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📄 text3dview.cpp

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR10Text3D
💻 CPP
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// Text3DView.cpp : implementation of the CText3DView class
//

#include "stdafx.h"
#include "Text3D.h"

#include "Text3DDoc.h"
#include "Text3DView.h"

//wb add down 
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifndef WIN32
#include <unistd.h>
#endif

typedef enum {RESERVED, M_SIDE, M_EDGE, M_WHOLE, O_SIDE, O_EDGE, O_WHOLE, 
T_SIDE, T_EDGE, T_WHOLE, H_SIDE, H_EDGE, H_WHOLE,REPEAT_SIDE, REPEAT_EDGE, REPEAT1, 
REPEAT2_SIDE, REPEAT2_EDGE,REPEAT2, REPEAT3_SIDE, REPEAT3_EDGE,REPEAT3, 
REPEAT4_SIDE, REPEAT4_EDGE,REPEAT4} displayLists;

GLfloat sideColor[] = {0.0, 0.0, 0.5, 1.0};
GLfloat edgeColor[] = {0.7, 0.7, 0.0, 1.0};
GLfloat shininess[] = {128.0};
GLfloat mat_specular[] = {0.7, 0.7, 0.7, 1.0};

GLfloat width = 0.0;
GLfloat width2 = 2.0;

GLfloat letterM[][3] = 
{ 
    {-3.125000, 0.000000, 0.000000},
    {-3.125000, 6.208000, 0.000000},
    {-1.233000, 6.208000, 0.000000},
    {0.003000, 1.484000, 0.000000},
    {1.223000, 6.208000, 0.000000},
    {3.123000, 6.208000, 0.000000},
    {3.123000, 0.000000, 0.000000},
    {1.923000, 0.000000, 0.000000},
    {1.923000, 5.010000, 0.000000},
    {0.659000, 0.000000, 0.000000},
    {-0.649000, 0.000000, 0.000000},
    {-1.925000, 5.010000, 0.000000},
    {-1.925000, 0.000000, 0.000000}

};

GLfloat letterO[][3] = 
{ 
    {-3.038000, 3.102000, 0.000000},
    {-2.974000, 3.874000, 0.000000},
    {-2.827000, 4.440000, 0.000000},
    {-2.802000, 4.508000, 0.000000},
    {-2.544000, 5.042000, 0.000000},
    {-2.502000, 5.110000, 0.000000},
    {-2.223000, 5.479000, 0.000000},
    {-2.132000, 5.576000, 0.000000},
    {-1.784000, 5.869000, 0.000000},
    {-1.678000, 5.940000, 0.000000},
    {-1.260000, 6.155000, 0.000000},
    {-1.148000, 6.198000, 0.000000},
    {-0.677000, 6.321000, 0.000000},
    {-0.638000, 6.328000, 0.000000},
    {-0.002000, 6.378000, 0.000000},
    {0.634000, 6.328000, 0.000000},
    {1.107000, 6.210000, 0.000000},
    {1.144000, 6.198000, 0.000000},
    {1.570000, 6.002000, 0.000000},
    {1.674000, 5.940000, 0.000000},
    {2.038000, 5.661000, 0.000000},
    {2.128000, 5.576000, 0.000000},
    {2.428000, 5.217000, 0.000000},
    {2.504000, 5.104000, 0.000000},
    {2.762000, 4.598000, 0.000000},
    {2.798000, 4.508000, 0.000000},
    {2.960000, 3.913000, 0.000000},
    {2.970000, 3.862000, 0.000000},
    {3.034000, 3.102000, 0.000000},
    {2.970000, 2.342000, 0.000000},
    {2.815000, 1.745000, 0.000000},
    {2.798000, 1.696000, 0.000000},
    {2.554000, 1.182000, 0.000000},
    {2.504000, 1.100000, 0.000000},
    {2.221000, 0.726000, 0.000000},
    {2.128000, 0.628000, 0.000000},
    {1.776000, 0.332000, 0.000000},
    {1.674000, 0.264000, 0.000000},
    {1.256000, 0.049000, 0.000000},
    {1.144000, 0.006000, 0.000000},
    {0.672000, -0.117000, 0.000000},
    {0.634000, -0.124000, 0.000000},
    {-0.002000, -0.174000, 0.000000},
    {-0.638000, -0.124000, 0.000000},
    {-1.112000, -0.006000, 0.000000},
    {-1.148000, 0.006000, 0.000000},
    {-1.576000, 0.202000, 0.000000},
    {-1.678000, 0.264000, 0.000000},
    {-2.041000, 0.540000, 0.000000},
    {-2.132000, 0.628000, 0.000000},
    {-2.430000, 0.983000, 0.000000},
    {-2.502000, 1.094000, 0.000000},
    {-2.773000, 1.622000, 0.000000},
    {-2.802000, 1.696000, 0.000000},
    {-2.962000, 2.258000, 0.000000},
    {-2.974000, 2.330000, 0.000000},
    {-1.736000, 3.102000, 10000.0},
    {-1.710000, 3.578000, 0.000000},
    {-1.644000, 3.934000, 0.000000},
    {-1.503000, 4.328000, 0.000000},
    {-1.494000, 4.346000, 0.000000},
    {-1.352000, 4.593000, 0.000000},
    {-1.306000, 4.656000, 0.000000},
    {-1.120000, 4.857000, 0.000000},
    {-1.040000, 4.926000, 0.000000},
    {-0.825000, 5.067000, 0.000000},
    {-0.726000, 5.116000, 0.000000},
    {-0.480000, 5.200000, 0.000000},
    {-0.402000, 5.218000, 0.000000},
    {-0.041000, 5.257000, 0.000000},
    {-0.002000, 5.258000, 0.000000},
    {0.361000, 5.227000, 0.000000},
    {0.400000, 5.220000, 0.000000},
    {0.650000, 5.147000, 0.000000},
    {0.726000, 5.116000, 0.000000},
    {0.950000, 4.990000, 0.000000},
    {1.038000, 4.926000, 0.000000},
    {1.239000, 4.736000, 0.000000},
    {1.306000, 4.656000, 0.000000},
    {1.462000, 4.413000, 0.000000},
    {1.498000, 4.342000, 0.000000},
    {1.635000, 3.964000, 0.000000},
    {1.644000, 3.934000, 0.000000},
    {1.710000, 3.568000, 0.000000},
    {1.736000, 3.102000, 0.000000},
    {1.710000, 2.636000, 0.000000},
    {1.642000, 2.268000, 0.000000},
    {1.508000, 1.886000, 0.000000},
    {1.496000, 1.860000, 0.000000},
    {1.351000, 1.610000, 0.000000},
    {1.304000, 1.546000, 0.000000},
    {1.115000, 1.343000, 0.000000},
    {1.036000, 1.276000, 0.000000},
    {0.823000, 1.135000, 0.000000},
    {0.724000, 1.086000, 0.000000},
    {0.480000, 1.001000, 0.000000},
    {0.400000, 0.984000, 0.000000},
    {0.035000, 0.946000, 0.000000},
    {-0.002000, 0.946000, 0.000000},
    {-0.368000, 0.979000, 0.000000},
    {-0.402000, 0.986000, 0.000000},
    {-0.653000, 1.057000, 0.000000},
    {-0.726000, 1.088000, 0.000000},
    {-0.952000, 1.213000, 0.000000},
    {-1.040000, 1.278000, 0.000000},
    {-1.240000, 1.467000, 0.000000},
    {-1.306000, 1.548000, 0.000000},
    {-1.460000, 1.788000, 0.000000},
    {-1.494000, 1.858000, 0.000000},
    {-1.639000, 2.251000, 0.000000},
    {-1.644000, 2.270000, 0.000000},
    {-1.710000, 2.626000, 0.000000}
};

