📄 ogreopcode_sdk.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?><CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="ogreopcode" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Release"> <Option output="..\bin\OgreOpcode" prefix_auto="1" extension_auto="1" /> <Option object_output="..\obj\Debug" /> <Option external_deps="Debug\libOpcode_D.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Compiler> <Add option="-W" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_WINDOWS" /> <Add option="-D_USRDLL" /> <Add option="-DOGREOPCODE_EXPORTS" /> <Add directory="..\include" /> </Compiler> <Linker> <Add library="..\..\OgreSDK\bin\release\OgreMain.dll" /> </Linker> <ExtraCommands> <Add after='cmd /c "copy ..\bin\Debug\OgreOpcode_d.dll $(OGRE_HOME)\bin\debug"' /> </ExtraCommands> </Target> <Target title="Debug"> <Option output="..\bin\OgreOpcode_d" prefix_auto="1" extension_auto="1" /> <Option object_output="..\obj\Release" /> <Option external_deps=".\Release\libOpcode.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Compiler> <Add option="-W" /> <Add option="-g" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_WINDOWS" /> <Add option="-D_USRDLL" /> <Add option="-DOGREOPCODE_EXPORTS" /> <Add directory="..\include" /> </Compiler> <Linker> <Add library="..\..\OgreSDK\bin\debug\OgreMain_d.dll" /> </Linker> <ExtraCommands> <Add after='cmd /c "copy ..\bin\Release\OgreOpcode.dll $(OGRE_HOME)\bin\release"' /> </ExtraCommands> </Target> </Build> <VirtualTargets> <Add alias="ALL" targets="Release;Debug;" /> </VirtualTargets> <Compiler> <Add directory="..\..\OgreSDK\include" /> <Add directory="..\..\OgreSDK\samples\include" /> <Add directory="..\..\OgreSDK\samples\refapp\include" /> </Compiler> <Unit filename="..\include\BP_Endpoint.h" /> <Unit filename="..\include\BP_Proxy.h" /> <Unit filename="..\include\BP_Scene.h" /> <Unit filename="..\include\GEN_List.h" /> <Unit filename="..\include\IOgreCollisionShape.h" /> <Unit filename="..\include\OgreBoxCollisionShape.h" /> <Unit filename="..\include\OgreBroadPhase.h" /> <Unit filename="..\include\OgreCapsule.h" /> <Unit filename="..\include\OgreCapsuleMeshCollisionShape.h" /> <Unit filename="..\include\OgreCollisionContext.h" /> <Unit filename="..\include\OgreCollisionManager.h" /> <Unit filename="..\include\OgreCollisionObject.h" /> <Unit filename="..\include\OgreCollisionReporter.h" /> <Unit filename="..\include\OgreCollisionTypes.h" /> <Unit filename="..\include\OgreEntityCollisionShape.h" /> <Unit filename="..\include\OgreMeshCollisionShape.h" /> <Unit filename="..\include\OgreNodes.h" /> <Unit filename="..\include\OgreOpcode.h" /> <Unit filename="..\include\OgreOpcodeCharacterController.h" /> <Unit filename="..\include\OgreOpcodeDebugObject.h" /> <Unit filename="..\include\OgreOpcodeExports.h" /> <Unit filename="..\include\OgreOpcodeLine.h" /> <Unit filename="..\include\OgreOpcodeMath.h" /> <Unit filename="..\include\OgreOpcodeRay.h" /> <Unit filename="..\include\OgreOpcodeTerrainData.h" /> <Unit filename="..\include\OgreOpcodeUtils.h" /> <Unit filename="..\include\OgreOrientedBox.h" /> <Unit filename="..\include\OgrePtrCollisionShape.h" /> <Unit filename="..\include\OgreSphereMeshCollisionShape.h" /> <Unit filename="..\include\OgreTerrainCollisionShape.h" /> <Unit filename="..\include\OgreTriangle.h" /> <Unit filename="..