📄 texfmt3d.psa.h
字号:
#if !defined(__TEXFMT3D_PSA_H__)
#define __TEXFMT3D_PSA_H__
static const unsigned TexFmt3D_psa[] = {
// ---------------------------------------------
// Shader Object Header
// ---------------------------------------------
// MAGIC (PS)
0x20205350,
// VERSION (3.0)
0xFFFF0003,
// HEADER SIZE (64 Bytes)
0x00000040,
// INPUT ATTRIBUTE SIZE
0x00000002,
// OUTPUT ATTRIBUTE SIZE
0x00000000,
// SAMPLER SIZE
0x00000001,
// INSTRUCTION SIZE
0x0000004C,
// CONSTANT FLOAT SIZE
0x00000004,
// CONSTANT INTEGER SIZE
0x00000000,
// CONSTANT BOOLEAN SIZE
0x00000000,
// RESERVED
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
// ---------------------------------------------
// Pre-defined Attributes for input/output
// semantic decleration
//
// - FGSP_ATRBDEF_POSITION 0x10
// - FGSP_ATRBDEF_NORMAL 0x20
// - FGSP_ATRBDEF_PCOLOR 0x40
// - FGSP_ATRBDEF_SCOLOR 0x41
// - FGSP_ATRBDEF_TEXTURE0 0x80
// - FGSP_ATRBDEF_TEXTURE1 0x81
// - FGSP_ATRBDEF_TEXTURE2 0x82
// - FGSP_ATRBDEF_TEXTURE3 0x83
// - FGSP_ATRBDEF_TEXTURE4 0x84
// - FGSP_ATRBDEF_TEXTURE5 0x85
// - FGSP_ATRBDEF_TEXTURE6 0x86
// - FGSP_ATRBDEF_TEXTURE7 0x87
// - FGSP_ATRBDEF_POINTSIZE 0x01
// - FGSP_ATRBDEF_USERDEF0 0x02
// - FGSP_ATRBDEF_USERDEF1 0x03
// - FGSP_ATRBDEF_USERDEF2 0x04
// - FGSP_ATRBDEF_USERDEF3 0x05
// ---------------------------------------------
// ---------------------------------------------
// Input Attribute Table
// ---------------------------------------------
0x00000040,
0x00000080,
// ---------------------------------------------
// Pre-defined Types for sampler
//
// - FGSP_SAMPLER_2D 0x01
// - FGSP_SAMPLER_CUBE 0x02
// - FGSP_SAMPLER_VOLUMN 0x04
// ---------------------------------------------
// ---------------------------------------------
// Sampler Type Table
// ---------------------------------------------
0x00000004,
// ---------------------------------------------
// Instruction Area
// - 0x0, 0x4, 0x8, 0xc (Data at 0xC will not be written.)
// ---------------------------------------------
0x00550200, 0x00000002, 0x0e4020aa, 0x00000000,
0x00000000, 0x40000002, 0x223822c6, 0x00000000,
0x00550200, 0x0102ff01, 0x2e402000, 0x00000000,
0x00550200, 0x0000ff01, 0x2e402055, 0x00000000,
0x00550200, 0x0102ff01, 0x2e402055, 0x00000000,
0x00550200, 0x0000ff01, 0x0e402100, 0x00000000,
0x00000000, 0x0000e407, 0x107820e4, 0x00000000,
0x00000000, 0x0100aa02, 0x023821f9, 0x00000000,
0x00000000, 0x00000000, 0x00b820e4, 0x00000000,
0x01000000, 0x0100e440, 0x023823e4, 0x00000000,
0x01000000, 0x0101e401, 0x043820e4, 0x00000000,
0x00000000, 0x01000000, 0x08b820a4, 0x00000000,
0x01000000, 0x0100e401, 0x033820a4, 0x00000000,
0x03000000, 0x0103e401, 0x043821e4, 0x00000000,
0x00000000, 0x01010000, 0x08b821a4, 0x00000000,
0x03000000, 0x0101e401, 0x233821a4, 0x00000000,
0x01550200, 0x0102ff01, 0x0e1022aa, 0x00000000,
0x01000000, 0x0100e401, 0x040822e4, 0x00000000,
0x00000000, 0x01020000, 0x00f81040, 0x00000000,
// ---------------------------------------------
// Constant Float Registers (0 ~ 255)
// - x , y , z , w
// ---------------------------------------------
0x3f800000, 0x00000000, 0xbf000000, 0x00000000,
};
#endif /*__TEXFMT3D_PSA_H__*/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -