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📄 2dfontview.cpp

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR142DFont
💻 CPP
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// 2DFontView.cpp : implementation of the CMy2DFontView class
//

#include "stdafx.h"
#include "2DFont.h"

#include "2DFontDoc.h"
#include "2DFontView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView

IMPLEMENT_DYNCREATE(CMy2DFontView, CView)

BEGIN_MESSAGE_MAP(CMy2DFontView, CView)
	//{{AFX_MSG_MAP(CMy2DFontView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_ERASEBKGND()
	ON_WM_SIZE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView construction/destruction

CMy2DFontView::CMy2DFontView()
{
	//add down
	m_pDC = NULL;
	m_DefaultFlatTextID=0;
	//add up
}

CMy2DFontView::~CMy2DFontView()
{
}

BOOL CMy2DFontView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	//add down
	cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
	//add up

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView drawing

void CMy2DFontView::OnDraw(CDC* pDC)
{
	CMy2DFontDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//add down
	DrawScene();
	//add up
}

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView printing

BOOL CMy2DFontView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMy2DFontView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMy2DFontView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView diagnostics

#ifdef _DEBUG
void CMy2DFontView::AssertValid() const
{
	CView::AssertValid();
}

void CMy2DFontView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMy2DFontDoc* CMy2DFontView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy2DFontDoc)));
	return (CMy2DFontDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMy2DFontView message handlers


int CMy2DFontView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	//add down
	Init(); // 初始化OpenGL
	//add up
	
	return 0;
}

void CMy2DFontView::OnDestroy() 
{
	CView::OnDestroy();
	
	//add down
	HGLRC   hrc;

	hrc = ::wglGetCurrentContext();

	::wglMakeCurrent(NULL,  NULL);

	if (hrc)
		::wglDeleteContext(hrc);

	if (m_pDC)
		delete m_pDC;
	//add up	
}

BOOL CMy2DFontView::OnEraseBkgnd(CDC* pDC) 
{
	return TRUE;
}

void CMy2DFontView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	
	//add down
	int w=cx; int h=cy;
	GLfloat nRange=10.0f;

	if(h==0) h=1;

	glViewport(0,0,w,h);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	if(w<=h)
		glOrtho(-nRange,nRange,-nRange*h/w,nRange*h/w,-nRange,nRange);
	else
		glOrtho(-nRange*w/h,nRange*w/h,-nRange,nRange,-nRange,nRange);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	//add up	
}

//add down
void CMy2DFontView::Init()
{
	PIXELFORMATDESCRIPTOR pfd;
	int         n;
	HGLRC       hrc;

	m_pDC = new CClientDC(this);

	ASSERT(m_pDC != NULL);

	if (!bSetupPixelFormat())
		return;

	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
	::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);

	hrc = wglCreateContext(m_pDC->GetSafeHdc());
	wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);

	SetDefaultFonts();

	glClearDepth(1.0f);
	glEnable(GL_DEPTH_TEST);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glMatrixMode(GL_MODELVIEW);
}

BOOL CMy2DFontView::bSetupPixelFormat()
{
	static PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
		1,                              // version number
		PFD_DRAW_TO_WINDOW |            // support window
		  PFD_SUPPORT_OPENGL |          // support OpenGL
		  PFD_DOUBLEBUFFER,             // double buffered
		PFD_TYPE_RGBA,                  // RGBA type
		24,                             // 24-bit color depth
		0, 0, 0, 0, 0, 0,               // color bits ignored
		0,                              // no alpha buffer
		0,                              // shift bit ignored
		0,                              // no accumulation buffer
		0, 0, 0, 0,                     // accum bits ignored
		32,                             // 32-bit z-buffer
		0,                              // no stencil buffer
		0,                              // no auxiliary buffer
		PFD_MAIN_PLANE,                 // main layer
		0,                              // reserved
		0, 0, 0                         // layer masks ignored
	};
	int pixelformat;

	if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
	{
		MessageBox("ChoosePixelFormat failed");
		return FALSE;
	}

	if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
	{
		MessageBox("SetPixelFormat failed");
		return FALSE;
	}

	return TRUE;
}

void CMy2DFontView::DrawScene()
{
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	//在屏幕上写字符add down
	glColor3f(1.0f, 0.0f, 0.0f);
	float text_x=-8.0; float text_y=0.0; float text_z=0.0;
	CString text;
	::glRasterPos3f(text_x,text_y,text_z);
	GLTextOut( m_DefaultFlatTextID,"Welcome to the OpenGL world!");
	//在屏幕上写字符add up

	glFinish();
	SwapBuffers(wglGetCurrentDC());

}

/////////////////////////////////////////////////////////////////////////////
// GenerateDefaultFonts
// Generate the default 3D and flat text disp;ay lists
void CMy2DFontView::GenerateDefaultFonts( char* font3D, char* fontFlat )
{
   m_DefaultFlatTextID	= GenerateBitmapListForFont( fontFlat );
}

/////////////////////////////////////////////////////////////////////////////
// GLTextOut
// Output text (either Bitmap or Outline)
void CMy2DFontView::GLTextOut( GLuint id, const char * const textstring )
{
	if ( 0 == id || 0 == textstring )
		{
		return;
		}

	GLsizei size = strlen( textstring );

	::glListBase( id );
	::glCallLists( size, GL_UNSIGNED_BYTE, (const GLvoid*)textstring ); 

} 
/////////////////////////////////////////////////////////////////////////////
// GenerateBitmapListForFont
// The routines used for generating flat text
GLuint CMy2DFontView::GenerateBitmapListForFont( char* fontname )
{
	GLuint id;

	if ( 0 == m_pDC ||
		 (GLuint)0 == (id = GetNewDisplayListIDs(256)) )
		{
        return 0;
		}

	CFont newfont;
	CFont* oldfont;
	BOOL success;

	if ( NULL != fontname )
		{

		LOGFONT     logfont;
	
		logfont.lfHeight		= -30;
		logfont.lfWidth			= 0;
		logfont.lfEscapement	= 0;
		logfont.lfOrientation	= logfont.lfEscapement;
		logfont.lfWeight		= FW_NORMAL;
		logfont.lfItalic		= FALSE;
		logfont.lfUnderline		= FALSE;
		logfont.lfStrikeOut		= FALSE;
		logfont.lfCharSet		= ANSI_CHARSET;
		logfont.lfOutPrecision	= OUT_DEFAULT_PRECIS;
		logfont.lfClipPrecision	= CLIP_DEFAULT_PRECIS;
		logfont.lfQuality		= DEFAULT_QUALITY;
		logfont.lfPitchAndFamily = FF_DONTCARE|DEFAULT_PITCH;
		lstrcpy ( logfont.lfFaceName, fontname );

		// returns 0 if it fails
		success = newfont.CreateFontIndirect( &logfont );
		oldfont =	m_pDC->SelectObject( &newfont );
		ASSERT( 0 != oldfont );
		}
	else
		{
		// make the system font the device context's selected font
		oldfont =	(CFont*)m_pDC->SelectStockObject( SYSTEM_FONT );
		ASSERT( 0 != oldfont );
		}
	
    // Create a set of display lists based on the glyphs of the font 
	// notice that we really waste the first 32 spaces....
	// if there's a problem delete the display lists
   if (	0 == success ||
		FALSE == ::wglUseFontBitmaps( m_pDC->m_hDC, 0, 256, id ) )
		{
		::glDeleteLists( id, 256 );
		id  = 0;
		}
   else
		{
		m_pDC->SelectObject( oldfont );
		}

   return id;
}

/////////////////////////////////////////////////////////////////////////////
// GetNewDisplayListIDs
// This is just a nice wrapper for the glGenLists() function.
GLuint CMy2DFontView::GetNewDisplayListIDs( GLsizei range )
{
	ASSERT( 0 < range );

	return ::glGenLists( range );
}

//add up

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