\include\Opcode\Ice\IceAABB.h" /> <Unit filename="..\include\Opcode\Ice\IceAxes.h" /> <Unit filename="..\include\Opcode\Ice\IceBoundingSphere.h" /> <Unit filename="..\include\Opcode\Ice\IceContainer.h" /> <Unit filename="..\include\Opcode\Ice\IceFPU.h" /> <Unit filename="..\include\Opcode\Ice\IceHPoint.h" /> <Unit filename="..\include\Opcode\Ice\IceIndexedTriangle.h" /> <Unit filename="..\include\Opcode\Ice\IceLSS.h" /> <Unit filename="..\include\Opcode\Ice\IceMatrix3x3.h" /> <Unit filename="..\include\Opcode\Ice\IceMatrix4x4.h" /> <Unit filename="..\include\Opcode\Ice\IceMemoryMacros.h" /> <Unit filename="..\include\Opcode\Ice\IceOBB.h" /> <Unit filename="..\include\Opcode\Ice\IcePairs.h" /> <Unit filename="..\include\Opcode\Ice\IcePlane.h" /> <Unit filename="..\include\Opcode\Ice\IcePoint.h" /> <Unit filename="..\include\Opcode\Ice\IcePreprocessor.h" /> <Unit filename="..\include\Opcode\Ice\IceRandom.h" /> <Unit filename="..\include\Opcode\Ice\IceRay.h" /> <Unit filename="..\include\Opcode\Ice\IceRevisitedRadix.h" /> <Unit filename="..\include\Opcode\Ice\IceSegment.h" /> <Unit filename="..\include\Opcode\Ice\IceTriList.h" /> <Unit filename="..\include\Opcode\Ice\IceTriangle.h" /> <Unit filename="..\include\Opcode\Ice\IceTypes.h" /> <Unit filename="..\include\Opcode\Ice\IceUtils.h" /> <Unit filename="..\include\Opcode\OPC_AABBCollider.h" /> <Unit filename="..\include\Opcode\OPC_AABBTree.h" /> <Unit filename="..\include\Opcode\OPC_BaseModel.h" /> <Unit filename="..\include\Opcode\OPC_BoxBoxOverlap.h" /> <Unit filename="..\include\Opcode\OPC_BoxPruning.h" /> <Unit filename="..\include\Opcode\OPC_Collider.h" /> <Unit filename="..\include\Opcode\OPC_Common.h" /> <Unit filename="..\include\Opcode\OPC_HybridModel.h" /> <Unit filename="..\include\Opcode\OPC_IceHook.h" /> <Unit filename="..\include\Opcode\OPC_LSSAABBOverlap.h" /> <Unit filename="..\include\Opcode\OPC_LSSCollider.h" /> <Unit filename="..\include\Opcode\OPC_LSSTriOverlap.h" /> <Unit filename="..\include\Opcode\OPC_MeshInterface.h" /> <Unit filename="..\include\Opcode\OPC_Model.h" /> <Unit filename="..\include\Opcode\OPC_OBBCollider.h" /> <Unit filename="..\include\Opcode\OPC_OptimizedTree.h" /> <Unit filename="..\include\Opcode\OPC_Picking.h" /> <Unit filename="..\include\Opcode\OPC_PlanesAABBOverlap.h" /> <Unit filename="..\include\Opcode\OPC_PlanesCollider.h" /> <Unit filename="..\include\Opcode\OPC_PlanesTriOverlap.h" /> <Unit filename="..\include\Opcode\OPC_RayAABBOverlap.h" /> <Unit filename="..\include\Opcode\OPC_RayCollider.h" /> <Unit filename="..\include\Opcode\OPC_RayTriOverlap.h" /> <Unit filename="..\include\Opcode\OPC_Settings.h" /> <Unit filename="..\include\Opcode\OPC_SphereAABBOverlap.h" /> <Unit filename="..\include\Opcode\OPC_SphereCollider.h" /> <Unit filename="..\include\Opcode\OPC_SphereTriOverlap.h" /> <Unit filename="..\include\Opcode\OPC_SweepAndPrune.h" /> <Unit filename="..\include\Opcode\OPC_TreeBuilders.h" /> <Unit filename="..\include\Opcode\OPC_TreeCollider.h" /> <Unit filename="..\include\Opcode\OPC_TriBoxOverlap.h" /> <Unit filename="..\include\Opcode\OPC_TriTriOverlap.h" /> <Unit filename="..\include\Opcode\OPC_TriTriOverlapGilvan.h" /> <Unit filename="..\include\Opcode\OPC_VolumeCollider.h" /> <Unit filename="..\include\Opcode\Opcode.h" /> <Unit filename="..