📄 vmap_assembler_vc8.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="vmap_assembler"
ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug\obj"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".\vmap;.\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release\obj"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".\vmap;.\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="vmaplib"
>
<File
RelativePath=".\vmap\AABSPTree.h"
>
</File>
<File
RelativePath=".\vmap\BaseModel.cpp"
>
</File>
<File
RelativePath=".\vmap\BaseModel.h"
>
</File>
<File
RelativePath=".\vmap\CoordModelMapping.cpp"
>
</File>
<File
RelativePath=".\vmap\CoordModelMapping.h"
>
</File>
<File
RelativePath=".\vmap\DebugCmdLogger.cpp"
>
</File>
<File
RelativePath=".\vmap\DebugCmdLogger.h"
>
</File>
<File
RelativePath=".\vmap\IVMapManager.h"
>
</File>
<File
RelativePath=".\vmap\Makefile.am"
>
</File>
<File
RelativePath=".\vmap\ManagedModelContainer.cpp"
>
</File>
<File
RelativePath=".\vmap\ManagedModelContainer.h"
>
</File>
<File
RelativePath=".\vmap\ModelContainer.cpp"
>
</File>
<File
RelativePath=".\vmap\ModelContainer.h"
>
</File>
<File
RelativePath=".\vmap\NodeValueAccess.h"
>
</File>
<File
RelativePath=".\vmap\RayIntersectionIterator.h"
>
</File>
<File
RelativePath=".\vmap\ShortBox.h"
>
</File>
<File
RelativePath=".\vmap\ShortVector.h"
>
</File>
<File
RelativePath=".\vmap\SubModel.cpp"
>
</File>
<File
RelativePath=".\vmap\SubModel.h"
>
</File>
<File
RelativePath=".\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath=".\vmap\TileAssembler.h"
>
</File>
<File
RelativePath=".\vmap\TreeNode.cpp"
>
</File>
<File
RelativePath=".\vmap\TreeNode.h"
>
</File>
<File
RelativePath=".\vmap\VMapDefinitions.h"
>
</File>
<File
RelativePath=".\vmap\VMapFactory.cpp"
>
</File>
<File
RelativePath=".\vmap\VMapFactory.h"
>
</File>
<File
RelativePath=".\vmap\VMapManager.cpp"
>
</File>
<File
RelativePath=".\vmap\VMapManager.h"
>
</File>
</Filter>
<Filter
Name="g3dlite"
>
<File
RelativePath=".\g3dlite\AABox.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\AABox.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Array.h"
>
</File>
<File
RelativePath=".\g3dlite\Box.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Box.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\CollisionDetection.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\CoordinateFrame.h"
>
</File>
<File
RelativePath=".\g3dlite\Crypto.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Crypto.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\debug.h"
>
</File>
<File
RelativePath=".\g3dlite\format.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\format.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\g3dmath.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\g3dmath.inl"
>
</File>
<File
RelativePath=".\g3dlite\G3d\GCamera.h"
>
</File>
<File
RelativePath=".\g3dlite\license.html"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Line.h"
>
</File>
<File
RelativePath=".\g3dlite\Makefile.am"
>
</File>
<File
RelativePath=".\g3dlite\Matrix3.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Matrix3.h"
>
</File>
<File
RelativePath=".\g3dlite\Plane.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Plane.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\platform.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Quat.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Quat.inl"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Ray.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\RegistryUtil.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Sphere.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\stringutils.h"
>
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<File
RelativePath=".\g3dlite\System.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\System.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Table.h"
>
</File>
<File
RelativePath=".\g3dlite\Triangle.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Triangle.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2.inl"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2int16.h"
>
</File>
<File
RelativePath=".\g3dlite\Vector3.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3.inl"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3int16.h"
>
</File>
<File
RelativePath=".\g3dlite\Vector4.cpp"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector4.h"
>
</File>
<File
RelativePath=".\g3dlite\G3d\Vector4.inl"
>
</File>
</Filter>
<File
RelativePath=".\vmap_assembler.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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