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📄 vmap_assembler.vcproj

📁 絲路server源碼 Silk Road server source
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="vmap_assembler"
	ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug\obj"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".\vmap;.\g3dlite"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/vmap_assembler.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
				SubSystem="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release\obj"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".\vmap;.\g3dlite"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/vmap_assembler.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="vmaplib">
			<File
				RelativePath=".\vmap\AABSPTree.h">
			</File>
			<File
				RelativePath=".\vmap\BaseModel.cpp">
			</File>
			<File
				RelativePath=".\vmap\BaseModel.h">
			</File>
			<File
				RelativePath=".\vmap\CoordModelMapping.cpp">
			</File>
			<File
				RelativePath=".\vmap\CoordModelMapping.h">
			</File>
			<File
				RelativePath=".\vmap\DebugCmdLogger.cpp">
			</File>
			<File
				RelativePath=".\vmap\DebugCmdLogger.h">
			</File>
			<File
				RelativePath=".\vmap\IVMapManager.h">
			</File>
			<File
				RelativePath=".\vmap\Makefile.am">
			</File>
			<File
				RelativePath=".\vmap\ManagedModelContainer.cpp">
			</File>
			<File
				RelativePath=".\vmap\ManagedModelContainer.h">
			</File>
			<File
				RelativePath=".\vmap\ModelContainer.cpp">
			</File>
			<File
				RelativePath=".\vmap\ModelContainer.h">
			</File>
			<File
				RelativePath=".\vmap\NodeValueAccess.h">
			</File>
			<File
				RelativePath=".\vmap\RayIntersectionIterator.h">
			</File>
			<File
				RelativePath=".\vmap\ShortBox.h">
			</File>
			<File
				RelativePath=".\vmap\ShortVector.h">
			</File>
			<File
				RelativePath=".\vmap\SubModel.cpp">
			</File>
			<File
				RelativePath=".\vmap\SubModel.h">
			</File>
			<File
				RelativePath=".\vmap\TileAssembler.cpp">
			</File>
			<File
				RelativePath=".\vmap\TileAssembler.h">
			</File>
			<File
				RelativePath=".\vmap\TreeNode.cpp">
			</File>
			<File
				RelativePath=".\vmap\TreeNode.h">
			</File>
			<File
				RelativePath=".\vmap\VMapDefinitions.h">
			</File>
			<File
				RelativePath=".\vmap\VMapFactory.cpp">
			</File>
			<File
				RelativePath=".\vmap\VMapFactory.h">
			</File>
			<File
				RelativePath=".\vmap\VMapManager.cpp">
			</File>
			<File
				RelativePath=".\vmap\VMapManager.h">
			</File>
		</Filter>
		<Filter
			Name="g3dlite">
			<File
				RelativePath=".\g3dlite\AABox.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\AABox.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Array.h">
			</File>
			<File
				RelativePath=".\g3dlite\Box.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Box.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\CollisionDetection.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\CoordinateFrame.h">
			</File>
			<File
				RelativePath=".\g3dlite\Crypto.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Crypto.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\debug.h">
			</File>
			<File
				RelativePath=".\g3dlite\format.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\format.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\g3dmath.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\g3dmath.inl">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\GCamera.h">
			</File>
			<File
				RelativePath=".\g3dlite\license.html">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Line.h">
			</File>
			<File
				RelativePath=".\g3dlite\Makefile.am">
			</File>
			<File
				RelativePath=".\g3dlite\Matrix3.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Matrix3.h">
			</File>
			<File
				RelativePath=".\g3dlite\Plane.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Plane.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\platform.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Quat.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Quat.inl">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Ray.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\RegistryUtil.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Sphere.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\stringutils.h">
			</File>
			<File
				RelativePath=".\g3dlite\System.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\System.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Table.h">
			</File>
			<File
				RelativePath=".\g3dlite\Triangle.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Triangle.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector2.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector2.inl">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector2int16.h">
			</File>
			<File
				RelativePath=".\g3dlite\Vector3.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector3.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector3.inl">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector3int16.h">
			</File>
			<File
				RelativePath=".\g3dlite\Vector4.cpp">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector4.h">
			</File>
			<File
				RelativePath=".\g3dlite\G3d\Vector4.inl">
			</File>
		</Filter>
		<File
			RelativePath=".\vmap_assembler.cpp">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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