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📄 ogreopcode_sdk.cbp

📁 opcode是功能强大
💻 CBP
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?><CodeBlocks_project_file>	<FileVersion major="1" minor="6" />	<Project>		<Option title="ogreopcode" />		<Option pch_mode="2" />		<Option compiler="gcc" />		<Build>			<Target title="Release">				<Option output="..\bin\OgreOpcode" prefix_auto="1" extension_auto="1" />				<Option object_output="..\obj\Debug" />				<Option external_deps="Debug\libOpcode_D.a;" />				<Option type="3" />				<Option compiler="gcc" />				<Compiler>					<Add option="-W" />					<Add option="-O0" />					<Add option="-DWIN32" />					<Add option="-D_DEBUG" />					<Add option="-D_WINDOWS" />					<Add option="-D_USRDLL" />					<Add option="-DOGREOPCODE_EXPORTS" />					<Add directory="..\include" />				</Compiler>				<Linker>					<Add library="..\..\OgreSDK\bin\release\OgreMain.dll" />				</Linker>				<ExtraCommands>					<Add after='cmd /c &quot;copy ..\bin\Debug\OgreOpcode_d.dll $(OGRE_HOME)\bin\debug&quot;' />				</ExtraCommands>			</Target>			<Target title="Debug">				<Option output="..\bin\OgreOpcode_d" prefix_auto="1" extension_auto="1" />				<Option object_output="..\obj\Release" />				<Option external_deps=".\Release\libOpcode.a;" />				<Option type="3" />				<Option compiler="gcc" />				<Compiler>					<Add option="-W" />					<Add option="-g" />					<Add option="-DWIN32" />					<Add option="-DNDEBUG" />					<Add option="-D_WINDOWS" />					<Add option="-D_USRDLL" />					<Add option="-DOGREOPCODE_EXPORTS" />					<Add directory="..\include" />				</Compiler>				<Linker>					<Add library="..\..\OgreSDK\bin\debug\OgreMain_d.dll" />				</Linker>				<ExtraCommands>					<Add after='cmd /c &quot;copy ..\bin\Release\OgreOpcode.dll $(OGRE_HOME)\bin\release&quot;' />				</ExtraCommands>			</Target>		</Build>		<VirtualTargets>			<Add alias="ALL" targets="Release;Debug;" />		</VirtualTargets>		<Compiler>			<Add directory="..\..\OgreSDK\include" />			<Add directory="..\..\OgreSDK\samples\include" />			<Add directory="..\..\OgreSDK\samples\refapp\include" />		</Compiler>		<Unit filename="..\include\BP_Endpoint.h" />		<Unit filename="..\include\BP_Proxy.h" />		<Unit filename="..\include\BP_Scene.h" />		<Unit filename="..\include\GEN_List.h" />		<Unit filename="..\include\IOgreCollisionShape.h" />		<Unit filename="..\include\OgreBoxCollisionShape.h" />		<Unit filename="..\include\OgreBroadPhase.h" />		<Unit filename="..\include\OgreCapsule.h" />		<Unit filename="..\include\OgreCapsuleMeshCollisionShape.h" />		<Unit filename="..\include\OgreCollisionContext.h" />		<Unit filename="..\include\OgreCollisionManager.h" />		<Unit filename="..\include\OgreCollisionObject.h" />		<Unit filename="..\include\OgreCollisionReporter.h" />		<Unit filename="..\include\OgreCollisionTypes.h" />		<Unit filename="..\include\OgreEntityCollisionShape.h" />		<Unit filename="..\include\OgreMeshCollisionShape.h" />		<Unit filename="..\include\OgreNodes.h" />		<Unit filename="..\include\OgreOpcode.h" />		<Unit filename="..\include\OgreOpcodeCharacterController.h" />		<Unit filename="..\include\OgreOpcodeDebugObject.h" />		<Unit filename="..\include\OgreOpcodeExports.h" />		<Unit filename="..\include\OgreOpcodeLine.h" />		<Unit filename="..\include\OgreOpcodeMath.h" />		<Unit filename="..\include\OgreOpcodeRay.h" />		<Unit filename="..\include\OgreOpcodeTerrainData.h" />		<Unit filename="..\include\OgreOpcodeUtils.h" />		<Unit filename="..\include\OgreOrientedBox.h" />		<Unit filename="..