📄 bumpmap.psa.h
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#if !defined(__BUMPMAP_PSA_H__)
#define __BUMPMAP_PSA_H__
static const unsigned BumpMap_psa[] = {
// ---------------------------------------------
// Shader Object Header
// ---------------------------------------------
// MAGIC (PS)
0x20205350,
// VERSION (3.0)
0xFFFF0003,
// HEADER SIZE (64 Bytes)
0x00000040,
// INPUT ATTRIBUTE SIZE
0x00000003,
// OUTPUT ATTRIBUTE SIZE
0x00000000,
// SAMPLER SIZE
0x00000002,
// INSTRUCTION SIZE
0x00000048,
// CONSTANT FLOAT SIZE
0x00000004,
// CONSTANT INTEGER SIZE
0x00000000,
// CONSTANT BOOLEAN SIZE
0x00000000,
// RESERVED
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
// ---------------------------------------------
// Pre-defined Attributes for input/output
// semantic decleration
//
// - FGSP_ATRBDEF_POSITION 0x10
// - FGSP_ATRBDEF_NORMAL 0x20
// - FGSP_ATRBDEF_PCOLOR 0x40
// - FGSP_ATRBDEF_SCOLOR 0x41
// - FGSP_ATRBDEF_TEXTURE0 0x80
// - FGSP_ATRBDEF_TEXTURE1 0x81
// - FGSP_ATRBDEF_TEXTURE2 0x82
// - FGSP_ATRBDEF_TEXTURE3 0x83
// - FGSP_ATRBDEF_TEXTURE4 0x84
// - FGSP_ATRBDEF_TEXTURE5 0x85
// - FGSP_ATRBDEF_TEXTURE6 0x86
// - FGSP_ATRBDEF_TEXTURE7 0x87
// - FGSP_ATRBDEF_POINTSIZE 0x01
// - FGSP_ATRBDEF_USERDEF0 0x02
// - FGSP_ATRBDEF_USERDEF1 0x03
// - FGSP_ATRBDEF_USERDEF2 0x04
// - FGSP_ATRBDEF_USERDEF3 0x05
// ---------------------------------------------
// ---------------------------------------------
// Input Attribute Table
// ---------------------------------------------
0x00000040,
0x00000080,
0x00000081,
// ---------------------------------------------
// Pre-defined Types for sampler
//
// - FGSP_SAMPLER_2D 0x01
// - FGSP_SAMPLER_CUBE 0x02
// - FGSP_SAMPLER_VOLUMN 0x04
// ---------------------------------------------
// ---------------------------------------------
// Sampler Type Table
// ---------------------------------------------
0x00000001,
0x00000001,
// ---------------------------------------------
// Instruction Area
// - 0x0, 0x4, 0x8, 0xc (Data at 0xC will not be written.)
// ---------------------------------------------
0x02000000, 0x0002e400, 0x04402be4, 0x00000000,
0x00000000, 0x010b0000, 0x08c02aff, 0x00000000,
0x02000000, 0x010ae400, 0x033828ff, 0x00000000,
0x00000000, 0x01080000, 0x00b828e4, 0x00000000,
0x00000000, 0x01080002, 0x023827e4, 0x00000000,
0x00000000, 0x01075502, 0x033825e4, 0x00000000,
0x00000000, 0x01050000, 0x00b825e4, 0x00000000,
0x01000000, 0x0001e407, 0x107823e4, 0x00000000,
0x00000000, 0x01030000, 0x00b823e4, 0x00000000,
0x00000000, 0x01030000, 0x00b823e4, 0x00000000,
0x00000000, 0x01030002, 0x023826e4, 0x00000000,
0x00000000, 0x01065502, 0x033824e4, 0x00000000,
0x00000000, 0x01040000, 0x00b824e4, 0x00000000,
0x00000000, 0x0002e407, 0x107821e4, 0x00000000,
0x05000000, 0x0104e401, 0x044029e4, 0x00000000,
0x00000000, 0x0109e400, 0x037822ff, 0x00000000,
0x02000000, 0x0101e401, 0x027820e4, 0x00000000,
0x00000000, 0x01000000, 0x00f810e4, 0x00000000,
// ---------------------------------------------
// Constant Float Registers (0 ~ 255)
// - x , y , z , w
// ---------------------------------------------
0xbf000000, 0x40000000, 0x00000000, 0x00000000,
};
#endif /*__BUMPMAP_PSA_H__*/
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