ogreboxcollisionshape.h
来自「opcode是功能强大」· C头文件 代码 · 共 73 行
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///////////////////////////////////////////////////////////////////////////////
/// @file OgreBoxCollisionShape.h
/// @brief <TODO: insert file description here>
///
/// @author The OgreOpcode Team
///
///////////////////////////////////////////////////////////////////////////////
///
/// This file is part of OgreOpcode.
///
/// A lot of the code is based on the Nebula Opcode Collision module, see docs/Nebula_license.txt
///
/// OgreOpcode is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
///
/// OgreOpcode is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
///
/// You should have received a copy of the GNU Lesser General Public
/// License along with OgreOpcode; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
///
///////////////////////////////////////////////////////////////////////////////
#ifndef __OgreBoxCollisionShape_h__
# define __OgreBoxCollisionShape_h__
#include "OgreOpcodeExports.h"
# include <Ogre.h>
#include "IOgreCollisionShape.h"
#include "OgreCollisionTypes.h"
#include "OgreOpcodeDebugObject.h"
#include "Opcode/Opcode.h"
namespace OgreOpcode
{
class CollisionPair;
/// Describes shapes for collision system.
/// Holds a triangle list describing a collision shape.
/// One BoxCollisionShape object may be shared between several
/// CollisionObject%s. 2 BoxCollisionShape objects may also
/// be queried directly whether they intersect.
///
/// BoxCollisionShape objects are also able to load themselves
/// from a mesh file.
class _OgreOpcode_Export BoxCollisionShape : public ICollisionShape
{
public:
/// Constructs a BoxCollisionShape
BoxCollisionShape(const Ogre::String& name);
virtual ~BoxCollisionShape();
/// load collide geometry from mesh, and build a collision tree
virtual bool load(Ogre::SceneNode* scnNode, int height, int width, int depth);
protected:
virtual void _prepareOpcodeCreateParams(Opcode::OPCODECREATE& opcc);
private:
/// prevent default construction
BoxCollisionShape();
};
}; // namespace OgreOpcode
#endif // __OgreBoxCollisionShape_h__
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