📄 map.java
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package perGame;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.Graphics;
import java.io.IOException;
import java.io.DataInputStream;
import java.io.InputStream;
public class Map {
MyImage myImage;
MyCanvas mc;
Image img_map; //地图图片
int tileWidth; //小图块的宽
int tileHeight; //小图块的宽高
int totalRow, totalCol; //总行数和列数
int mapWidth; //地图的宽
int mapHeight; //地图的高
int viewColStart, viewColEnd; //从屏幕的列开始,到哪一列结束
int viewRowStart, viewRowEnd; //从屏幕的行开始画到屏幕的下边结束(只画屏幕的里面的图像)
short Data_Map_Back[][]; //背景層
short Data_Map_Shelter[][]; //遮擋曾
short Data_Map_Block[][]; //碰撞曾
short Data_Map_Back01[][] = new short[][] {//第一個村莊
{108, 114, 115, 118, 118, 118, 115, 114, 115,
118, 94, 96, 95, 96, 97, 95,
118, 118, 115, 114, 115, 118, 118, 118, 115, 99},
{108, 24, 24, 24, 24, 24, 24, 24, 24, 24, 104,
100, 101, 101, 102, 108,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 10, 11, 12, 13, 14, 15, 24, 24, 97, 110,
111, 112, 112, 97,
24, 24, 24, 10, 11, 12, 13, 14, 15, 99}, {108,
24, 18, 21, 116, 117, 22, 23, 24, 24, 114, 115,
115, 115, 115, 115,
24, 24, 24, 18, 19, 20, 21, 22, 23, 99}, {108,
24, 26, 27, 28, 29, 30, 31, 24, 24, 24, 24, 24,
24, 24, 24,
24, 73, 74, 26, 27, 28, 29, 30, 31, 99}, {108,
24, 34, 35, 36, 37, 38, 39, 24, 10, 11, 12, 13,
14, 15, 24,
24, 24, 24, 24, 35, 36, 37, 38, 39, 99}, {108,
78, 79, 80, 24, 24, 24, 24, 24, 18, 19, 121,
122, 22, 23, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 26, 27, 28, 29,
30, 31, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 34, 35, 36, 37,
38, 39, 24,
24, 24, 10, 11, 12, 13, 14, 15, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24,
24, 24, 18, 19, 20, 21, 22, 23, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24,
24, 24, 26, 27, 28, 29, 30, 31, 24, 99}, {108,
24, 10, 11, 12, 13, 14, 15, 24, 24, 24, 24, 24,
24, 24, 24,
24, 24, 34, 35, 36, 37, 38, 39, 24, 99}, {108,
24, 18, 19, 20, 21, 22, 23, 24, 24, 24, 24, 24,
24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 26, 27, 28, 29, 30, 31, 24, 24, 10, 11, 12,
13, 14, 15,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 34, 35, 36, 37, 38, 39, 24, 24, 18, 19, 20,
21, 22, 23,
64, 72, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 24, 26, 27, 28,
29, 30, 31,
64, 72, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 24, 24, 24, 24, 24, 24, 24, 24, 34, 35, 36,
37, 38, 39,
64, 72, 24, 24, 24, 24, 24, 24, 24, 99}, {108,
24, 24, 24, 24, 66, 67, 24, 24, 24, 24, 24, 24,
24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 99}, {96,
96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,
96, 96, 96,
96, 96, 96, 96, 96, 96, 96, 96, 96, 97}
};
short Data_Map_Shelter01[][] = new short[][] { {0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 3,
4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 3, 4, 5, 6, 7, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 70, 71, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0,
33, 0, 0, 33, 0, 0, 2, 3, 4, 5, 6, 7, 0,
0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, {0, 75, 76,
77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 33, 0, 0, 33, 0, 0,
0, 0, 2, 3, 4, 5, 6, 7, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 3,
4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 9, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 2, 3, 4, 5, 6, 7,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 9,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 56, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 56, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 56, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 65, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
short Data_Map_Block01[][] = new short[][] { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1,
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 0, 0,
0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1,
0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1,
1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0,
0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1,
1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1,
1, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
1, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
//片頭對話場景
short Data_Map_Back00[][] = new short[][] { { 79, 80, 93, 61, 61, 58, 59, 60, 61, 93, 61 },
{ 87, 71, 93, 61, 61, 67, 65, 68, 69, 61, 61 },
{ 78, 79, 80, 61, 61, 61, 75, 76, 68, 61, 71 },
{ 86, 87, 88, 93, 61, 61, 61, 61, 61, 78, 79 },
{ 71, 61, 93, 61, 61, 61, 61, 93, 61, 86, 87 },
{ 79, 80, 61, 61, 61, 61, 61, 61, 61, 61, 61 },
{ 87, 88, 61, 61, 61, 61, 61, 61, 61, 61, 61 },
{ 61, 93, 61, 61, 61, 93, 61, 61, 61, 61, 61 },
{ 61, 93, 61, 61, 61, 61, 61, 61, 93, 61, 61 },
{ 61, 61, 61, 61, 61, 61, 61, 93, 61, 61, 71 },
{ 61, 71, 61, 61, 61, 93, 93, 93, 93, 78, 79 },
{ 78, 79, 80, 61, 61, 61, 61, 61, 61, 86, 87 },
{ 86, 87, 88, 61, 61, 61, 61, 61, 61, 61, 61 }
};
short Data_Map_Shelter00[][] = new short[][] {
{ 62, 63, 64, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 70, 0, 72, 0, 0, 0, 0, 0, 0, 62, 63 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0 },
{ 63, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 63 },
{ 62, 63, 64, 0, 0, 0, 0, 0, 0, 70, 0 },
{ 70, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
short Data_Map_Back02[][] = new short[][] {//武器商店
{ 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5 },
{ 10, 53, 54, 55, 56, 75, 76, 12, 12, 12, 13 },
{ 10, 61, 62, 63, 64, 83, 84, 20, 20, 20, 21 },
{ 10, 69, 70, 71, 72, 11, 7, 24, 12, 12, 13 },
{ 82, 94, 94, 94, 94, 94, 15, 24, 94, 94, 46 },
{ 48, 51, 51, 51, 51, 51, 23, 24, 51, 51, 47 },
{ 48, 51, 51, 51, 51, 51, 23, 24, 51, 51, 47 },
{ 29, 30, 31, 31, 31, 31, 31, 32, 51, 51, 47 },
{ 38, 39, 39, 39, 39, 39, 39, 40, 51, 51, 47 },
{ 48, 51, 51, 51, 51, 51, 51, 51, 51, 51, 47 },
{ 48, 51, 51, 51, 51, 51, 51, 51, 51, 51, 47 },
{ 90, 73, 73, 73, 73, 73, 74, 51, 51, 77, 93 },
{ 0, 0, 0, 0, 0, 0, 90, 91, 92, 93, 0 }
};
short Data_Map_Block02[][] = new short[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
//开头剧情战斗场景
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