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📄 movelightview.cpp

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR12MoveLight
💻 CPP
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// MoveLightView.cpp : implementation of the CMoveLightView class
//

#include "stdafx.h"
#include "MoveLight.h"

#include "MoveLightDoc.h"
#include "MoveLightView.h"

//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up

//add down
//定义常量
static int spin = 0;
//add up

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView

IMPLEMENT_DYNCREATE(CMoveLightView, CView)

BEGIN_MESSAGE_MAP(CMoveLightView, CView)
	//{{AFX_MSG_MAP(CMoveLightView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_ERASEBKGND()
	ON_WM_SIZE()
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView construction/destruction

CMoveLightView::CMoveLightView()
{
	//add down
	m_pDC = NULL;
	//add up
}

CMoveLightView::~CMoveLightView()
{
}

BOOL CMoveLightView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	//add down
	cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
	//add up

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView drawing

void CMoveLightView::OnDraw(CDC* pDC)
{
	CMoveLightDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//add down
	DrawScene();
	//add up
}

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView printing

BOOL CMoveLightView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMoveLightView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMoveLightView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView diagnostics

#ifdef _DEBUG
void CMoveLightView::AssertValid() const
{
	CView::AssertValid();
}

void CMoveLightView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMoveLightDoc* CMoveLightView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMoveLightDoc)));
	return (CMoveLightDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMoveLightView message handlers

int CMoveLightView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	//add down
	Init(); //初始化OpenGL
	//add up
	
	return 0;
}

void CMoveLightView::OnDestroy() 
{
	//add down
	HGLRC   hrc;

	hrc = ::wglGetCurrentContext();

	::wglMakeCurrent(NULL,  NULL);

	if (hrc)
		::wglDeleteContext(hrc);

	if (m_pDC)
		delete m_pDC;
	//add up

	CView::OnDestroy();
}

BOOL CMoveLightView::OnEraseBkgnd(CDC* pDC) 
{
	return TRUE;
}

void CMoveLightView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	
	//add down
	int w=cx;
	int h=cy;
	//避免除数为0
	if(h==0) h=1;

	//设置视口与窗口匹配
    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
	//重新设置坐标系统
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
	//建立投影变换下的剪切体
    gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
	//add up
}

//add down
void CMoveLightView::Init()
{
	PIXELFORMATDESCRIPTOR pfd;
	int         n;
	HGLRC       hrc;

	m_pDC = new CClientDC(this);

	ASSERT(m_pDC != NULL);

	if (!bSetupPixelFormat())
		return;

	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
	::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);

	hrc = wglCreateContext(m_pDC->GetSafeHdc());
	wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);

	//初始化材料属性,光源,光照模型和深度缓存

	//将屏幕颜色设置为白色 
    glClearColor (1.0, 1.0, 1.0, 0.0);
    glShadeModel (GL_SMOOTH);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glEnable(GL_DEPTH_TEST);
}

BOOL CMoveLightView::bSetupPixelFormat()
{
	static PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
		1,                              // version number
		PFD_DRAW_TO_WINDOW |            // support window
		  PFD_SUPPORT_OPENGL |          // support OpenGL
		  PFD_DOUBLEBUFFER,             // double buffered
		PFD_TYPE_RGBA,                  // RGBA type
		24,                             // 24-bit color depth
		0, 0, 0, 0, 0, 0,               // color bits ignored
		0,                              // no alpha buffer
		0,                              // shift bit ignored
		0,                              // no accumulation buffer
		0, 0, 0, 0,                     // accum bits ignored
		32,                             // 32-bit z-buffer
		0,                              // no stencil buffer
		0,                              // no auxiliary buffer
		PFD_MAIN_PLANE,                 // main layer
		0,                              // reserved
		0, 0, 0                         // layer masks ignored
	};
	int pixelformat;

	if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
	{
		MessageBox("ChoosePixelFormat failed");
		return FALSE;
	}

	if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
	{
		MessageBox("SetPixelFormat failed");
		return FALSE;
	}

	return TRUE;
}

//在调用了模型转换(glRotated)后,光源位置被重新设置。
//在世界坐标系下,把光源放在一个新的位置。
//立方体标明了光源的位置。
void CMoveLightView::DrawScene(void)
{
    GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };

	//清除颜色缓冲区和深度缓冲区
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix ();
    gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

    glPushMatrix ();
    glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
    glLightfv (GL_LIGHT0, GL_POSITION, position);

    glTranslated (0.0, 0.0, 1.5);
    glDisable (GL_LIGHTING);
    glColor3f (1.0, 0.0, 0.0);
    auxWireCube (0.1);
    glEnable (GL_LIGHTING);
    glPopMatrix ();

    auxSolidTorus (0.275, 0.85);
    glPopMatrix ();
 
	glFinish();
	SwapBuffers(wglGetCurrentDC());
}
//add up

void CMoveLightView::OnLButtonDown(UINT nFlags, CPoint point) 
{
    //改变光源位置
    spin = (spin + 30) % 360;

	//重新刷新屏幕
	DrawScene();
	
	CView::OnLButtonDown(nFlags, point);
}

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