📄 etshader.program
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fragment_program ET/Programs/PSSplat cg
{
source PSSplat.cg
entry_point main
profiles ps_1_1 arbfp1
}
fragment_program ET/Programs/PSSplat2 cg
{
source PSSplat2.cg
entry_point main
profiles ps_2_0 arbfp1
}
fragment_program ET/Programs/PSLighting cg
{
source PSLighting.cg
entry_point main
profiles ps_1_1 arbfp1
}
vertex_program ET/Programs/VSLodMorph cg
{
source VSLodMorph.cg
entry_point terrain_vp
profiles vs_1_1 arbvp1
default_params
{
param_named_auto morphFactor custom 77
param_named_auto worldViewProj worldviewproj_matrix
}
}
vertex_program ET/Programs/VSLodMorph2 cg
{
source VSLodMorph.cg
entry_point terrain_vp
profiles vs_1_1 arbvp1
default_params
{
param_named_auto morphFactor custom 77
param_named_auto worldViewProj worldviewproj_matrix
}
}
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