📄 quadricview.cpp
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// QuadricView.cpp : implementation of the CQuadricView class
//
#include "stdafx.h"
#include "Quadric.h"
#include "QuadricDoc.h"
#include "QuadricView.h"
//add down加入OpenGL头文件
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
#include <stdio.h>
#include <stdlib.h>
GLuint startList;
//add up加入OpenGL头文件
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CQuadricView
IMPLEMENT_DYNCREATE(CQuadricView, CView)
BEGIN_MESSAGE_MAP(CQuadricView, CView)
//{{AFX_MSG_MAP(CQuadricView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CQuadricView construction/destruction
CQuadricView::CQuadricView()
{
//add down
m_pDC = NULL;
//add up
}
CQuadricView::~CQuadricView()
{
}
BOOL CQuadricView::PreCreateWindow(CREATESTRUCT& cs)
{
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CQuadricView drawing
void CQuadricView::OnDraw(CDC* pDC)
{
CQuadricDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CQuadricView printing
BOOL CQuadricView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CQuadricView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CQuadricView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CQuadricView diagnostics
#ifdef _DEBUG
void CQuadricView::AssertValid() const
{
CView::AssertValid();
}
void CQuadricView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CQuadricDoc* CQuadricView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CQuadricDoc)));
return (CQuadricDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CQuadricView message handlers
int CQuadricView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化 OpenGL
//add up
return 0;
}
void CQuadricView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CQuadricView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CQuadricView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
glViewport(0, 0, (GLsizei) cx, (GLsizei)cy);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (cx <= cy)
glOrtho(-2.5, 2.5, -2.5*(GLfloat)cy/(GLfloat)cx,
2.5*(GLfloat)cy/(GLfloat)cx, -10.0, 10.0);
else
glOrtho(-2.5*(GLfloat)cx/(GLfloat)cy,
2.5*(GLfloat)cx/(GLfloat)cy, -2.5, 2.5, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//add down
void CQuadricView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
GLUquadricObj *qobj;
GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
glClearColor(0.0, 0.0, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* Create 4 display lists, each with a different quadric object.
* Different drawing styles and surface normal specifications
* are demonstrated.
*/
startList = glGenLists(4);
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
gluQuadricNormals(qobj, GLU_SMOOTH);
glNewList(startList, GL_COMPILE);
gluSphere(qobj, 0.75, 15, 10);
glEndList();
gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
gluQuadricNormals(qobj, GLU_FLAT);
glNewList(startList+1, GL_COMPILE);
gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
glEndList();
gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
gluQuadricNormals(qobj, GLU_NONE);
glNewList(startList+2, GL_COMPILE);
gluDisk(qobj, 0.25, 1.0, 20, 4);
glEndList();
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
gluQuadricNormals(qobj, GLU_NONE);
glNewList(startList+3, GL_COMPILE);
gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
glEndList();
}
BOOL CQuadricView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CQuadricView::DrawScene(void)
{
// glClearColor(1.0,1.0,1.0,0.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_LIGHTING);
glShadeModel (GL_SMOOTH);
glTranslatef(-1.0, -1.0, 0.0);
glCallList(startList);
glShadeModel (GL_FLAT);
glTranslatef(0.0, 2.0, 0.0);
glPushMatrix();
glRotatef(300.0, 1.0, 0.0, 0.0);
glCallList(startList+1);
glPopMatrix();
glDisable(GL_LIGHTING);
glColor3f(0.0, 1.0, 1.0);
glTranslatef(2.0, -2.0, 0.0);
glCallList(startList+2);
glColor3f(1.0, 1.0, 0.0);
glTranslatef(0.0, 2.0, 0.0);
glCallList(startList+3);
glPopMatrix();
SwapBuffers(wglGetCurrentDC());
}
//add up
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