📄 vbmixedidx.cpp
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FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 4;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
fglSetAttribute(1, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
fglSetAttribute(2, &HIAttr);
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_TRUE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
for(j=0; j<3; j++)
{
nNumOfVertices = nNumTrisCube_HI2 * 3;
if(j==0)
{
HInterface.idxType = FGL_INDEX_DATA_UINT;
fglSetHInterface(&HInterface);
unsigned int uiIndex = 0x00000000;
fglSendToFIFO(4, &nNumOfVertices);
fglSendToFIFO(4, &uiIndex);
}
else if(j==1)
{
HInterface.idxType = FGL_INDEX_DATA_USHORT;
fglSetHInterface(&HInterface);
unsigned int uiIndex = 0xFFFF0000;
fglSendToFIFO(4, &nNumOfVertices);
fglSendToFIFO(4, &uiIndex);
}
else
{
HInterface.idxType = FGL_INDEX_DATA_UBYTE;
HInterface.enableVtxCache = FGL_TRUE;
fglSetHInterface(&HInterface);
unsigned int uiIndex = 0xFFFFFF00;
fglSendToFIFO(4, &nNumOfVertices);
fglSendToFIFO(4, &uiIndex);
}
DataSize = sizeof(RemainData0)/sizeof(float);
fglSysTransferToPort(
(unsigned int *)RemainData0,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
DataSize
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Cache flush
fglSysCacheFlush();
fglSysDelay(50);
drvsys_clear_buf((unsigned int*)FIMG_DEPTH_BUFFER, CLEAR_SCREEN_SIZE, 0x00FFFFFF);
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0);
}
// HI IdxOffset SFR
fglSetIndexOffset(0); // Default value
VtxAttrib.stride = 0; // Default value
VtxAttrib.addr = 0; // Default value
VtxAttrib.num = 0;
fglSetVtxBufAttrib(2, &VtxAttrib);
///////////////////////////////// Index Transfer ///////////////////////////////////
//pVS = &Diffuse_vsa[0];
if (fglLoadVShader(Diffuse_vsa) != FGL_ERR_NO_ERROR)
{
return ERROR;
}
//ConstFloatAddr = FGVS_CFLOAT_SADDR;
//matMVP.WriteMatrix4(ConstFloatAddr);
fglWriteVertexShaderConstFloat(0, 16, matMVP.m[0]);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
/*
// Vertex Shader SFR set
WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
// Pixel Shader SFR set
WRITEREG(FGPS_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
WRITEREG(FGPS_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
WRITEREG(FGPS_ATTRIB_NUM, 0x00000001); // Number of attribute of current context
fglSysPollingMask(FGPS_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
WRITEREG(FGPS_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
*/
fglVSSetAttribNum(2);
fglPSSetAttributeNum(1);
/*
* Transfer the data of geometry to Vertex Buffer
*/
pVtxBufAddr = 0;
// Attribute 0 for Vertex Buffer
fglSetVtxBufferAddr((unsigned int)pVtxBufAddr); // Vetex buffer address
VtxAttrib.stride = 16; // Attribute n vertex buffer control
VtxAttrib.addr = (unsigned int)pVtxBufAddr; // Vertex buffer attribute0 base address
VtxAttrib.num = 0x16;
fglSetVtxBufAttrib(0, &VtxAttrib);
DataSize = sizeof(BoxPos)/sizeof(float);
for(i=0; i<DataSize; i++)
{
fglSendToVtxBuffer(*(unsigned int*)&BoxPos[i]);
pVtxBufAddr++;
}
// Attribute 1 for Vertex Buffer
// Attribute 0 for Vertex Buffer
fglSetVtxBufferAddr((unsigned int)pVtxBufAddr); // Vetex buffer address
VtxAttrib.stride = 16; // Attribute n vertex buffer control
VtxAttrib.addr = (unsigned int)pVtxBufAddr; // Vertex buffer attribute0 base address
VtxAttrib.num = 0x16;
fglSetVtxBufAttrib(1, &VtxAttrib);
DataSize = sizeof(BoxNormal)/sizeof(float);
for(i=0; i<DataSize; i++)
{
fglSendToVtxBuffer(*(unsigned int*)&BoxNormal[i]);
pVtxBufAddr++;
}
// HI IdxOffset SFR
fglSetIndexOffset(0); // Auto-Increment Mode
// Primitive Engine SRF Set
Vtx.prim = FGL_PRIM_TRIANGLES;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx);// Vertex context register
// Host Interface SFR Set
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 4;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
fglSetAttribute(1, &HIAttr);
HInterface.enableAutoInc = FGL_FALSE;
