📄 smalltri.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* SmallTri.cpp
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 12. 21 by cheolkyoo.kim
*
* Description
*
* $RCSfile: SmallTri.cpp,v $
* $Revision: 1.6 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:34:27 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/SmallTri.cpp,v $
* $State: Exp $
* $Log: SmallTri.cpp,v $
* Revision 1.6 2006/05/08 05:34:27 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/13 11:54:17 cheolkyoo.kim
* no message
*
* Revision 1.4 2006/04/08 04:18:34 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.3 2006/04/05 04:06:09 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.2 2006/03/30 04:27:44 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#include "Fimg3DTest.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int SmallTri(void)
{
unsigned int uDataSize;
float object0[] = {
-0.9f, 0.1f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.7f, 0.1f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.9f, -0.1f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.7f, -0.1f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
float object1[] = {
-0.55f, 0.05f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.45f, 0.05f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.55f, -0.05f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.45f, -0.05f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
float object2[] = {
-0.225f, 0.025f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.175f, 0.025f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.225f, -0.025f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-0.175f, -0.025f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
float object3[] = {
0.0875f, 0.0125f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.1125f, 0.0125f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0875f, -0.0125f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.1125f, -0.0125f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
float object4[] = {
0.39375f, 0.00625f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.40625f, 0.00625f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.39375f, -0.00625f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.40625f, -0.00625f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
float object5[] = {
0.699999f, 0.000001f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.700001f, 0.000001f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.699999f, -0.000001f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.700001f, -0.000001f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f
};
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x07FF07FF);
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x00FFFF00);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
fglVSSetAttribNum(2);
fglPSSetAttributeNum(1);
// Small Triangle main
{
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_TRIANGLE_STRIP;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 4;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
fglSetAttribute(1, &HIAttr);
unsigned int uiTmpVertices = 4;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object0)/sizeof(object0[0]);
fglSysTransferToPort(
(unsigned int *)object0,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object1)/sizeof(object1[0]);
fglSysTransferToPort(
(unsigned int *)object1,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object2)/sizeof(object2[0]);
fglSysTransferToPort(
(unsigned int *)object2,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object3)/sizeof(object3[0]);
fglSysTransferToPort(
(unsigned int *)object3,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object4)/sizeof(object4[0]);
fglSysTransferToPort(
(unsigned int *)object4,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(object5)/sizeof(object5[0]);
fglSysTransferToPort(
(unsigned int *)object5,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Cache flush
//fglSysCacheFlush();
fglClearCache(FGL_CACHECTL_FLUSH_ZCACHE | FGL_CACHECTL_FLUSH_CCACHE);
}
return NO_ERROR;
}
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