📄 view.c
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#include "defs.h"
CHAR szAppName[]="picking1";
#define WIDTH 600
#define HEIGHT 600
LONG WINAPI MainWndProc (HWND, UINT, WPARAM, LPARAM);
BOOL bSetupPixelFormat(HDC);
GLvoid resize(GLsizei, GLsizei);
GLvoid initializeGL(GLsizei, GLsizei);
void setTransform(void);
void MakeAxes(void);
GLvoid initializeGL(GLsizei width, GLsizei height)
{
int i,j,k;
theta = 0.0;
beta = 0.0;
dist = 0.0;
glClearColor(0.0, 0.0, 0.0, 0.0);
glPointSize(10.0);
MakeAxes();
bezInit();
}
BOOL bSetupPixelFormat(HDC hdc)
{
PIXELFORMATDESCRIPTOR *ppfd;
int pixelformat;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
pfd.cColorBits = GetDeviceCaps(ghDC,BITSPIXEL);
ppfd = &pfd;
pixelformat = ChoosePixelFormat(hdc, ppfd);
if ( (pixelformat = ChoosePixelFormat(hdc, ppfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
return FALSE;
}
if (SetPixelFormat(hdc, pixelformat, ppfd) == FALSE)
{
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
return FALSE;
}
return TRUE;
}
/* OpenGL code */
GLvoid resize( GLsizei width, GLsizei height )
{
glViewport( 0, 0, width, height );
setTransform();
drawScene(GL_RENDER);
}
/*----------------------------------------------------------------------*/
void setTransform( void )
{
GLdouble fovy = 50.0;
GLdouble aspect = 1.0;
GLdouble znear = 10.0, zfar=500.0;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, znear, zfar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static int cur_sel = 0;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
WNDCLASS wndclass;
RECT rect;
/* Register the frame class */
wndclass.style = 0;
wndclass.lpfnWndProc = (WNDPROC)MainWndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (hInstance, szAppName);
wndclass.hCursor = LoadCursor (NULL,IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wndclass.lpszMenuName = szAppName;
wndclass.lpszClassName = szAppName;
if (!RegisterClass (&wndclass) )
return FALSE;
// specify exact client size
rect.left = rect.top = 100;
rect.right = rect.bottom = 700;
AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,TRUE);
/* Create the frame */
ghWnd = CreateWindow (szAppName,
"picking1",
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
NULL,
NULL,
hInstance,
NULL);
/* make sure window was created */
if (!ghWnd)
return FALSE;
/* show and update main window */
ShowWindow (ghWnd, nCmdShow);
UpdateWindow (ghWnd);
while(GetMessage(&msg,NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
/* main window procedure */
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG lRet = 1;
PAINTSTRUCT ps;
RECT rect;
POINT pt;
static POINT ptOld,ptNew;
char str[80];
static BOOL fPick=FALSE;
switch (uMsg) {
case WM_CREATE:
ghDC = GetDC(hWnd);
if (!bSetupPixelFormat(ghDC))
PostQuitMessage (0);
ghRC = wglCreateContext(ghDC);
wglMakeCurrent(ghDC, ghRC);
GetClientRect(hWnd, &rect);
initializeGL(rect.right, rect.bottom);
break;
case WM_SIZE:
GetClientRect(hWnd, &rect);
resize(rect.right, rect.bottom);
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_LBUTTONDOWN:
ptOld.x = LOWORD(lParam);
ptOld.y = HIWORD(lParam);
fPick = hitTest(ptOld.x,ptOld.y);
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_MOUSEMOVE:
ptNew.x = LOWORD(lParam);
ptNew.y = HIWORD(lParam);
if(wParam & MK_LBUTTON)
if(fPick && selected >= 0)
{
if(ptNew.x > ptOld.x)
vertices[selected].v[0] += 1.0;
else
vertices[selected].v[0] -= 1.0;
#ifndef MMOUSE_ENABLED
if(ptNew.y > ptOld.y)
vertices[selected].v[1] += 1.0;
else
vertices[selected].v[1] -= 1.0;
#endif
}
#if MMOUSE_ENABLED
if(wParam & MK_MBUTTON)
if(fPick && selected >= 0)
{
if(ptNew.y > ptOld.y)
vertices[selected].v[1] -= 1.0;
else
vertices[selected].v[1] += 1.0;
}
#endif
if(wParam & MK_RBUTTON)
if(fPick && selected >= 0)
{
if(ptNew.y > ptOld.y)
vertices[selected].v[2] -= 1.0;
else
vertices[selected].v[2] += 1.0;
}
ptOld.x = ptNew.x;
ptOld.y = ptNew.y;
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_LBUTTONUP:
if(fPick)
fPick = FALSE;
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_RBUTTONDOWN:
ptOld.x = LOWORD(lParam);
ptOld.y = HIWORD(lParam);
fPick = hitTest(ptOld.x,ptOld.y);
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_RBUTTONUP:
if(fPick)
fPick = FALSE;
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_MBUTTONDOWN:
ptOld.x = LOWORD(lParam);
ptOld.y = HIWORD(lParam);
fPick = hitTest(ptOld.x,ptOld.y);
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_MBUTTONUP:
if(fPick)
fPick = FALSE;
InvalidateRect(hWnd,NULL,FALSE);
break;
case WM_PAINT:
BeginPaint(hWnd, &ps);
{
char str[80];
sprintf(str,"Vertex[%d]:(%6f,%6f,%6f)",selected,
vertices[selected].v[0],vertices[selected].v[1],
vertices[selected].v[2]);
SetWindowText(ghWnd,str);
}
drawScene(GL_RENDER);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
if (ghRC)
wglDeleteContext(ghRC);
if (ghDC)
ReleaseDC(hWnd, ghDC);
PostQuitMessage (0);
break;
case WM_KEYDOWN:
switch (wParam) {
case VK_ESCAPE:
SendMessage(hWnd,WM_CLOSE,0,0);
break;
case VK_LEFT:
theta = (theta + 1)%360;
InvalidateRect(hWnd,NULL,FALSE);
break;
case VK_RIGHT:
theta = (theta - 1)%360;
InvalidateRect(hWnd,NULL,FALSE);
break;
case VK_UP:
beta = (beta + 1)%360;
InvalidateRect(hWnd,NULL,FALSE);
break;
case VK_DOWN:
beta = (beta - 1)%360;
InvalidateRect(hWnd,NULL,FALSE);
break;
case VK_INSERT:
dist += 1.0;
InvalidateRect(hWnd,NULL,FALSE);
break;
case VK_DELETE:
dist -= 1.0;
InvalidateRect(hWnd,NULL,FALSE);
break;
default:
break;
}
default:
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
return lRet;
}
void MakeAxes(void)
{
int i;
axes = glGenLists(1);
glNewList(axes,GL_COMPILE);
glBegin(GL_LINES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(100.0,0.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,100.0,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.0,100.0);
glEnd();
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(i*10.0,0.0,0.0);
glVertex3f(i*10.0,100.0,0.0);
glEnd();
}
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(0.0,i*10.0,0.0);
glVertex3f(100.0,i*10.0,0.0);
glEnd();
}
glEndList();
}
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