📄 createlistview.cpp
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// CreateListView.cpp : implementation of the CCreateListView class
//
#include "stdafx.h"
#include "CreateList.h"
#include "CreateListDoc.h"
#include "CreateListView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
GLuint listName=1;
//add up
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCreateListView
IMPLEMENT_DYNCREATE(CCreateListView, CView)
BEGIN_MESSAGE_MAP(CCreateListView, CView)
//{{AFX_MSG_MAP(CCreateListView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCreateListView construction/destruction
CCreateListView::CCreateListView()
{
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m_pDC = NULL;
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}
CCreateListView::~CCreateListView()
{
}
BOOL CCreateListView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
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cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CCreateListView drawing
void CCreateListView::OnDraw(CDC* pDC)
{
CCreateListDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
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DrawScene();
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}
/////////////////////////////////////////////////////////////////////////////
// CCreateListView printing
BOOL CCreateListView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CCreateListView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CCreateListView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CCreateListView diagnostics
#ifdef _DEBUG
void CCreateListView::AssertValid() const
{
CView::AssertValid();
}
void CCreateListView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CCreateListDoc* CCreateListView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CCreateListDoc)));
return (CCreateListDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CCreateListView message handlers
int CCreateListView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
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Init(); //初始化OpenGL
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return 0;
}
void CCreateListView::OnDestroy()
{
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HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CCreateListView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CCreateListView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
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int w=cx;
int h=cy;
//避免除数为0
if(h==0) h=1;
//设置视口与窗口匹配
glViewport(0,0,w,h);
//重新设置坐标系统
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立正交变换下的剪切体
if(w<h)
gluOrtho2D(0.0,2.0,-0.5*(GLfloat)h/(GLfloat)w,1.5*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D(0.0,2.0*(GLfloat)w/(GLfloat)h,-0.5,1.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
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void CCreateListView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
//根据客户区的初始值定透视投影
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
//用glNewList()和glEndList()定义显示列表的开始和结束
//绘制三角形
glNewList(listName,GL_COMPILE);
glColor3f(1.0,0.0,0.0);
glBegin(GL_TRIANGLES);
glVertex2f(0.0,0.0);
glVertex2f(1.0,0.0);
glVertex2f(0.0,1.0);
glEnd();
//用来改变要绘制的下一个三角形的位置
glTranslatef(1.5,0.0,0.0);
glEndList();
glShadeModel(GL_FLAT);
}
BOOL CCreateListView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CCreateListView::DrawScene(void)
{
GLuint i;
//清除颜色缓冲区和深度缓冲区
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.0,1.0,0.0);
//通过识别索引该列表的索引,以glCallList()进行激活。
//绘制十个三角形
for(i=0;i<10;i++)
glCallList(listName);
//绘制线段
glBegin(GL_LINES);
glVertex2f(0.0,0.5);
glVertex2f(15.0,0.5);
glEnd();
glFinish();
SwapBuffers(wglGetCurrentDC());
}
//add up
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