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📄 mipmapview.cpp

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR15MipMap
💻 CPP
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// MipMapView.cpp : implementation of the CMipMapView class
//

#include "stdafx.h"
#include "MipMap.h"

#include "MipMapDoc.h"
#include "MipMapView.h"

//add down 
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"

#include <stdlib.h>
//add up

//add down
//定义纹理数组
GLubyte mipmapImage32[32][32][4];
GLubyte mipmapImage16[16][16][4];
GLubyte mipmapImage8[8][8][4];
GLubyte mipmapImage4[4][4][4];
GLubyte mipmapImage2[2][2][4];
GLubyte mipmapImage1[1][1][4];
//add up

//add down
//如果OpenGL的版本号为1.1
#ifdef GL_VERSION_1_1
static GLuint texName;
#endif
//add up

//add down函数声明
void makeImages(void);
//add up函数声明

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMipMapView

IMPLEMENT_DYNCREATE(CMipMapView, CView)

BEGIN_MESSAGE_MAP(CMipMapView, CView)
	//{{AFX_MSG_MAP(CMipMapView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_ERASEBKGND()
	ON_WM_SIZE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMipMapView construction/destruction

CMipMapView::CMipMapView()
{
	//add dowm
	m_pDC = NULL;
	//add up
}

CMipMapView::~CMipMapView()
{
}

BOOL CMipMapView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	//add down
	cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
	//add up

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMipMapView drawing

void CMipMapView::OnDraw(CDC* pDC)
{
	CMipMapDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//add down
	DrawScene();
	//add up
}

/////////////////////////////////////////////////////////////////////////////
// CMipMapView printing

BOOL CMipMapView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMipMapView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMipMapView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMipMapView diagnostics

#ifdef _DEBUG
void CMipMapView::AssertValid() const
{
	CView::AssertValid();
}

void CMipMapView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMipMapDoc* CMipMapView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMipMapDoc)));
	return (CMipMapDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMipMapView message handlers

int CMipMapView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	//add down
	Init(); // initialize OpenGL
	//add up
	
	return 0;
}

void CMipMapView::OnDestroy() 
{
	//add down
	HGLRC   hrc;

	hrc = ::wglGetCurrentContext();

	::wglMakeCurrent(NULL,  NULL);

	if (hrc)
		::wglDeleteContext(hrc);

	if (m_pDC)
		delete m_pDC;
	//add up

	CView::OnDestroy();
}

BOOL CMipMapView::OnEraseBkgnd(CDC* pDC) 
{
	return TRUE;
}

void CMipMapView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	
	//add down
	if(cy > 0)
	{
		glViewport(0, 0, cx, cy);

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		//定义为透视投影
		gluPerspective(60.0, (GLfloat)cx/(GLfloat)cy, 1.0, 300.0);
		glMatrixMode(GL_MODELVIEW);
	}
	//add up
}

//add down
void CMipMapView::Init()
{
	PIXELFORMATDESCRIPTOR pfd;
	int         n;
	HGLRC       hrc;

	m_pDC = new CClientDC(this);

	ASSERT(m_pDC != NULL);

	if (!bSetupPixelFormat())
		return;

	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
	::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);

	hrc = wglCreateContext(m_pDC->GetSafeHdc());
	wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);

   glEnable(GL_DEPTH_TEST);
   glShadeModel(GL_FLAT);

   glTranslatef(0.0, 0.0, -3.6);
   makeImages();
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

#ifdef GL_VERSION_1_1
   glGenTextures(1, &texName);
   glBindTexture(GL_TEXTURE_2D, texName);
#endif
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
                   GL_NEAREST_MIPMAP_NEAREST);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage32);
   glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 16, 16, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage16);
   glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage8);
   glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage4);
   glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage2);
   glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA, 1, 1, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage1);

   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
   glEnable(GL_TEXTURE_2D);
}

BOOL CMipMapView::bSetupPixelFormat()
{
	static PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
		1,                              // version number
		PFD_DRAW_TO_WINDOW |            // support window
		  PFD_SUPPORT_OPENGL |          // support OpenGL
		  PFD_DOUBLEBUFFER,             // double buffered
		PFD_TYPE_RGBA,                  // RGBA type
		24,                             // 24-bit color depth
		0, 0, 0, 0, 0, 0,               // color bits ignored
		0,                              // no alpha buffer
		0,                              // shift bit ignored
		0,                              // no accumulation buffer
		0, 0, 0, 0,                     // accum bits ignored
		32,                             // 32-bit z-buffer
		0,                              // no stencil buffer
		0,                              // no auxiliary buffer
		PFD_MAIN_PLANE,                 // main layer
		0,                              // reserved
		0, 0, 0                         // layer masks ignored
	};
	int pixelformat;

	if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
	{
		MessageBox("ChoosePixelFormat failed");
		return FALSE;
	}

	if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
	{
		MessageBox("SetPixelFormat failed");
		return FALSE;
	}

	return TRUE;
}

void CMipMapView::DrawScene(void)
{
	//将初始的背景色设置为黑色
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
	//清除颜色缓存和深度缓存
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

#ifdef GL_VERSION_1_1
   glBindTexture(GL_TEXTURE_2D, texName);
#endif
   glBegin(GL_QUADS);
   //定义纹理坐标
   glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
   glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
   glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
   glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
   glEnd();

	glFinish();
	SwapBuffers(wglGetCurrentDC());
}

void makeImages(void)
{
   int i, j;
    
   for (i = 0; i < 32; i++) {
      for (j = 0; j < 32; j++) {
         mipmapImage32[i][j][0] = 255;
         mipmapImage32[i][j][1] = 255;
         mipmapImage32[i][j][2] = 0;
         mipmapImage32[i][j][3] = 255;
      }
   }
   for (i = 0; i < 16; i++) {
      for (j = 0; j < 16; j++) {
         mipmapImage16[i][j][0] = 255;
         mipmapImage16[i][j][1] = 0;
         mipmapImage16[i][j][2] = 255;
         mipmapImage16[i][j][3] = 255;
      }
   }
   for (i = 0; i < 8; i++) {
      for (j = 0; j < 8; j++) {
         mipmapImage8[i][j][0] = 255;
         mipmapImage8[i][j][1] = 0;
         mipmapImage8[i][j][2] = 0;
         mipmapImage8[i][j][3] = 255;
      }
   }
   for (i = 0; i < 4; i++) {
      for (j = 0; j < 4; j++) {
         mipmapImage4[i][j][0] = 0;
         mipmapImage4[i][j][1] = 255;
         mipmapImage4[i][j][2] = 0;
         mipmapImage4[i][j][3] = 255;
      }
   }
   for (i = 0; i < 2; i++) {
      for (j = 0; j < 2; j++) {
         mipmapImage2[i][j][0] = 0;
         mipmapImage2[i][j][1] = 0;
         mipmapImage2[i][j][2] = 255;
         mipmapImage2[i][j][3] = 255;
      }
   }
   mipmapImage1[0][0][0] = 255;
   mipmapImage1[0][0][1] = 255;
   mipmapImage1[0][0][2] = 255;
   mipmapImage1[0][0][3] = 255;
}
//add up

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