📄 bezierview.cpp
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// BezierView.cpp : implementation of the CBezierView class
//
#include "stdafx.h"
#include "Bezier.h"
#include "BezierDoc.h"
#include "BezierView.h"
#include <math.h>
#define WIDTH 600
#define HEIGHT 600
#define MMOUSE_ENABLED 1
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBezierView
IMPLEMENT_DYNCREATE(CBezierView, CView)
BEGIN_MESSAGE_MAP(CBezierView, CView)
//{{AFX_MSG_MAP(CBezierView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBezierView construction/destruction
CBezierView::CBezierView()
{
m_pDC = NULL;
fPick=FALSE;
}
CBezierView::~CBezierView()
{
}
BOOL CBezierView::PreCreateWindow(CREATESTRUCT& cs)
{
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CBezierView drawing
void CBezierView::OnDraw(CDC* pDC)
{
CBezierDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
//add down
DrawScene(GL_RENDER);
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CBezierView printing
BOOL CBezierView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CBezierView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CBezierView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CBezierView diagnostics
#ifdef _DEBUG
void CBezierView::AssertValid() const
{
CView::AssertValid();
}
void CBezierView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CBezierDoc* CBezierView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CBezierDoc)));
return (CBezierDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CBezierView message handlers
int CBezierView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
return 0;
}
void CBezierView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CBezierView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CBezierView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
glViewport( 0, 0, cx, cy );
setTransform();
DrawScene(GL_RENDER);
}
//add down
void CBezierView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
int i,j,k;
theta = 0.0;
beta = 0.0;
dist = 0.0;
glClearColor(0.0, 0.0, 0.0, 0.0);
glPointSize(10.0);
MakeAxes();
bezInit();
}
BOOL CBezierView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CBezierView::DrawScene(GLenum mode)
{
int i,j,k;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMap2f(GL_MAP2_VERTEX_3,0.0,1.0,3,4,0,1,12,4,&vertices[0].v[0]);
glLoadIdentity();
glTranslatef(0.0,0.0,dist);
glRotatef((GLfloat)theta,0.0,1.0,0.0);
glRotatef((GLfloat)beta,1.0,0.0,0.0);
gluLookAt(150.0,150.0,100.0,0.0,0.0,0.0,0.0,0.0,1.0);
glPushMatrix();
if(mode == GL_SELECT)
glLoadName(AXES);
glTranslatef(0.0,0.0,0.0);
glCallList(axes);
glColor3f(1.0,0.8,0.8);
glEvalMesh2(GL_LINE,0,20,0,20);
glPushMatrix();
for(i=0;i<N;i++)
{
if(mode == GL_SELECT)
glLoadName(i);
glBegin(GL_POINTS);
if(i == selected)
glColor3f(1.0,1.0,1.0);
else
glColor3f(1.0,0.0,0.0);
glVertex3fv(vertices[i].v);
glEnd();
}
glPopMatrix();
glPopMatrix();
glFinish();
SwapBuffers(wglGetCurrentDC());
}
void CBezierView::setTransform( void )
{
GLdouble fovy = 50.0;
GLdouble aspect = 1.0;
GLdouble znear = 10.0, zfar=500.0;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, znear, zfar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void CBezierView::MakeAxes(void)
{
int i;
axes = glGenLists(1);
glNewList(axes,GL_COMPILE);
glBegin(GL_LINES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(100.0,0.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,100.0,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.0,100.0);
glEnd();
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(i*10.0,0.0,0.0);
glVertex3f(i*10.0,100.0,0.0);
glEnd();
}
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(0.0,i*10.0,0.0);
glVertex3f(100.0,i*10.0,0.0);
glEnd();
}
glEndList();
}
BOOL CBezierView::hitTest(int x, int y)
{
GLuint selBuf[512];
GLint hits;
GLint viewport[4];
GLdouble fovy = 50.0;
GLdouble aspect = 1.0;
GLdouble znear = 10.0, zfar=500.0;
int i;
glGetIntegerv(GL_VIEWPORT,viewport);
glSelectBuffer(512,selBuf);
(void)glRenderMode(GL_SELECT);
glInitNames();
glPushName(0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix((GLdouble)x,(GLdouble)(viewport[3]-y),5.0,5.0,viewport);
gluPerspective(fovy, aspect, znear, zfar);
glMatrixMode(GL_MODELVIEW);
DrawScene(GL_SELECT);
hits = glRenderMode(GL_RENDER);
// process hits
if(hits > 0)
{
// for each hit, first element in selBuf is 1,
// since the hit objects are not hierarchial (they are POINTS)
//
for(i=0;i<hits;i++)
{
if(selBuf[4*i+3] != AXES)
{
selected = selBuf[4*i+3];
}
else
selected = -1;
}
}
setTransform();
return hits > 0 ? TRUE : FALSE;
}
void CBezierView::bezInit(void)
{
int i,j;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
{
vertices[4*i+j].v[0] = 30.0*(GLfloat)(i);
vertices[4*i+j].v[1] = 30.0*(GLfloat)(j);
vertices[4*i+j].v[2] = 5.0;
}
glEnable(GL_MAP2_VERTEX_3);
glMapGrid2f(20,0.0,1.0,20,0.0,1.0);
}
void CBezierView::OnLButtonDown(UINT nFlags, CPoint point)
{
ptOld.x = point.x;
ptOld.y = point.y;
fPick = hitTest(ptOld.x,ptOld.y);
InvalidateRect(FALSE);
CView::OnLButtonDown(nFlags, point);
}
void CBezierView::OnLButtonUp(UINT nFlags, CPoint point)
{
if(fPick)
fPick = FALSE;
InvalidateRect(FALSE);
CView::OnLButtonUp(nFlags, point);
}
void CBezierView::OnMouseMove(UINT nFlags, CPoint point)
{
ptNew.x = point.x;
ptNew.y = point.y;
if(fPick && selected >= 0)
{
if(ptNew.x > ptOld.x)
vertices[selected].v[0] += 1.0;
else
vertices[selected].v[0] -= 1.0;
if(ptNew.y > ptOld.y)
vertices[selected].v[1] += 1.0;
else
vertices[selected].v[1] -= 1.0;
}
ptOld.x = ptNew.x;
ptOld.y = ptNew.y;
InvalidateRect(FALSE);
CView::OnMouseMove(nFlags, point);
}
void CBezierView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar) {
case VK_LEFT:
theta = (theta + 1)%360;
InvalidateRect(FALSE);
break;
case VK_RIGHT:
theta = (theta - 1)%360;
InvalidateRect(FALSE);
break;
case VK_UP:
beta = (beta + 1)%360;
InvalidateRect(FALSE);
break;
case VK_DOWN:
beta = (beta - 1)%360;
InvalidateRect(FALSE);
break;
case VK_INSERT:
dist += 1.0;
InvalidateRect(FALSE);
break;
case VK_DELETE:
dist -= 1.0;
InvalidateRect(FALSE);
break;
default:
break;
}
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
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