📄 bitmapview.cpp
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// BitmapView.cpp : implementation of the CBitmapView class
//
#include "stdafx.h"
#include "Bitmap.h"
#include "BitmapDoc.h"
#include "BitmapView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//add down字符F位图的相应数据
GLubyte rasters[24]=
{
0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,
0xc0,0x00,0xff,0x00,0xff,0x00,0xc0,0x00,
0xc0,0x00,0xc0,0x00,0xff,0xc0,0xff,0xc0
};
//add up字符F位图的相应数据
/////////////////////////////////////////////////////////////////////////////
// CBitmapView
IMPLEMENT_DYNCREATE(CBitmapView, CView)
BEGIN_MESSAGE_MAP(CBitmapView, CView)
//{{AFX_MSG_MAP(CBitmapView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBitmapView construction/destruction
CBitmapView::CBitmapView()
{
//add down
m_pDC = NULL;
//add up
}
CBitmapView::~CBitmapView()
{
}
BOOL CBitmapView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CBitmapView drawing
void CBitmapView::OnDraw(CDC* pDC)
{
CBitmapDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CBitmapView printing
BOOL CBitmapView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CBitmapView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CBitmapView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CBitmapView diagnostics
#ifdef _DEBUG
void CBitmapView::AssertValid() const
{
CView::AssertValid();
}
void CBitmapView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CBitmapDoc* CBitmapView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CBitmapDoc)));
return (CBitmapDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CBitmapView message handlers
int CBitmapView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
return 0;
}
void CBitmapView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CBitmapView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CBitmapView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
GLfloat w=(GLfloat)cx;
GLfloat h=(GLfloat)cy;
//设置视口与窗口匹配
glViewport(0,0,w,h);
//重新设置坐标系统
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立正交变换下的剪切体
glOrtho(0,w,0,h,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
//add down
void CBitmapView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
//根据客户区的初始值定透视投影
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
//设置象素存储模式为GL_UNPACK_ALIGNMENT
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
//将屏幕初始值设为黑色
glClearColor(0.0,0.0,0.0,0.0);
}
BOOL CBitmapView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CBitmapView::DrawScene(void)
{
//设置清屏颜色为黑色
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//清除颜色缓冲区和深度缓冲区
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//设置图象颜色为白色
glColor3f(1.0,1.0,1.0);
//设置象素位置
glRasterPos2i(20.5,20.5);
//绘制图象
glBitmap(10,12,0.0,0.0,12.0,0.0,rasters);
glBitmap(10,12,0.0,0.0,12.0,0.0,rasters);
glBitmap(10,12,0.0,0.0,12.0,0.0,rasters);
glFinish();
SwapBuffers(wglGetCurrentDC());
}
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