📄 blend.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* Blend.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 12. 26 by cheolkyoo.kim
*
* Description
*
* $RCSfile: Blend.cpp,v $
* $Revision: 1.7 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:34:30 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/Blend.cpp,v $
* $State: Exp $
* $Log: Blend.cpp,v $
* Revision 1.7 2006/05/08 05:34:30 cheolkyoo.kim
* no message
*
* Revision 1.6 2006/04/13 11:53:44 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/07 07:30:58 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.4 2006/04/05 04:06:07 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.3 2006/04/05 02:25:59 cheolkyoo.kim
* Some function are replaced by low-level API in the PF block
*
* Revision 1.2 2006/03/30 04:27:42 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#include "Fimg3DTest.h"
#include "stdio.h"
#include "register.h"
#include "library.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int Blend(void)
{
FGL_BlendParam BlendParam;
float VERTICES[5] = { -0.5f, 0.6666f, 0.0f, 0.0f, 1.0f };
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0xFFFFFF00);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Vertex Shader SFR set
//WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
//WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
fglVSSetAttribNum(2);
// Pixel Shader SFR set
//WRITEREG(FGIB_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
//WRITEREG(FGIB_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
//WRITEREG(FGIB_ATTRIB_NUM, 0x00000001); // Number of attribute of current context
//fglSysPollingMask(FGIB_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
//WRITEREG(FGIB_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
fglPSSetAttributeNum(1);
// Blend test main
{
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_POINTS;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
//point size set
fglSetPointWidth(50.0f);
fglSetMinimumPointWidth(1.0f);
fglSetMaximumPointWidth(1024.0f);
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 2;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
HIAttr.numComp = 3;
fglSetAttribute(1, &HIAttr);
BlendParam.dstAlpha = FGL_BLEND_ONE;
BlendParam.dstColor = FGL_BLEND_ONE;
BlendParam.srcAlpha = FGL_BLEND_ONE;
BlendParam.srcColor = FGL_BLEND_ONE;
BlendParam.constColor = 0xFFFFFFFF;
/*
//Colors are added as: (1, 1, 0) + (0, 0, 1) = (1, 1, 1)
// which will produce a white square on a yellow background.
glBlendEquation(GL_FUNC_ADD);
// Colors are subtracted as: (0, 0, 1) - (1, 1, 0) = (-1, -1, 1)
// which is clamped to (0, 0, 1), producing a blue square on a
// yellow background
glBlendEquation(GL_FUNC_SUBTRACT);
// Colors are subtracted as: (1, 1, 0) - (0, 0, 1) = (1, 1, -1)
// which is clamed to (1, 1, 0). This produces yellow for both
// the square and the background.
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
// The minimum of each component is computed, as
// [min(1, 0), min(1, 0), min(0, 1)] which equates to (0, 0, 0).
// This will produce a black square on the yellow background.
glBlendEquation(GL_MIN);
// The minimum of each component is computed, as
// [max(1, 0), max(1, 0), max(0, 1)] which equates to (1, 1, 1)
// This will produce a white square on the yellow background.
glBlendEquation(GL_MAX);
*/
for(int i = 0; i < 6; i++)
{
unsigned int uiTmpVertices = 1;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
unsigned int uDataSize = sizeof(VERTICES)/sizeof(VERTICES[0]);
fglSysTransferToPorts(
(unsigned int *)VERTICES,
(volatile unsigned int *)(FGHI_FIFO_ENTRY),
uDataSize
);
// fglFlush(FGL_PIPESTATE_ALL_WITH_CCACHE); // Pipeline status
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Per-fragment blend control set
if(i != 5)
{
BlendParam.colorEqua = (FGL_BlendEqua)i;
BlendParam.alphaEqua = (FGL_BlendEqua)i;
if(fglEnablePerFragUnit(FGL_PF_BLENDING, FGL_TRUE) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglEnablePerFragUnit failed\n");
}
if(fglSetBlendParams(&BlendParam) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglSetBlendParams failed\n");
}
if(((i+1) % 2) == 1) {
VERTICES[0] += 1.0f;
}
else {
VERTICES[0] = -0.5f;
VERTICES[1] -= 0.666f;
}
}
}
// Cache flush
//fglSysCacheFlush();
//fglClearCache(FGL_CACHECTL_FLUSH_ZCACHE | FGL_CACHECTL_FLUSH_CCACHE);
fglClearCache(FGL_CACHECTL_FLUSH_CCACHE);
//fglSysDelay(50);
}
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0xFFFFFFFF);
if(fglEnablePerFragUnit(FGL_PF_BLENDING, FGL_FALSE) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglEnablePerFragUnit fial\n");
return ERROR;
}
return NO_ERROR;
}
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