📄 blobview.cpp
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// BlobView.cpp : implementation of the CBlobView class
//
#include "stdafx.h"
#include "Blob.h"
#include "BlobDoc.h"
#include "BlobView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// wb add down
#define WIDTH 600
#define HEIGHT 600
//wb add up
/////////////////////////////////////////////////////////////////////////////
// CBlobView
IMPLEMENT_DYNCREATE(CBlobView, CView)
BEGIN_MESSAGE_MAP(CBlobView, CView)
//{{AFX_MSG_MAP(CBlobView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBlobView construction/destruction
CBlobView::CBlobView()
{
//add down
theta=0;
beta=0;
dist=0.0;
m_pDC = NULL;
//add up
}
CBlobView::~CBlobView()
{
}
BOOL CBlobView::PreCreateWindow(CREATESTRUCT& cs)
{
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CBlobView drawing
void CBlobView::OnDraw(CDC* pDC)
{
CBlobDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CBlobView printing
BOOL CBlobView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CBlobView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CBlobView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CBlobView diagnostics
#ifdef _DEBUG
void CBlobView::AssertValid() const
{
CView::AssertValid();
}
void CBlobView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CBlobDoc* CBlobView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CBlobDoc)));
return (CBlobDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CBlobView message handlers
GLfloat light_pos[] = {100.0,100.0,100.0,0.0};
void initLighting(void)
{
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
}
void CALLBACK CBlobView::MakeAxes(void)
{
int i;
axes = glGenLists(1);
glNewList(axes,GL_COMPILE);
glBegin(GL_LINES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(100.0,0.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,100.0,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.0,100.0);
glEnd();
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(i*10.0,0.0,0.0);
glVertex3f(i*10.0,100.0,0.0);
glEnd();
}
glColor3f(0.5,0.5,0.5);
for(i=1;i<=10;i++)
{
glBegin(GL_LINES);
glVertex3f(0.0,i*10.0,0.0);
glVertex3f(100.0,i*10.0,0.0);
glEnd();
}
glEndList();
}
void CALLBACK CBlobView::recSphere(float r,int dir)
{
if(r > 0.5)
{
glPushMatrix();
glScalef(r,r,r);
glColor3f(rand()%255/255.0,rand()%255/255.0,rand()%255/255.0);
glCallList(ell);
glPopMatrix();
glPushMatrix();
glTranslatef(1.5*r,0.0,0.0);
recSphere(0.5*r,1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,1.5*r,0.0);
recSphere(0.5*r,1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,-1.5*r,0.0);
recSphere(0.5*r,1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.0,1.5*r);
recSphere(0.5*r,1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.0,-1.5*r);
recSphere(0.5*r,1);
glPopMatrix();
}
}
void CALLBACK CBlobView::drawBlob(float r)
{
glPushMatrix();
glScalef(r,r,r);
glCallList(ell);
glPopMatrix();
glPushMatrix();
glTranslatef(1.5*r,0.0,0.0);
recSphere(0.5*r,1);
glPopMatrix();
}
int CBlobView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
return 0;
}
void CBlobView::OnDestroy()
{
//add down
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CBlobView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CBlobView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
glViewport( 0, 0, cx, cy );
GLdouble fovy = 50.0;
GLdouble aspect = 1.0;
GLdouble znear = 10.0, zfar=500.0;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, znear, zfar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DrawScene();
}
//add down
void CBlobView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
glEnable(GL_NORMALIZE);
glClearColor(0.0, 0.0, 0.0, 0.0);
/* glu stuff */
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj,GLU_FILL);
gluQuadricNormals(qobj,GLU_SMOOTH);
ell = glGenLists(1);
glNewList(ell,GL_COMPILE);
gluSphere(qobj,1.0,20,20);
glEndList();
MakeAxes();
initLighting();
glEnable(GL_CULL_FACE);
}
BOOL CBlobView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CBlobView::DrawScene(void)
{
int i,j,k;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,dist);
glRotatef((GLfloat)theta,0.0,1.0,0.0);
glRotatef((GLfloat)beta,1.0,0.0,0.0);
gluLookAt(150.0,150.0,100.0,0.0,0.0,0.0,0.0,0.0,1.0);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);
glPushMatrix();
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glCallList(axes);
glTranslatef(50.0,50.0,50.0);
glRotatef(45.0,0.0,0.0,1.0);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glColor3f(1.0,1.0,0.0);
drawBlob(25.0);
glPopMatrix();
glFinish();
SwapBuffers(wglGetCurrentDC());
}
//add up
void CBlobView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar) {
case VK_LEFT:
theta = (theta + 1)%360;
InvalidateRect(FALSE);
break;
case VK_RIGHT:
theta = (theta - 1)%360;
InvalidateRect(FALSE);
break;
case VK_UP:
beta = (beta + 1)%360;
InvalidateRect(FALSE);
break;
case VK_DOWN:
beta = (beta - 1)%360;
InvalidateRect(FALSE);
break;
case VK_INSERT:
dist += 1.0;
InvalidateRect(FALSE);
break;
case VK_DELETE:
dist -= 1.0;
InvalidateRect(FALSE);
break;
}
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
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