📄 movelightview.cpp
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// MoveLightView.cpp : implementation of the CMoveLightView class
//
#include "stdafx.h"
#include "MoveLight.h"
#include "MoveLightDoc.h"
#include "MoveLightView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up
//add down
//定义常量
static int spin = 0;
//add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView
IMPLEMENT_DYNCREATE(CMoveLightView, CView)
BEGIN_MESSAGE_MAP(CMoveLightView, CView)
//{{AFX_MSG_MAP(CMoveLightView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView construction/destruction
CMoveLightView::CMoveLightView()
{
//add down
m_pDC = NULL;
//add up
}
CMoveLightView::~CMoveLightView()
{
}
BOOL CMoveLightView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView drawing
void CMoveLightView::OnDraw(CDC* pDC)
{
CMoveLightDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView printing
BOOL CMoveLightView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMoveLightView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMoveLightView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView diagnostics
#ifdef _DEBUG
void CMoveLightView::AssertValid() const
{
CView::AssertValid();
}
void CMoveLightView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMoveLightDoc* CMoveLightView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMoveLightDoc)));
return (CMoveLightDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMoveLightView message handlers
int CMoveLightView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
return 0;
}
void CMoveLightView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CMoveLightView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CMoveLightView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
//add down
int w=cx;
int h=cy;
//避免除数为0
if(h==0) h=1;
//设置视口与窗口匹配
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
//重新设置坐标系统
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立投影变换下的剪切体
gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
//add down
void CMoveLightView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
//初始化材料属性,光源,光照模型和深度缓存
//将屏幕颜色设置为白色
glClearColor (1.0, 1.0, 1.0, 0.0);
glShadeModel (GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
BOOL CMoveLightView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
//在调用了模型转换(glRotated)后,光源位置被重新设置。
//在世界坐标系下,把光源放在一个新的位置。
//立方体标明了光源的位置。
void CMoveLightView::DrawScene(void)
{
GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
//清除颜色缓冲区和深度缓冲区
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glPushMatrix ();
glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
glLightfv (GL_LIGHT0, GL_POSITION, position);
glTranslated (0.0, 0.0, 1.5);
glDisable (GL_LIGHTING);
glColor3f (1.0, 0.0, 0.0);
auxWireCube (0.1);
glEnable (GL_LIGHTING);
glPopMatrix ();
auxSolidTorus (0.275, 0.85);
glPopMatrix ();
glFinish();
SwapBuffers(wglGetCurrentDC());
}
//add up
void CMoveLightView::OnLButtonDown(UINT nFlags, CPoint point)
{
//改变光源位置
spin = (spin + 30) % 360;
//重新刷新屏幕
DrawScene();
CView::OnLButtonDown(nFlags, point);
}
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