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📄 dofview.cpp

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR16Dof
💻 CPP
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// DofView.cpp : implementation of the CDofView class
//

#include "stdafx.h"
#include "Dof.h"

#include "DofDoc.h"
#include "DofView.h"

//add down加入OpenGL头文件
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up加入OpenGL头文件

//add down 
#include "jitter.h"
#include "math.h"
//add up

//函数声明add down
void accPerspective(GLdouble fovy,GLdouble aspect,
					GLdouble ear,GLdouble ar,
					GLdouble pixdx,GLdouble pixdy,
					GLdouble eyedx,GLdouble eyedy,
					GLdouble focus);
void accFrustum(GLdouble left,GLdouble right,GLdouble bottom,
				GLdouble top,GLdouble ear,GLdouble ar,
				GLdouble pixdx,GLdouble pixdy,GLdouble eyedx,
				GLdouble eyedy,GLdouble focus);

void renderTeapot (GLfloat x, GLfloat y, GLfloat z, 
   GLfloat ambr, GLfloat ambg, GLfloat ambb, 
   GLfloat difr, GLfloat difg, GLfloat difb, 
   GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine);

GLuint teapotList;

//函数声明add up

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDofView

IMPLEMENT_DYNCREATE(CDofView, CView)

BEGIN_MESSAGE_MAP(CDofView, CView)
	//{{AFX_MSG_MAP(CDofView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_ERASEBKGND()
	ON_WM_SIZE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDofView construction/destruction

CDofView::CDofView()
{
	//add down
	m_pDC = NULL;
	//add up
}

CDofView::~CDofView()
{
}

BOOL CDofView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	//add down
	cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
	//add up

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CDofView drawing

void CDofView::OnDraw(CDC* pDC)
{
	CDofDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//add down
	DrawScene();
	//add up
}

/////////////////////////////////////////////////////////////////////////////
// CDofView printing

BOOL CDofView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CDofView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CDofView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CDofView diagnostics

#ifdef _DEBUG
void CDofView::AssertValid() const
{
	CView::AssertValid();
}

void CDofView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CDofDoc* CDofView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CDofDoc)));
	return (CDofDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CDofView message handlers

int CDofView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	//add down
	Init(); //初始化 OpenGL
	//add up
	
	return 0;
}

void CDofView::OnDestroy() 
{
	//add down
	HGLRC   hrc;

	hrc = ::wglGetCurrentContext();

	::wglMakeCurrent(NULL,  NULL);

	if (hrc)
		::wglDeleteContext(hrc);

	if (m_pDC)
		delete m_pDC;
	//add up

	CView::OnDestroy();
}

BOOL CDofView::OnEraseBkgnd(CDC* pDC) 
{
	return TRUE;
}

void CDofView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	
	//add down
   glViewport(0, 0, (GLsizei) cx, (GLsizei) cy);
	//add up
}

//add down
void CDofView::Init()
{
	PIXELFORMATDESCRIPTOR pfd;
	int         n;
	HGLRC       hrc;

	m_pDC = new CClientDC(this);

	ASSERT(m_pDC != NULL);

	if (!bSetupPixelFormat())
		return;

	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
	::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);

	hrc = wglCreateContext(m_pDC->GetSafeHdc());
	wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);

   GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
   GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
    
   GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
   GLfloat local_view[] = { 0.0 };

   glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
   glLightfv(GL_LIGHT0, GL_POSITION, position);
    
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
   glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);

   glFrontFace (GL_CW);
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_AUTO_NORMAL);
   glEnable(GL_NORMALIZE);
   glEnable(GL_DEPTH_TEST);

   glClearColor(1.0, 1.0, 1.0, 0.0);
   glClearAccum(0.0, 0.0, 0.0, 0.0); 
	/*  make teapot display list */
   teapotList = glGenLists(1);
   glNewList (teapotList, GL_COMPILE);
   auxSolidTeapot(0.5);
   glEndList ();
}

BOOL CDofView::bSetupPixelFormat()
{
	static PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
		1,                              // version number
		PFD_DRAW_TO_WINDOW |            // support window
		  PFD_SUPPORT_OPENGL |          // support OpenGL
		  PFD_DOUBLEBUFFER,             // double buffered
		PFD_TYPE_RGBA,                  // RGBA type
		24,                             // 24-bit color depth
		0, 0, 0, 0, 0, 0,               // color bits ignored
		0,                              // no alpha buffer
		0,                              // shift bit ignored
		0,                              // no accumulation buffer
		0, 0, 0, 0,                     // accum bits ignored
		32,                             // 32-bit z-buffer
		0,                              // no stencil buffer
		0,                              // no auxiliary buffer
		PFD_MAIN_PLANE,                 // main layer
		0,                              // reserved
		0, 0, 0                         // layer masks ignored
	};
	int pixelformat;