\include\OgrePtrCollisionShape.h" />		<Unit filename="..\include\OgreSphereMeshCollisionShape.h" />		<Unit filename="..\include\OgreTerrainCollisionShape.h" />		<Unit filename="..\include\OgreTriangle.h" />		<Unit filename="..\include\Opcode\Ice\IceAABB.h" />		<Unit filename="..\include\Opcode\Ice\IceAxes.h" />		<Unit filename="..\include\Opcode\Ice\IceBoundingSphere.h" />		<Unit filename="..\include\Opcode\Ice\IceContainer.h" />		<Unit filename="..\include\Opcode\Ice\IceFPU.h" />		<Unit filename="..\include\Opcode\Ice\IceHPoint.h" />		<Unit filename="..\include\Opcode\Ice\IceIndexedTriangle.h" />		<Unit filename="..\include\Opcode\Ice\IceLSS.h" />		<Unit filename="..\include\Opcode\Ice\IceMatrix3x3.h" />		<Unit filename="..\include\Opcode\Ice\IceMatrix4x4.h" />		<Unit filename="..\include\Opcode\Ice\IceMemoryMacros.h" />		<Unit filename="..\include\Opcode\Ice\IceOBB.h" />		<Unit filename="..\include\Opcode\Ice\IcePairs.h" />		<Unit filename="..\include\Opcode\Ice\IcePlane.h" />		<Unit filename="..\include\Opcode\Ice\IcePoint.h" />		<Unit filename="..\include\Opcode\Ice\IcePreprocessor.h" />		<Unit filename="..\include\Opcode\Ice\IceRandom.h" />		<Unit filename="..\include\Opcode\Ice\IceRay.h" />		<Unit filename="..\include\Opcode\Ice\IceRevisitedRadix.h" />		<Unit filename="..\include\Opcode\Ice\IceSegment.h" />		<Unit filename="..\include\Opcode\Ice\IceTriList.h" />		<Unit filename="..\include\Opcode\Ice\IceTriangle.h" />		<Unit filename="..\include\Opcode\Ice\IceTypes.h" />		<Unit filename="..\include\Opcode\Ice\IceUtils.h" />		<Unit filename="..\include\Opcode\OPC_AABBCollider.h" />		<Unit filename="..\include\Opcode\OPC_AABBTree.h" />		<Unit filename="..\include\Opcode\OPC_BaseModel.h" />		<Unit filename="..\include\Opcode\OPC_BoxBoxOverlap.h" />		<Unit filename="..\include\Opcode\OPC_BoxPruning.h" />		<Unit filename="..\include\Opcode\OPC_Collider.h" />		<Unit filename="..\include\Opcode\OPC_Common.h" />		<Unit filename="..\include\Opcode\OPC_HybridModel.h" />		<Unit filename="..\include\Opcode\OPC_IceHook.h" />		<Unit filename="..\include\Opcode\OPC_LSSAABBOverlap.h" />		<Unit filename="..\include\Opcode\OPC_LSSCollider.h" />		<Unit filename="..\include\Opcode\OPC_LSSTriOverlap.h" />		<Unit filename="..\include\Opcode\OPC_MeshInterface.h" />		<Unit filename="..\include\Opcode\OPC_Model.h" />		<Unit filename="..\include\Opcode\OPC_OBBCollider.h" />		<Unit filename="..\include\Opcode\OPC_OptimizedTree.h" />		<Unit filename="..\include\Opcode\OPC_Picking.h" />		<Unit filename="..\include\Opcode\OPC_PlanesAABBOverlap.h" />		<Unit filename="..\include\Opcode\OPC_PlanesCollider.h" />		<Unit filename="..\include\Opcode\OPC_PlanesTriOverlap.h" />		<Unit filename="..\include\Opcode\OPC_RayAABBOverlap.h" />		<Unit filename="..\include\Opcode\OPC_RayCollider.h" />		<Unit filename="..\include\Opcode\OPC_RayTriOverlap.h" />		<Unit filename="..\include\Opcode\OPC_Settings.h" />		<Unit filename="..\include\Opcode\OPC_SphereAABBOverlap.h" />		<Unit filename="..\include\Opcode\OPC_SphereCollider.h" />		<Unit filename="..\include\Opcode\OPC_SphereTriOverlap.h" />		<Unit filename="..\include\Opcode\OPC_SweepAndPrune.h" />		<Unit filename="..\include\Opcode\OPC_TreeBuilders.h" />		<Unit filename="..\include\Opcode\OPC_TreeCollider.h" />		<Unit filename="..\include\Opcode\OPC_TriBoxOverlap.h" />		<Unit filename="..\include\Opcode\OPC_TriTriOverlap.h" />		<Unit filename="..\include\Opcode\OPC_TriTriOverlapGilvan.h" />		<Unit filename="..