HInterface.enableVtxBuffer = FGL_TRUE;
HInterface.enableVtxCache = FGL_TRUE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
unsigned int uiTmpVertices = 0;
for(j=0; j<3; j++)
{
nNumOfVertices = nNumTrisCube_HI2 * 3;
if(j==0)
{
// Index-Transfer Mode: index type unsigned int
fglSetHInterface(&HInterface);
fglSendToFIFO(4, &nNumOfVertices);
//int IdxBox0[] = { 0, 3, 6, 1, 15, 4, 5, 18, 7, 9$$$, 19, 21, 2 };
IdxSize = sizeof(IdxBox0)/sizeof(int);
fglSysTransferToPort(
(unsigned int *)IdxBox0,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
// 22,
LOOP0: fglGetNumEmptyFIFOSlots(&nEmptySpace);
uiTmpVertices = 0x16;
if(nEmptySpace > 1) {fglSendToFIFO(4, &uiTmpVertices);}
else goto LOOP0;
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
//int IdxBox1[] = { 12, 13, 20, 16, 0, 6, 10, 1, 14, 15, 5, 17, 18, 9, 8, 19, 2, 11 };
IdxSize = sizeof(IdxBox1)/sizeof(int);
fglSysTransferToPort(
(unsigned int *)IdxBox1,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
// 22,
LOOP1: fglGetNumEmptyFIFOSlots(&nEmptySpace);
uiTmpVertices = 0x16;
if(nEmptySpace > 1) {fglSendToFIFO(4, &uiTmpVertices);}
else goto LOOP1;
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
// 13,
LOOP2: fglGetNumEmptyFIFOSlots(&nEmptySpace);
uiTmpVertices = 0xD;
if(nEmptySpace > 1) {fglSendToFIFO(4, &uiTmpVertices);}
else goto LOOP2;
// 23,
LOOP3: fglGetNumEmptyFIFOSlots(&nEmptySpace);
uiTmpVertices = 0x17;
if(nEmptySpace > 1) {fglSendToFIFO(4, &uiTmpVertices);}
else goto LOOP3;
fglSysTransferToPort(
(unsigned int *)AppendIdx23,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
// 20
LOOP4: fglGetNumEmptyFIFOSlots(&nEmptySpace);
uiTmpVertices = 0x14;
if(nEmptySpace > 1) {fglSendToFIFO(4, &uiTmpVertices);}
else goto LOOP4;
}
else if(j==1)
{
// Index-Transfer Mode: index type short
HInterface.idxType = FGL_INDEX_DATA_USHORT;
fglSetHInterface(&HInterface);
fglSendToFIFO(4, &nNumOfVertices);
IdxSize = sizeof(IdxBox0Short)/sizeof(unsigned int);
fglSysTransferToPort(
(unsigned int *)IdxBox0Short,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
IdxSize = sizeof(IdxBox1Short)/sizeof(unsigned int);
fglSysTransferToPort(
(unsigned int *)IdxBox1Short,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
LOOP5: fglGetNumEmptyFIFOSlots(&nEmptySpace);
if(nEmptySpace > 1)
{
//WRITEREG(FGHI_FIFO_ENTRY, 0x00140017);
unsigned int uTmp = 0x00140017;
fglSendToFIFO(4, &uTmp);
}
else goto LOOP5;
fglSysTransferToPort(
(unsigned int *)AppendIdx23,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
}
else
{
// Index-Transfer Mode: index type unsigned byte
HInterface.idxType = FGL_INDEX_DATA_UBYTE;
fglSetHInterface(&HInterface);
fglSendToFIFO(4, &nNumOfVertices);
IdxSize = sizeof(IdxBox0Byte)/sizeof(unsigned int);
fglSysTransferToPort(
(unsigned int *)IdxBox0Byte,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
IdxSize = sizeof(IdxBox1Byte)/sizeof(unsigned int);
fglSysTransferToPort(
(unsigned int *)IdxBox1Byte,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
IdxSize
);
fglSysTransferToPort(
(unsigned int *)AppendIdx22,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
fglSysTransferToPort(
(unsigned int *)AppendIdx23,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
0x8
);
}
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Cache flush
//fglSysCacheFlush();
fglClearCache(FGL_CACHECTL_FLUSH_ZCACHE | FGL_CACHECTL_FLUSH_CCACHE);
fglSysDelay(50);
drvsys_clear_buf((unsigned int*)FIMG_DEPTH_BUFFER, CLEAR_SCREEN_SIZE, 0x00FFFFFF);
// drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER+m_FBOffsize), CLEAR_SCREEN_SIZE, 0);
}
fglEnablePerFragUnit(FGL_PF_DEPTH, FGL_FALSE);
// HI IdxOffset SFR
fglSetIndexOffset(0); // Default value
// Attribute 0 for Vertex Buffer
VtxAttrib.stride = 0; // Attribute n vertex buffer control
VtxAttrib.addr = 0; // Vertex buffer attribute0 base address
VtxAttrib.num = 0;
fglSetVtxBufAttrib(2, &VtxAttrib);
return NO_ERROR;
}
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