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📄 oalplayback.m

📁 This is an example application that shows how to use OpenAL to play sounds on an iPhone.
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/*  File: oalPlayback.m  Abstract: An Obj-C class which wraps an OpenAL playback environment.  It provides start/stop of playback, and spatial positioning for the  listener and a single sound source.  Version: 1.0  Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms.  If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software.  In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple.  Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated.  The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.  IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  Copyright (C) 2008 Apple Inc. All Rights Reserved.  */#import "oalPlayback.h"#import "MyOpenALSupport.h"@implementation oalPlayback@synthesize isPlaying = _isPlaying;@synthesize listenerRotation = _listenerRotation;#pragma mark Object Init / Maintenance- (id)init{		if (self = [super init]) {		// Start with our sound source slightly in front of the listener		_sourcePos = CGPointMake(0., -70.);				// Put the listener in the center of the stage		_listenerPos = CGPointMake(0., 0.);				// Listener looking straight ahead		_listenerRotation = 0.;				// Volume at max		_sourceVolume = 1.;		// setup our audio session		OSStatus result = AudioSessionInitialize(NULL, NULL, NULL, self);		if (result) printf("Error initializing audio session! %d\n", result);		else {			UInt32 category = kAudioSessionCategory_AmbientSound;			result = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category);			if (result) printf("Error setting audio session category! %d\n", result);			else {				result = AudioSessionSetActive(true);				if (result) printf("Error setting audio session active! %d\n", result);			}		}				// Initialize our OpenAL environment		[self initOpenAL];	}		return self;}#pragma mark OpenAL- (void) initBuffer{	ALenum  error = AL_NO_ERROR;	ALenum  format;	ALvoid* data;	ALsizei size;	ALsizei freq;		NSBundle*				bundle = [NSBundle mainBundle];		// get some audio data from a wave file	CFURLRef fileURL = (CFURLRef)[[NSURL fileURLWithPath:[bundle pathForResource:@"sound" ofType:@"wav"]] retain];		if (fileURL)	{			data = MyGetOpenALAudioData(fileURL, &size, &format, &freq);		CFRelease(fileURL);				if((error = alGetError()) != AL_NO_ERROR) {			printf("error loading sound: %x\n", error);			exit(1);		}				// use the static buffer data API		alBufferDataStaticProc(_buffer, format, data, size, freq);				if((error = alGetError()) != AL_NO_ERROR) {			printf("error attaching audio to buffer: %x\n", error);		}			}	else		printf("Could not find file!\n");}- (void) initSource{	ALenum error = AL_NO_ERROR;	alGetError(); // Clear the error    	// Turn Looping ON	alSourcei(_source, AL_LOOPING, AL_TRUE);		// Set Source Position	float sourcePosAL[] = {_sourcePos.x, _sourcePos.y, kDefaultDistance};	alSourcefv(_source, AL_POSITION, sourcePosAL);		// Set Source Reference Distance	alSourcef(_source, AL_REFERENCE_DISTANCE, 50.0f);		// attach OpenAL Buffer to OpenAL Source	alSourcei(_source, AL_BUFFER, _buffer);		if((error = alGetError()) != AL_NO_ERROR) {		printf("Error attaching buffer to source: %x\n", error);		exit(1);	}	}- (void)initOpenAL{	ALenum			error;	ALCcontext		*newContext = NULL;	ALCdevice		*newDevice = NULL;		// Create a new OpenAL Device	// Pass NULL to specify the system’s default output device	newDevice = alcOpenDevice(NULL);	if (newDevice != NULL)	{		// Create a new OpenAL Context		// The new context will render to the OpenAL Device just created 		newContext = alcCreateContext(newDevice, 0);		if (newContext != NULL)		{			// Make the new context the Current OpenAL Context			alcMakeContextCurrent(newContext);						// Create some OpenAL Buffer Objects			alGenBuffers(1, &_buffer);			if((error = alGetError()) != AL_NO_ERROR) {				printf("Error Generating Buffers: %x", error);				exit(1);			}						// Create some OpenAL Source Objects			alGenSources(1, &_source);			if(alGetError() != AL_NO_ERROR) 			{				printf("Error generating sources! %x\n", error);				exit(1);			}					}	}		atexit(TeardownOpenAL);	alGetError();		[self initBuffer];		[self initSource];}#pragma mark Play / Pause- (void)startSound{	ALenum error;		printf("Start!\n");	// Begin playing our source file	alSourcePlay(_source);	if((error = alGetError()) != AL_NO_ERROR) {		printf("error starting source: %x\n", error);	} else {		// Mark our state as playing (the view looks at this)		self.isPlaying = YES;	}}- (void)stopSound{	ALenum error;		printf("Stop!!\n");	// Stop playing our source file	alSourceStop(_source);	if((error = alGetError()) != AL_NO_ERROR) {		printf("error stopping source: %x\n", error);	} else {		// Mark our state as not playing (the view looks at this)		self.isPlaying = NO;	}}#pragma mark Setters / Getters- (CGPoint)sourcePos{	return _sourcePos;}- (void)setSourcePos:(CGPoint)SOURCEPOS{	_sourcePos = SOURCEPOS;	float sourcePosAL[] = {_sourcePos.x, _sourcePos.y, kDefaultDistance};	// Move our audio source coordinates	alSourcefv(_source, AL_POSITION, sourcePosAL);}- (CGPoint)listenerPos{	return _listenerPos;}- (void)setListenerPos:(CGPoint)LISTENERPOS{	_listenerPos = LISTENERPOS;	float listenerPosAL[] = {_listenerPos.x, _listenerPos.y, 0.};	// Move our listener coordinates	alListenerfv(AL_POSITION, listenerPosAL);}- (CGFloat)listenerRotation{	return _listenerRotation;}- (void)setListenerRotation:(CGFloat)radians{	_listenerRotation = radians;	float ori[] = {cos(radians + M_PI_2), sin(radians + M_PI_2), 0., 0., 0., 1.};	// Set our listener orientation (rotation)	alListenerfv(AL_ORIENTATION, ori);}- (ALfloat)sourceVolume{	return _sourceVolume;}- (void)setSourceVolume:(ALfloat)volume{	_sourceVolume = volume;	// Set our source volume	alSourcef(_source, AL_GAIN, _sourceVolume);}@end

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