⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 whale.c

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR20Atlantis
💻 C
📖 第 1 页 / 共 4 页
字号:
    glVertex3fv(P039);    glNormal3fv(N032);    glVertex3fv(P032);    glNormal3fv(N040);    glVertex3fv(P040);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N032);    glVertex3fv(P032);    glNormal3fv(N033);    glVertex3fv(P033);    glNormal3fv(N040);    glVertex3fv(P040);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N033);    glVertex3fv(P033);    glNormal3fv(N041);    glVertex3fv(P041);    glEnd();}voidWhale008(void){    glBegin(GL_POLYGON);    glNormal3fv(N042);    glVertex3fv(P042);    glNormal3fv(N043);    glVertex3fv(P043);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N050);    glVertex3fv(P050);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N043);    glVertex3fv(P043);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N051);    glVertex3fv(P051);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N044);    glVertex3fv(P044);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N042);    glVertex3fv(P042);    glNormal3fv(N050);    glVertex3fv(P050);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N050);    glVertex3fv(P050);    glNormal3fv(N049);    glVertex3fv(P049);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N036);    glVertex3fv(P036);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N044);    glVertex3fv(P044);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N045);    glVertex3fv(P045);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N041);    glVertex3fv(P041);    glNormal3fv(N049);    glVertex3fv(P049);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N048);    glVertex3fv(P048);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N040);    glVertex3fv(P040);    glNormal3fv(N048);    glVertex3fv(P048);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N047);    glVertex3fv(P047);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N037);    glVertex3fv(P037);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N045);    glVertex3fv(P045);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N045);    glVertex3fv(P045);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N038);    glVertex3fv(P038);    glNormal3fv(N039);    glVertex3fv(P039);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N046);    glVertex3fv(P046);    glEnd();}voidWhale009(void){    glBegin(GL_POLYGON);    glNormal3fv(N050);    glVertex3fv(P050);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N059);    glVertex3fv(P059);    glNormal3fv(N058);    glVertex3fv(P058);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N051);    glVertex3fv(P051);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N059);    glVertex3fv(P059);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N059);    glVertex3fv(P059);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N052);    glVertex3fv(P052);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N045);    glVertex3fv(P045);    glNormal3fv(N053);    glVertex3fv(P053);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N044);    glVertex3fv(P044);    glNormal3fv(N053);    glVertex3fv(P053);    glNormal3fv(N052);    glVertex3fv(P052);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N050);    glVertex3fv(P050);    glNormal3fv(N058);    glVertex3fv(P058);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N058);    glVertex3fv(P058);    glNormal3fv(N057);    glVertex3fv(P057);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N049);    glVertex3fv(P049);    glNormal3fv(N057);    glVertex3fv(P057);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N057);    glVertex3fv(P057);    glNormal3fv(N056);    glVertex3fv(P056);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N048);    glVertex3fv(P048);    glNormal3fv(N056);    glVertex3fv(P056);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N056);    glVertex3fv(P056);    glNormal3fv(N055);    glVertex3fv(P055);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N045);    glVertex3fv(P045);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N053);    glVertex3fv(P053);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N054);    glVertex3fv(P054);    glNormal3fv(N053);    glVertex3fv(P053);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N046);    glVertex3fv(P046);    glNormal3fv(N047);    glVertex3fv(P047);    glNormal3fv(N055);    glVertex3fv(P055);    glNormal3fv(N054);    glVertex3fv(P054);    glEnd();}voidWhale010(void){    glBegin(GL_POLYGON);    glNormal3fv(N080);    glVertex3fv(P080);    glNormal3fv(N081);    glVertex3fv(P081);    glNormal3fv(N085);    glVertex3fv(P085);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N081);    glVertex3fv(P081);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N085);    glVertex3fv(P085);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N085);    glVertex3fv(P085);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N077);    glVertex3fv(P077);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N087);    glVertex3fv(P087);    glNormal3fv(N077);    glVertex3fv(P077);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N077);    glVertex3fv(P077);    glNormal3fv(N087);    glVertex3fv(P087);    glNormal3fv(N090);    glVertex3fv(P090);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N081);    glVertex3fv(P081);    glNormal3fv(N080);    glVertex3fv(P080);    glNormal3fv(N085);    glVertex3fv(P085);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N081);    glVertex3fv(P081);    glNormal3fv(N085);    glVertex3fv(P085);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N085);    glVertex3fv(P085);    glNormal3fv(N077);    glVertex3fv(P077);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N087);    glVertex3fv(P087);    glNormal3fv(N083);    glVertex3fv(P083);    glNormal3fv(N077);    glVertex3fv(P077);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N087);    glVertex3fv(P087);    glNormal3fv(N077);    glVertex3fv(P077);    glNormal3fv(N090);    glVertex3fv(P090);    glEnd();}voidWhale011(void){    glBegin(GL_POLYGON);    glNormal3fv(N082);    glVertex3fv(P082);    glNormal3fv(N084);    glVertex3fv(P084);    glNormal3fv(N079);    glVertex3fv(P079);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N084);    glVertex3fv(P084);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N079);    glVertex3fv(P079);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N079);    glVertex3fv(P079);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N078);    glVertex3fv(P078);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N088);    glVertex3fv(P088);    glNormal3fv(N078);    glVertex3fv(P078);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N078);    glVertex3fv(P078);    glNormal3fv(N088);    glVertex3fv(P088);    glNormal3fv(N089);    glVertex3fv(P089);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N088);    glVertex3fv(P088);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N089);    glVertex3fv(P089);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N089);    glVertex3fv(P089);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N078);    glVertex3fv(P078);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N086);    glVertex3fv(P086);    glNormal3fv(N084);    glVertex3fv(P084);    glNormal3fv(N078);    glVertex3fv(P078);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N078);    glVertex3fv(P078);    glNormal3fv(N084);    glVertex3fv(P084);    glNormal3fv(N079);    glVertex3fv(P079);    glEnd();    glBegin(GL_POLYGON);    glNormal3fv(N084);    glVertex3fv(P084);    glNormal3fv(N082);    glVertex3fv(P082);    glNormal3fv(N079);    glVertex3fv(P079);    glEnd();}voidWhale012(void){    glBegin(GL_POLYGON);    glNormal3fv(N058);    glVertex3fv(P058);    glNormal3fv(N059);    glVertex3fv(P059);    glNormal3fv(N067);    glVertex3fv(P067);    glNormal3fv(N066);    glVertex3fv(P066);    glEnd();    glBegin(GL_POLYGON);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -