📄 stencildoc.cpp
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// StencilDoc.cpp : implementation of the CStencilDoc class
//
#include "stdafx.h"
#include "Stencil.h"
#include "StencilDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStencilDoc
IMPLEMENT_DYNCREATE(CStencilDoc, CDocument)
BEGIN_MESSAGE_MAP(CStencilDoc, CDocument)
//{{AFX_MSG_MAP(CStencilDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStencilDoc construction/destruction
CStencilDoc::CStencilDoc()
{
// TODO: add one-time construction code here
}
CStencilDoc::~CStencilDoc()
{
}
BOOL CStencilDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CStencilDoc serialization
void CStencilDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CStencilDoc diagnostics
#ifdef _DEBUG
void CStencilDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CStencilDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CStencilDoc commands
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