\include\Opcode\Stdafx.h" /> <Unit filename="..\src\BP_Endpoint.cpp" /> <Unit filename="..\src\BP_Proxy.cpp" /> <Unit filename="..\src\BP_Scene.cpp" /> <Unit filename="..\src\IOgreCollisionShape.cpp" /> <Unit filename="..\src\OgreBoxCollisionShape.cpp" /> <Unit filename="..\src\OgreCapsule.cpp" /> <Unit filename="..\src\OgreCapsuleMeshCollisionShape.cpp" /> <Unit filename="..\src\OgreCollisionContext.cpp" /> <Unit filename="..\src\OgreCollisionManager.cpp" /> <Unit filename="..\src\OgreCollisionObject.cpp" /> <Unit filename="..\src\OgreEntityCollisionShape.cpp" /> <Unit filename="..\src\OgreMeshCollisionShape.cpp" /> <Unit filename="..\src\OgreOpcodeCharacterController.cpp" /> <Unit filename="..\src\OgreOpcodeDebugObject.cpp" /> <Unit filename="..\src\OgreOpcodeLine.cpp" /> <Unit filename="..\src\OgreOpcodeMath.cpp" /> <Unit filename="..\src\OgreOpcodeRay.cpp" /> <Unit filename="..\src\OgreOpcodeTerrainData.cpp" /> <Unit filename="..\src\OgreOrientedBox.cpp" /> <Unit filename="..\src\OgrePtrCollisionShape.cpp" /> <Unit filename="..\src\OgreSphereMeshCollisionShape.cpp" /> <Unit filename="..\src\OgreTerrainCollisionShape.cpp" /> <Unit filename="..\src\OgreTriangle.cpp" /> <Unit filename="..\src\Opcode\Ice\IceAABB.cpp" /> <Unit filename="..\src\Opcode\Ice\IceContainer.cpp" /> <Unit filename="..\src\Opcode\Ice\IceHPoint.cpp" /> <Unit filename="..\src\Opcode\Ice\IceIndexedTriangle.cpp" /> <Unit filename="..\src\Opcode\Ice\IceMatrix3x3.cpp" /> <Unit filename="..\src\Opcode\Ice\IceMatrix4x4.cpp" /> <Unit filename="..\src\Opcode\Ice\IceOBB.cpp" /> <Unit filename="..\src\Opcode\Ice\IcePlane.cpp" /> <Unit filename="..\src\Opcode\Ice\IcePoint.cpp" /> <Unit filename="..\src\Opcode\Ice\IceRandom.cpp" /> <Unit filename="..\src\Opcode\Ice\IceRay.cpp" /> <Unit filename="..\src\Opcode\Ice\IceRevisitedRadix.cpp" /> <Unit filename="..\src\Opcode\Ice\IceSegment.cpp" /> <Unit filename="..\src\Opcode\Ice\IceTriangle.cpp" /> <Unit filename="..\src\Opcode\Ice\IceUtils.cpp" /> <Unit filename="..\src\Opcode\OPC_AABBCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_AABBTree.cpp" /> <Unit filename="..\src\Opcode\OPC_BaseModel.cpp" /> <Unit filename="..\src\Opcode\OPC_BoxPruning.cpp" /> <Unit filename="..\src\Opcode\OPC_Collider.cpp" /> <Unit filename="..\src\Opcode\OPC_Common.cpp" /> <Unit filename="..\src\Opcode\OPC_HybridModel.cpp" /> <Unit filename="..\src\Opcode\OPC_LSSCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_MeshInterface.cpp" /> <Unit filename="..\src\Opcode\OPC_Model.cpp" /> <Unit filename="..\src\Opcode\OPC_OBBCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_OptimizedTree.cpp" /> <Unit filename="..\src\Opcode\OPC_Picking.cpp" /> <Unit filename="..\src\Opcode\OPC_PlanesCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_RayCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_SphereCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_SweepAndPrune.cpp" /> <Unit filename="..\src\Opcode\OPC_TreeBuilders.cpp" /> <Unit filename="..\src\Opcode\OPC_TreeCollider.cpp" /> <Unit filename="..\src\Opcode\OPC_VolumeCollider.cpp" /> <Unit filename="..\src\Opcode\Opcode.cpp" /> <Unit filename="..\src\Opcode\StdAfx.cpp" /> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project></CodeBlocks_project_file>
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