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📄 bullet.cpp

📁 本人初学window网络编程时开发的第一款网络游戏
💻 CPP
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#include ".\bullet.h"

CBullet::CBullet(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi)
{
	hStdOut=_hStdOut;
	csbi=_csbi;
	cBullet=0x2E;
	cVoid=0x20; 
}

CBullet::~CBullet(void)
{

}

void CBullet::Render()
{
	for (int i=0 ; i<vecBullet.size() ; i++)
	{

		WriteConsoleOutputCharacter(hStdOut , &cVoid , 1 , vecBullet[i].oldcoord , &result);
		WriteConsoleOutputCharacter(hStdOut , &vecBullet[i].cBullet , 1 , vecBullet[i].newcoord , &result);
		vecBullet[i].oldcoord.X=vecBullet[i].newcoord.X;
		vecBullet[i].oldcoord.Y=vecBullet[i].newcoord.Y;
	}
}

void CBullet::upData()
{
    for (int i=0 ; i<vecBullet.size() ; i++)
    {
		
		if ((vecBullet[i].newcoord.Y-1)<1)
		{
            WriteConsoleOutputCharacter(hStdOut , &cVoid , 1 , vecBullet[i].oldcoord , &result);
            vecBullet.erase(&vecBullet[i]);
			i--;
		}
		else
		{
            vecBullet[i].newcoord.Y--;
			vecBullet[i].newcoord.X+=vecBullet[i].iAngleX;
		}
    }
}
void CBullet::Fire(CPlane* player)
{
	BULLET bullet;
	bullet.newcoord.X=player->newcoord.X;
	bullet.oldcoord.X=player->oldcoord.X;
	bullet.newcoord.Y=player->newcoord.Y;
	bullet.oldcoord.Y=player->oldcoord.Y;
	bullet.cBullet=cBullet;
	bullet.iAngleX=0;
	vecBullet.push_back(bullet);
}

void CBullet::FireUlt(CPlane* player)
{
	static int iFireUltTime=0;
    if (iFireUltTime==0)
    {
		if(GetAsyncKeyState(0x4B))
		{
			iFireUltTime=100;
		}
    }
	if (iFireUltTime>99)
	{
		iFireUltTime++;
	}
	if (iFireUltTime>99 && iFireUltTime%2==0)
	{
		BULLET bullet1,bullet2,bullet3,bullet4,bullet5,bullet6,bullet7;
		bullet1.newcoord.X=player->newcoord.X;
		bullet1.oldcoord.X=player->oldcoord.X;
		bullet1.newcoord.Y=player->newcoord.Y;
		bullet1.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet1.cBullet=(char)GetRandom(1,128);
		bullet1.iAngleX=-3;
		vecBullet.push_back(bullet1);

		bullet2.newcoord.X=player->newcoord.X;
		bullet2.oldcoord.X=player->oldcoord.X;
		bullet2.newcoord.Y=player->newcoord.Y;
		bullet2.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet2.cBullet=(char)GetRandom(1,128);
		bullet2.iAngleX=-2;
		vecBullet.push_back(bullet2);

		bullet3.newcoord.X=player->newcoord.X;
		bullet3.oldcoord.X=player->oldcoord.X;
		bullet3.newcoord.Y=player->newcoord.Y;
		bullet3.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet3.cBullet=(char)GetRandom(1,128);
		bullet3.iAngleX=-1;
		vecBullet.push_back(bullet3);

		bullet4.newcoord.X=player->newcoord.X;
		bullet4.oldcoord.X=player->oldcoord.X;
		bullet4.newcoord.Y=player->newcoord.Y;
		bullet4.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet4.cBullet=(char)GetRandom(1,128);
		bullet4.iAngleX=0;
		vecBullet.push_back(bullet4);

		bullet5.newcoord.X=player->newcoord.X;
		bullet5.oldcoord.X=player->oldcoord.X;
		bullet5.newcoord.Y=player->newcoord.Y;
		bullet5.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet5.cBullet=(char)GetRandom(1,128);
		bullet5.iAngleX=1;
		vecBullet.push_back(bullet5);

		bullet6.newcoord.X=player->newcoord.X;
		bullet6.oldcoord.X=player->oldcoord.X;
		bullet6.newcoord.Y=player->newcoord.Y;
		bullet6.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet6.cBullet=(char)GetRandom(1,128);
		bullet6.iAngleX=2;
		vecBullet.push_back(bullet6);

		bullet7.newcoord.X=player->newcoord.X;
		bullet7.oldcoord.X=player->oldcoord.X;
		bullet7.newcoord.Y=player->newcoord.Y;
		bullet7.oldcoord.Y=player->oldcoord.Y;
		Sleep(2);
		srand(time(0));
		bullet7.cBullet=(char)GetRandom(1,128);
		bullet7.iAngleX=3;
		vecBullet.push_back(bullet7);
	}
	if (iFireUltTime>118)
	{
		iFireUltTime=0;
	}
}

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