📄 viewport.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* Viewport.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2006. 1. 25 by cheolkyoo.kim
*
* Description -
*
* $RCSfile: Viewport.cpp,v $
* $Revision: 1.7 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:37:06 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/Viewport.cpp,v $
* $State: Exp $
* $Log: Viewport.cpp,v $
* Revision 1.7 2006/05/08 05:37:06 cheolkyoo.kim
* no message
*
* Revision 1.6 2006/04/13 11:53:58 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/08 07:09:33 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.4 2006/04/05 04:06:12 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.3 2006/04/05 03:31:23 cheolkyoo.kim
* Modify FGPE_VIEWPORT_CENTER_XCOORD to FGPE_VIEWPORT_CENTER_XCOORD
*
* Revision 1.2 2006/03/30 04:27:46 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#include "Fimg3DTest.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int Viewport(void)
{
//unsigned int i;
unsigned int j;
//unsigned int *pReg;
FGL_FBCtrlParam fbCtrlParam;
// unsigned int uDefaultRegVal[11];
float vertex0[] = {
-0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f
};
float vertex1[] = {
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
};
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
drvsys_clear_buf((unsigned int*)FIMG_COLOR_BUFFER, CLEAR_SCREEN_SIZE, 0);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
fglVSSetAttribNum(2);
fglPSSetAttributeNum(1);
for(j = 1; j < 2; j++)
{
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
fbCtrlParam.opaqueAlpha = FGL_FALSE;
fbCtrlParam.thresholdAlpha = 0xF2;
fbCtrlParam.constAlpha = 0xF3;
fbCtrlParam.dither = FGL_FALSE;
fbCtrlParam.format = FGL_PIXEL_ARGB0888;
if(j == 0)
{
fglSetViewportParams(FGL_TRUE, 0.0, 0.0, 240.0, 320.0, 320.0);
// Raster Engine SFR set
fglSetYClip(0x0, 0x140);
fglSetXClip(0x0, 0xF0);
// Per-fragment Unit SFR set
fglSetFrameBufParams(&fbCtrlParam);
fglSetColorBufBaseAddr(FIMG_COLOR_BUFFER);
fglSetFrameBufWidth(0xF0);
}
else
{
fglSetViewportParams(FGL_TRUE, -60.0, 240.0, 120.0, 160.0, 320.0);
// Raster Engine SFR set
fglSetYClip(0x0, 0x140);
fglSetXClip(0x0, 0xF0);
// Per-fragment Unit SFR set
fglSetFrameBufParams(&fbCtrlParam);
fglSetColorBufBaseAddr(FIMG_COLOR_BUFFER);
fglSetFrameBufWidth(0xF0);
}
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_TRIANGLES;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx);
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 4;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
fglSetAttribute(1, &HIAttr);
unsigned int uiTmpVertices = 6;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
unsigned int uDataSize = sizeof(vertex1)/sizeof(vertex1[0]);
fglSysTransferToPort((unsigned int *)vertex1, uDataSize);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
uiTmpVertices = 3;
uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(vertex0)/sizeof(vertex0[0]);
fglSysTransferToPort((unsigned int *)vertex0, uDataSize);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Cache flush
fglClearCache(FGL_CACHECTL_FLUSH_ZCACHE | FGL_CACHECTL_FLUSH_CCACHE);
fglSysDelay(50);
}
fglSysInit(0.0, 0.0, 240.0, 320.0, 0.0, 1.0);
return NO_ERROR;
}
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