\include\Opcode\OPC_VolumeCollider.h" />		<Unit filename="..\include\Opcode\Opcode.h" />		<Unit filename="..\include\Opcode\Stdafx.h" />		<Unit filename="..\src\BP_Endpoint.cpp" />		<Unit filename="..\src\BP_Proxy.cpp" />		<Unit filename="..\src\BP_Scene.cpp" />		<Unit filename="..\src\IOgreCollisionShape.cpp" />		<Unit filename="..\src\OgreBoxCollisionShape.cpp" />		<Unit filename="..\src\OgreCapsule.cpp" />		<Unit filename="..\src\OgreCapsuleMeshCollisionShape.cpp" />		<Unit filename="..\src\OgreCollisionContext.cpp" />		<Unit filename="..\src\OgreCollisionManager.cpp" />		<Unit filename="..\src\OgreCollisionObject.cpp" />		<Unit filename="..\src\OgreEntityCollisionShape.cpp" />		<Unit filename="..\src\OgreMeshCollisionShape.cpp" />		<Unit filename="..\src\OgreOpcodeCharacterController.cpp" />		<Unit filename="..\src\OgreOpcodeDebugObject.cpp" />		<Unit filename="..\src\OgreOpcodeLine.cpp" />		<Unit filename="..\src\OgreOpcodeMath.cpp" />		<Unit filename="..\src\OgreOpcodeRay.cpp" />		<Unit filename="..\src\OgreOpcodeTerrainData.cpp" />		<Unit filename="..\src\OgreOrientedBox.cpp" />		<Unit filename="..\src\OgrePtrCollisionShape.cpp" />		<Unit filename="..\src\OgreSphereMeshCollisionShape.cpp" />		<Unit filename="..\src\OgreTerrainCollisionShape.cpp" />		<Unit filename="..\src\OgreTriangle.cpp" />		<Unit filename="..\src\Opcode\Ice\IceAABB.cpp" />		<Unit filename="..\src\Opcode\Ice\IceContainer.cpp" />		<Unit filename="..\src\Opcode\Ice\IceHPoint.cpp" />		<Unit filename="..\src\Opcode\Ice\IceIndexedTriangle.cpp" />		<Unit filename="..\src\Opcode\Ice\IceMatrix3x3.cpp" />		<Unit filename="..\src\Opcode\Ice\IceMatrix4x4.cpp" />		<Unit filename="..\src\Opcode\Ice\IceOBB.cpp" />		<Unit filename="..\src\Opcode\Ice\IcePlane.cpp" />		<Unit filename="..\src\Opcode\Ice\IcePoint.cpp" />		<Unit filename="..\src\Opcode\Ice\IceRandom.cpp" />		<Unit filename="..\src\Opcode\Ice\IceRay.cpp" />		<Unit filename="..\src\Opcode\Ice\IceRevisitedRadix.cpp" />		<Unit filename="..\src\Opcode\Ice\IceSegment.cpp" />		<Unit filename="..\src\Opcode\Ice\IceTriangle.cpp" />		<Unit filename="..\src\Opcode\Ice\IceUtils.cpp" />		<Unit filename="..\src\Opcode\OPC_AABBCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_AABBTree.cpp" />		<Unit filename="..\src\Opcode\OPC_BaseModel.cpp" />		<Unit filename="..\src\Opcode\OPC_BoxPruning.cpp" />		<Unit filename="..\src\Opcode\OPC_Collider.cpp" />		<Unit filename="..\src\Opcode\OPC_Common.cpp" />		<Unit filename="..\src\Opcode\OPC_HybridModel.cpp" />		<Unit filename="..\src\Opcode\OPC_LSSCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_MeshInterface.cpp" />		<Unit filename="..\src\Opcode\OPC_Model.cpp" />		<Unit filename="..\src\Opcode\OPC_OBBCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_OptimizedTree.cpp" />		<Unit filename="..\src\Opcode\OPC_Picking.cpp" />		<Unit filename="..\src\Opcode\OPC_PlanesCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_RayCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_SphereCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_SweepAndPrune.cpp" />		<Unit filename="..\src\Opcode\OPC_TreeBuilders.cpp" />		<Unit filename="..\src\Opcode\OPC_TreeCollider.cpp" />		<Unit filename="..\src\Opcode\OPC_VolumeCollider.cpp" />		<Unit filename="..\src\Opcode\Opcode.cpp" />		<Unit filename="..\src\Opcode\StdAfx.cpp" />		<Extensions>			<code_completion />			<envvars />			<debugger />		</Extensions>	</Project></CodeBlocks_project_file>

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