📄 backfacecull.cpp
字号:
/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* BackfaceCull.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 12. 26 by cheolkyoo.kim
*
* Description
*
* $RCSfile: BackfaceCull.cpp,v $
* $Revision: 1.6 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:34:30 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/BackfaceCull.cpp,v $
* $State: Exp $
* $Log: BackfaceCull.cpp,v $
* Revision 1.6 2006/05/08 05:34:30 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/13 11:53:44 cheolkyoo.kim
* no message
*
* Revision 1.4 2006/04/06 08:09:20 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.3 2006/04/05 04:06:07 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.2 2006/03/30 04:27:42 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#include <string.h>
//#include "Debug.h"
#include "Fimg3DTest.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int BackfaceCull(void)
{
// unsigned int uRegVal;
float VERTICES[] =
{
/* x y r g b */
-1.0f, 1.0f, 0.2f, 0.2f, 0.2f,
-1.0f, 0.5f, 0.2f, 0.2f, 0.2f,
-0.5f, 1.0f, 0.2f, 0.2f, 0.2f,
-0.5f, 1.0f, 0.2f, 0.2f, 0.2f,
-1.0f, 0.5f, 0.2f, 0.2f, 0.2f,
-0.5f, 0.5f, 0.2f, 0.2f, 0.2f,
-0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
-0.5f, 1.0f, 1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 1.0f, 0.0f, 0.0f,
-0.5f, 0.5f, 1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.5f, 1.0f, 0.0f, 0.0f
};
float VERTEX[60];
float COLOR[6][3] =
{
1.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f
};
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
/*
// Vertex Shader SFR set
WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
// Pixel Shader SFR set
WRITEREG(FGIB_EXE_MODE, 0x0); // Pixel shader execution mode control register
WRITEREG(FGIB_PC_COPY, 0x1); // Copy PSPCS_ADDR value to program counter
WRITEREG(FGIB_ATTRIB_NUM, 0x1); // Number of attribute of current context
fglSysPollingMask(FGIB_INBUF_STATUS, 0x0, 0x1); // Status signal of pixel shader input buffer
WRITEREG(FGIB_EXE_MODE, 0x1); // Pixel shader execution mode control register
*/
fglVSSetAttribNum(2);
fglPSSetAttributeNum(1);
//uRegVal = READREG(FGRA_BACKFACE_CULL);
// Primitive Engine SFR Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_TRIANGLES;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 2;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
HIAttr.numComp = 3;
fglSetAttribute(1, &HIAttr);
// Back face cull
{
for( int i = 0; i < 2; i++) // loop for front face {CCW, CW}
{
memcpy(VERTEX, VERTICES, sizeof(VERTICES));
if(i == 1)
{
for(int k = 0; k < 12; k++)
VERTEX[k*5] += 1.0f;
}
for(int j = 0; j < 4; j++) // loop for cull face {FRONT, BACK, FRONT & BACK}
{
if(j == 2)
fglSetFaceCullControl(FGL_FALSE, i /* CCW/CW */, (FGL_Face)(j-1));
else
fglSetFaceCullControl(FGL_TRUE, i /* CCW/CW */, (FGL_Face)j);
unsigned int uiTmpVertices = 0xC;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
fglSysTransferToPort(
(unsigned int *)VERTEX,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
(sizeof(VERTEX)/sizeof(VERTEX[0]))
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
for(int k = 0; k < 12; k++)
{
VERTEX[k*5 + 1] -= 0.5f;
if(k < 6)
{
VERTEX[k*5 + 2] = COLOR[2*j][0];
VERTEX[k*5 + 3] = COLOR[2*j][1];
VERTEX[k*5 + 4] = COLOR[2*j][2];
}
else
{
VERTEX[k*5 + 2] = COLOR[2*j+1][0];
VERTEX[k*5 + 3] = COLOR[2*j+1][1];
VERTEX[k*5 + 4] = COLOR[2*j+1][2];
}
}
}
}
// Cache flush
//fglSysCacheFlush();
fglClearCache(FGL_CACHECTL_FLUSH_CCACHE);
//fglSysDelay(50);
}
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
fglSetFaceCullControl(FGL_FALSE, FGL_FALSE, FGL_FACE_BACK);
return NO_ERROR;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -