📄 polyoffview.cpp
字号:
// PolyOffView.cpp : implementation of the CPolyOffView class
//
#include "stdafx.h"
#include "PolyOff.h"
#include "PolyOffDoc.h"
#include "PolyOffView.h"
//add down加入OpenGL头文件
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
#include <stdio.h>
#include <stdlib.h>
GLuint list;
GLint spinx = 0;
GLint spiny = 0;
GLfloat tdist = 0.0;
GLfloat polyfactor = 1.0;
GLfloat polyunits = 1.0;
//add up加入OpenGL头文件
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView
IMPLEMENT_DYNCREATE(CPolyOffView, CView)
BEGIN_MESSAGE_MAP(CPolyOffView, CView)
//{{AFX_MSG_MAP(CPolyOffView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView construction/destruction
CPolyOffView::CPolyOffView()
{
//add down
m_pDC = NULL;
//add up
}
CPolyOffView::~CPolyOffView()
{
}
BOOL CPolyOffView::PreCreateWindow(CREATESTRUCT& cs)
{
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView drawing
void CPolyOffView::OnDraw(CDC* pDC)
{
CPolyOffDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView printing
BOOL CPolyOffView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CPolyOffView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CPolyOffView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView diagnostics
#ifdef _DEBUG
void CPolyOffView::AssertValid() const
{
CView::AssertValid();
}
void CPolyOffView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CPolyOffDoc* CPolyOffView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CPolyOffDoc)));
return (CPolyOffDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPolyOffView message handlers
int CPolyOffView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化 OpenGL
//add up
return 0;
}
void CPolyOffView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CPolyOffView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CPolyOffView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
glViewport (0, 0, cx, cy);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(45.0, (GLdouble)cx/(GLdouble)cy,1.0, 10.0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
//add down
void CPolyOffView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
glClearColor (0.0, 0.0, 0.0, 1.0);
list = glGenLists(1);
glNewList (list, GL_COMPILE);
auxSolidSphere(1.0);
glEndList ();
glEnable(GL_DEPTH_TEST);
glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv (GL_LIGHT0, GL_POSITION, light_position);
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient);
}
BOOL CPolyOffView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CPolyOffView::DrawScene(void)
{
GLfloat mat_ambient[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat mat_diffuse[] = { 1.0, 0.0, 0.5, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glTranslatef (0.0, 0.0, tdist);
glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0);
glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray);
glMaterialfv(GL_FRONT, GL_SPECULAR, black);
glMaterialf(GL_FRONT, GL_SHININESS, 0.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(polyfactor, polyunits);
glCallList (list);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glColor3f (1.0, 1.0, 1.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glCallList (list);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPopMatrix ();
SwapBuffers(wglGetCurrentDC());
}
//add up
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -