ogrecollisiontypes.h

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//////////////////////////////////////////////////////////////////////////////////  @file OgreCollisionTypes.h///  @brief <TODO: insert file description here>//////  @author The OgreOpcode Team///  //////////////////////////////////////////////////////////////////////////////////  ///  This file is part of OgreOpcode.///  ///  A lot of the code is based on the Nebula Opcode Collision module, see docs/Nebula_license.txt///  ///  OgreOpcode is free software; you can redistribute it and/or///  modify it under the terms of the GNU Lesser General Public///  License as published by the Free Software Foundation; either///  version 2.1 of the License, or (at your option) any later version.///  ///  OgreOpcode is distributed in the hope that it will be useful,///  but WITHOUT ANY WARRANTY; without even the implied warranty of///  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU///  Lesser General Public License for more details.///  ///  You should have received a copy of the GNU Lesser General Public///  License along with OgreOpcode; if not, write to the Free Software///  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA///  ///////////////////////////////////////////////////////////////////////////////#ifndef __OgreCollisionTypes_h__#define __OgreCollisionTypes_h__namespace OgreOpcode{	/// Define the collision types for collision queries.	enum CollisionType	{		COLLTYPE_IGNORE     = 1,    ///< no collisions		COLLTYPE_QUICK      = 2,    ///< quick sphere-2-sphere collision		COLLTYPE_BBOX		= 3,    ///< OBB collision		COLLTYPE_CONTACT    = 4,    ///< first contact only		COLLTYPE_EXACT      = 5,    ///< all contacts	};	/// special case values for the CollClass check.	enum CollisionTypeOverride	{		COLLTYPE_ALWAYS_IGNORE  = -1,		COLLTYPE_ALWAYS_QUICK   = -2,		COLLTYPE_ALWAYS__BBOX	= -3,		COLLTYPE_ALWAYS_CONTACT = -4,		COLLTYPE_ALWAYS_EXACT   = -5,	};}#endif // __OgreCollisionTypes_h__

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