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📄 vmap_assembler_vc8.vcproj.svn-base

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="vmap_assembler"
	ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug\obj"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="2"
			>
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				Optimization="0"
				AdditionalIncludeDirectories=".\vmap;.\g3dlite"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
			/>
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				Name="VCResourceCompilerTool"
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			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/vmap_assembler.exe"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
				SubSystem="1"
				TargetMachine="1"
			/>
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				Name="VCALinkTool"
			/>
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				Name="VCManifestTool"
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			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release\obj"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="2"
			>
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				Name="VCPreBuildEventTool"
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				Name="VCCustomBuildTool"
			/>
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				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
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				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
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				Name="VCManagedResourceCompilerTool"
			/>
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				Name="VCResourceCompilerTool"
			/>
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				Name="VCPreLinkEventTool"
			/>
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				Name="VCLinkerTool"
				OutputFile="$(OutDir)/vmap_assembler.exe"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
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				Name="VCManifestTool"
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				Name="VCBscMakeTool"
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				Name="VCFxCopTool"
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				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
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			Name="vmaplib"
			>
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				>
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				>
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			<File
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				>
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			<File
				RelativePath=".\vmap\CoordModelMapping.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\CoordModelMapping.h"
				>
			</File>
			<File
				RelativePath=".\vmap\DebugCmdLogger.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\DebugCmdLogger.h"
				>
			</File>
			<File
				RelativePath=".\vmap\IVMapManager.h"
				>
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			<File
				RelativePath=".\vmap\Makefile.am"
				>
			</File>
			<File
				RelativePath=".\vmap\ManagedModelContainer.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\ManagedModelContainer.h"
				>
			</File>
			<File
				RelativePath=".\vmap\ModelContainer.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\ModelContainer.h"
				>
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			<File
				RelativePath=".\vmap\NodeValueAccess.h"
				>
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			<File
				RelativePath=".\vmap\RayIntersectionIterator.h"
				>
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			<File
				RelativePath=".\vmap\ShortBox.h"
				>
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			<File
				RelativePath=".\vmap\ShortVector.h"
				>
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			<File
				RelativePath=".\vmap\SubModel.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\SubModel.h"
				>
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			<File
				RelativePath=".\vmap\TileAssembler.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\TileAssembler.h"
				>
			</File>
			<File
				RelativePath=".\vmap\TreeNode.cpp"
				>
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			<File
				RelativePath=".\vmap\TreeNode.h"
				>
			</File>
			<File
				RelativePath=".\vmap\VMapDefinitions.h"
				>
			</File>
			<File
				RelativePath=".\vmap\VMapFactory.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\VMapFactory.h"
				>
			</File>
			<File
				RelativePath=".\vmap\VMapManager.cpp"
				>
			</File>
			<File
				RelativePath=".\vmap\VMapManager.h"
				>
			</File>
		</Filter>
		<Filter
			Name="g3dlite"
			>
			<File
				RelativePath=".\g3dlite\AABox.cpp"
				>
			</File>
			<File
				RelativePath=".\g3dlite\G3d\AABox.h"
				>
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				RelativePath=".\g3dlite\G3d\Array.h"
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				RelativePath=".\g3dlite\G3d\Box.h"
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				RelativePath=".\g3dlite\G3d\CollisionDetection.h"
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				RelativePath=".\g3dlite\Crypto.cpp"
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				RelativePath=".\g3dlite\G3d\Crypto.h"
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				>
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				RelativePath=".\g3dlite\format.cpp"
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				RelativePath=".\g3dlite\G3d\format.h"
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				RelativePath=".\g3dlite\G3d\g3dmath.h"
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				RelativePath=".\g3dlite\license.html"
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				RelativePath=".\g3dlite\G3d\Line.h"
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				RelativePath=".\g3dlite\Makefile.am"
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				>
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				RelativePath=".\g3dlite\Plane.cpp"
				>
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				RelativePath=".\g3dlite\G3d\Plane.h"
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				RelativePath=".\g3dlite\G3d\platform.h"
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				RelativePath=".\g3dlite\G3d\Quat.inl"
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				>
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				>
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				>
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				RelativePath=".\g3dlite\Vector3.cpp"
				>
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				RelativePath=".\g3dlite\G3d\Vector3.h"
				>
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				>
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				RelativePath=".\g3dlite\G3d\Vector3int16.h"
				>
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				RelativePath=".\g3dlite\Vector4.cpp"
				>
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				>
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			<File
				RelativePath=".\g3dlite\G3d\Vector4.inl"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\vmap_assembler.cpp"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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