053); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N060); glVertex3fv(P060); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N053); glVertex3fv(P053); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N052); glVertex3fv(P052); glEnd();}voidWhale013(void){ glBegin(GL_POLYGON); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N097); glVertex3fv(P097); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N098); glVertex3fv(P098); glNormal3fv(N099); glVertex3fv(P099); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N067); glVertex3fv(P067); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N096); glVertex3fv(P096); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N096); glVertex3fv(P096); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N096); glVertex3fv(P096); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N098); glVertex3fv(P098); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N097); glVertex3fv(P097); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N097); glVertex3fv(P097); glNormal3fv(N099); glVertex3fv(P099); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P005); glVertex3fv(P006); glVertex3fv(P099); glVertex3fv(P098); glEnd();}voidWhale014(void){ glBegin(GL_POLYGON); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N005); glVertex3fv(P005); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P006); glVertex3fv(P005); glVertex3fv(P004); glVertex3fv(P008); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N004); glVertex3fv(P004); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N004); glVertex3fv(P004); glEnd();}voidWhale015(void){ glBegin(GL_POLYGON); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N054); glVertex3fv(P054); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N055); glVertex3fv(P055); glNormal3fv(N063); glVertex3fv(P063); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N100); glVertex3fv(P100); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N054); glVertex3fv(P054); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N054); glVertex3fv(P054); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N062); glVertex3fv(P062); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N100); glVertex3fv(P100); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N062); glVertex3fv(P062); glEnd();}voidWhale016(void){ glBegin(GL_POLYGON); glVertex3fv(P104); glVertex3fv(P105); glVertex3fv(P106); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P107); glVertex3fv(P108); glVertex3fv(P109); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P110); glVertex3fv(P111); glVertex3fv(P112); glVertex3fv(P113); glVertex3fv(P114); glVertex3fv(P115); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P116); glVertex3fv(P117); glVertex3fv(P118); glVertex3fv(P119); glVertex3fv(P120); glVertex3fv(P121); glEnd();}voidDrawWhale(fishRec * fish){ float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; float pitch, thrash, chomp; fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; thrash = 70.0 * fish->v; seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); pitch = fish->v * sin((fish->htail - 160.0) * RRAD); chomp = 0.0; if (fish->v > 2.0) { chomp = -(fish->v - 2.0) * 200.0; } P012[1] = iP012[1] + seg5; P013[1] = iP013[1] + seg5; P014[1] = iP014[1] + seg5; P015[1] = iP015[1] + seg5; P016[1] = iP016[1] + seg5; P017[1] = iP017[1] + seg5; P018[1] = iP018[1] + seg5; P019[1] = iP019[1] + seg5; P020[1] = iP020[1] + seg4; P021[1] = iP021[1] + seg4; P022[1] = iP022[1] + seg4; P023[1] = iP023[1] + seg4; P024[1] = iP024[1] + seg4; P025[1] = iP025[1] + seg4; P026[1] = iP026[1] + seg4; P027[1] = iP027[1] + seg4; P028[1] = iP028[1] + seg2; P029[1] = iP029[1] + seg2; P030[1] = iP030[1] + seg2; P031[1] = iP031[1] + seg2; P032[1] = iP032[1] + seg2; P033[1] = iP033[1] + seg2; P034[1] = iP034[1] + seg2; P035[1] = iP035[1] + seg2; P036[1] = iP036[1] + seg1; P037[1] = iP037[1] + seg1; P038[1] = iP038[1] + seg1; P039[1] = iP039[1] + seg1; P040[1] = iP040[1] + seg1; P041[1] = iP041[1] + seg1; P042[1] = iP042[1] + seg1; P043[1] = iP043[1] + seg1; P044[1] = iP044[1] + seg0; P045[1] = iP045[1] + seg0; P046[1] = iP046[1] + seg0; P047[1] = iP047[1] + seg0; P048[1] = iP048[1] + seg0; P049[1] = iP049[1] + seg0; P050[1] = iP050[1] + seg0; P051[1] = iP051[1] + seg0; P009[1] = iP009[1] + seg6; P010[1] = iP010[1] + seg6; P075[1] = iP075[1] + seg6; P076[1] = iP076[1] + seg6; P001[1] = iP001[1] + seg7; P011[1] = iP011[1] + seg7; P068[1] = iP068[1] + seg7; P069[1] = iP069[1] + seg7; P070[1] = iP070[1] + seg7; P071[1] = iP071[1] + seg7; P072[1] = iP072[1] + seg7; P073[1] = iP073[1] + seg7; P074[1] = iP074[1] + seg7; P091[1] = iP091[1] + seg3 * 1.1; P092[1] = iP092[1] + seg3; P093[1] = iP093[1] + seg3; P094[1] = iP094[1] + seg3; P095[1] = iP095[1] + seg3 * 0.9; P099[1] = iP099[1] + chomp; P098[1] = iP098[1] + chomp; P097[1] = iP097[1] + chomp; P096[1] = iP096[1] + chomp; glPushMatrix(); glRotatef(pitch, 1.0, 0.0, 0.0); glTranslatef(0.0, 0.0, 8000.0); glRotatef(180.0, 0.0, 1.0, 0.0); glScalef(3.0, 3.0, 3.0); glEnable(GL_CULL_FACE); Whale001(); Whale002(); Whale003(); Whale004(); Whale005(); Whale006(); Whale007(); Whale008(); Whale009(); Whale010(); Whale011(); Whale012(); Whale013(); Whale014(); Whale015(); Whale016(); glDisable(GL_CULL_FACE); glPopMatrix();}
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