	if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
	{
		MessageBox("ChoosePixelFormat failed");
		return FALSE;
	}

	if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
	{
		MessageBox("SetPixelFormat failed");
		return FALSE;
	}

	return TRUE;
}

void CDofView::DrawScene(void)
{
   int jitter;
   GLint viewport[4];

   glGetIntegerv (GL_VIEWPORT, viewport);
   glClear(GL_ACCUM_BUFFER_BIT);

   for (jitter = 0; jitter < 8; jitter++) {
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      accPerspective (45.0, 
         (GLdouble) viewport[2]/(GLdouble) viewport[3], 
         1.0, 15.0, 0.0, 0.0,
         0.33*j8[jitter].x, 0.33*j8[jitter].y, 5.0);

	/*	ruby, gold, silver, emerald, and cyan teapots	*/
      renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 
                    0.01175, 0.61424, 0.04136, 0.04136, 
                    0.727811, 0.626959, 0.626959, 0.6);
      renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 
                    0.0745, 0.75164, 0.60648, 0.22648, 
                    0.628281, 0.555802, 0.366065, 0.4);
      renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 
                    0.19225, 0.50754, 0.50754, 0.50754, 
                    0.508273, 0.508273, 0.508273, 0.4);
      renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 
                    0.07568, 0.61424, 0.07568, 0.633, 
                    0.727811, 0.633, 0.6);
      renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 
                    0.50980392, 0.50980392, 0.50196078, 
                    0.50196078, 0.50196078, .25);
      glAccum (GL_ACCUM, 0.125);
   }
   glAccum (GL_RETURN, 1.0);

	SwapBuffers(wglGetCurrentDC());
}
//add up

//add down
//该函数主要完成取景变换的矩阵操作。
//该函数的前6个参数与函数glFrustum()的参数含义相同。
//参数:pixdx、pixdy在象素点反走样中将用到,
//					若不进行反走样,将其设置为0.0。
//		eyedx、eyedy是跳动点的深度值,
//					若不考虑深度影响,将其设为0.0。
//		focus是视点距焦点物体的距离,focus>0.0。
void accFrustum(GLdouble left,GLdouble right,GLdouble bottom,
				GLdouble top,GLdouble ear,GLdouble ar,
				GLdouble pixdx,GLdouble pixdy,GLdouble eyedx,
				GLdouble eyedy,GLdouble focus)
{
	GLdouble xwsize,ywsize;
	GLdouble dx,dy;
	GLint viewport[4];
	
	glGetIntegerv(GL_VIEWPORT,viewport);
	xwsize=right-left;
	ywsize=top-left;
	dx=-(pixdx*xwsize/(GLdouble)viewport[2]+eyedx*ear/focus);
	dy=-(pixdy*ywsize/(GLdouble)viewport[3]+eyedy*ear/focus);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(left+dx,right+dx,bottom+dy,top+dy,ear,ar);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glTranslatef(-eyedx,-eyedy,0.0);
}

//该函数主要实现对accFrustum()函数的调用。
//参数:前4个与函数gluPerspective()的参数意义相同,
//				提供定义取景体所需的数据。
//		后5个参数的意义与函数accFrustum()相同。
void accPerspective(GLdouble fovy,GLdouble aspect,
					GLdouble ear,GLdouble ar,
					GLdouble pixdx,GLdouble pixdy,
					GLdouble eyedx,GLdouble eyedy,
					GLdouble focus)
{
	GLdouble fov2,left,right,bottom,top;
	fov2=((fovy*3.1415926)/180.0)/2.0;

	top=ear/(cos(fov2)/sin(fov2));
	bottom=-top;
	right=top*aspect;
	left=-right;

	accFrustum(left,right,bottom,top,ear,ar,pixdx,pixdy,eyedx,eyedy,focus);
}

void renderTeapot (GLfloat x, GLfloat y, GLfloat z, 
   GLfloat ambr, GLfloat ambg, GLfloat ambb, 
   GLfloat difr, GLfloat difg, GLfloat difb, 
   GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
{
   GLfloat mat[4];

   glPushMatrix();
   glTranslatef (x, y, z);
   mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;	
   glMaterialfv (GL_FRONT, GL_AMBIENT, mat);
   mat[0] = difr; mat[1] = difg; mat[2] = difb;	
   glMaterialfv (GL_FRONT, GL_DIFFUSE, mat);
   mat[0] = specr; mat[1] = specg; mat[2] = specb;
   glMaterialfv (GL_FRONT, GL_SPECULAR, mat);
   glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0);
   glCallList(teapotList);
   glPopMatrix();
}
//add up

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