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📄 wmo.h

📁 絲路server源碼 Silk Road server source
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#ifndef WMO_H
#define WMO_H
#define __STORMLIB_SELF__
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)

#include "Stormlib.h"
#include <string>
#include "vec3d.h"
#include <set>
#include "mpq.h"


class WMOInstance;
class WMOManager;

typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;


class WMORoot
{
public:
	int nTextures, nGroups, nP, nLights, nModels, nDoodads, nDoodadSets, RootID;
	unsigned int col;
	int bbcorn1[3];
	int bbcorn2[3];

	WMORoot(std::string &filename);
	~WMORoot();
	
	bool open();
	bool ConvertToVMAPRootWmo(FILE *output);
private:
	std::string filename;
	char outfilename;

};

class WMOGroup
{
public:
	
	int offsize,flag,flag1,Xid,Xid2,Xid3,zero1,Xflag,nTexture,GroupID;
	int mopy_size,moba_size,hlq_xverts,hlq_yverts;
	int MopyEx_size,IndexExTr_size,LiquEx_size;
	unsigned int nVertices; // number when loaded
	int nTriangles; // number when loaded
	int bbcorn1[3];
	int bbcorn2[3];
	int * IndexExTr;
	char* MOPY;
	char* MopyEx;
	uint16* MOVI;
	uint16* MoviEx;
	uint16* MoviExSort;
	float* MOVT;
	float* MovtEx;
	uint16* MovtExSort;
	float* MONR;
	float* MonrEx;
	uint16* MOBA;
	int* MobaEx;
	float* LiquEx;
	uint32 liquflags;
	
	WMOGroup(std::string &filename);
	~WMOGroup();

	bool open();
	int ConvertToVMAPGroupWmo(FILE *output, bool pPreciseVectorData);

private:
	std::string filename;
	char outfilename;

};

struct WMOLiquidHeader 
{
	int xverts, yverts, xtiles, ytiles;
	float pos_x;
	float pos_y;
	float pos_z;
	short type;
};

class WMOInstance 
{
	static std::set<int> ids;
public:
    string MapName;
    int currx;
	int curry;
	WMOGroup *wmo;
	Vec3D pos;
	Vec3D pos2, pos3, rot;
	int indx,id, d2, d3;
	int doodadset;

	WMOInstance(MPQFile &f,const char* WmoInstName,const char*MapName, FILE *pDirfile);

	static void reset();
};

#endif

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