GLfloat letterT[][3] = 
{
    {-0.640000, 0.000000, 0.000000},
    {-0.640000, 5.104000, 0.000000},
    {-2.476000, 5.104000, 0.000000},
    {-2.476000, 6.208000, 0.000000},
    {2.476000, 6.208000, 0.000000},
    {2.476000, 5.104000, 0.000000},
    {0.640000, 5.104000, 0.000000},
    {0.640000, 0.000000, 0.000000}
};

GLfloat letterH[][3] = 
{
    {-2.570000, 0.000000, 0.000000},
    {-2.570000, 6.208000, 0.000000},
    {-1.282000, 6.208000, 0.000000},
    {-1.282000, 3.900000, 0.000000},
    {1.280000, 3.900000, 0.000000},
    {1.280000, 6.208000, 0.000000},
    {2.568000, 6.208000, 0.000000},
    {2.568000, 0.000000, 0.000000},
    {1.280000, 0.000000, 0.000000},
    {1.280000, 2.760000, 0.000000},
    {-1.282000, 2.760000, 0.000000},
    {-1.282000, 0.000000, 0.000000}
};

static void checkErrors(void)
{
  GLenum error;
  while ((error = glGetError()) != GL_NO_ERROR) {
    fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error));
  }
}

void repeat(int j)
{
	if(j == 2){			
		glPushMatrix();
			glTranslatef((31 * -0.34) , 9.3, -9.6);
			glCallList(REPEAT1);
		glPopMatrix();				
	}
	if(j == 3){			
		glPushMatrix();
			glTranslatef(31 * -0.34, 9.3, -9.6);
			glCallList(REPEAT1);
		glPopMatrix();
		glPushMatrix();
			glTranslatef(31 * -.09, 9.3, -9.6);
			glCallList(REPEAT2);
		glPopMatrix();	
	}
	if(j == 4){			
		glPushMatrix();
			glTranslatef(31 * -0.34, 9.3, -9.6);
			glCallList(REPEAT1);
		glPopMatrix();
		glPushMatrix();
			glTranslatef(31 * -.09, 9.3, -9.6);
			glCallList(REPEAT2);
		glPopMatrix();	
		glPushMatrix();
			glTranslatef(31 * 0.12, 9.3, -9.6);
			glCallList(REPEAT3);
		glPopMatrix();
	}	
}
//wb add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CText3DView

IMPLEMENT_DYNCREATE(CText3DView, CView)

BEGIN_MESSAGE_MAP(CText3DView, CView)
	//{{AFX_MSG_MAP(CText3DView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_ERASEBKGND()
	ON_WM_SIZE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CText3DView construction/destruction

CText3DView::CText3DView()
{
	//add down
	m_pDC = NULL;
	//add up

}

CText3DView::~CText3DView()
{
}

BOOL CText3DView::PreCreateWindow(CREATESTRUCT& cs)
{
	//add down
	cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
	//add up

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CText3DView drawing

void CText3DView::OnDraw(CDC* pDC)
{
	CText3DDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);

	//add down
	DrawScene();
	//add up
}

/////////////////////////////////////////////////////////////////////////////
// CText3DView printing

BOOL CText3DView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CText3DView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CText3DView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CText3DView diagnostics

#ifdef _DEBUG
void CText3DView::AssertValid() const
{
	CView::AssertValid();
}

void CText3DView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CText3DDoc* CText3DView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CText3DDoc)));
	return (CText3DDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CText3DView message handlers

int CText3DView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	

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