📄 vmap_assembler.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="vmap_assembler"
ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug\obj"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".\vmap;.\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release\obj"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".\vmap;.\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="vmaplib">
<File
RelativePath=".\vmap\AABSPTree.h">
</File>
<File
RelativePath=".\vmap\BaseModel.cpp">
</File>
<File
RelativePath=".\vmap\BaseModel.h">
</File>
<File
RelativePath=".\vmap\CoordModelMapping.cpp">
</File>
<File
RelativePath=".\vmap\CoordModelMapping.h">
</File>
<File
RelativePath=".\vmap\DebugCmdLogger.cpp">
</File>
<File
RelativePath=".\vmap\DebugCmdLogger.h">
</File>
<File
RelativePath=".\vmap\IVMapManager.h">
</File>
<File
RelativePath=".\vmap\Makefile.am">
</File>
<File
RelativePath=".\vmap\ManagedModelContainer.cpp">
</File>
<File
RelativePath=".\vmap\ManagedModelContainer.h">
</File>
<File
RelativePath=".\vmap\ModelContainer.cpp">
</File>
<File
RelativePath=".\vmap\ModelContainer.h">
</File>
<File
RelativePath=".\vmap\NodeValueAccess.h">
</File>
<File
RelativePath=".\vmap\RayIntersectionIterator.h">
</File>
<File
RelativePath=".\vmap\ShortBox.h">
</File>
<File
RelativePath=".\vmap\ShortVector.h">
</File>
<File
RelativePath=".\vmap\SubModel.cpp">
</File>
<File
RelativePath=".\vmap\SubModel.h">
</File>
<File
RelativePath=".\vmap\TileAssembler.cpp">
</File>
<File
RelativePath=".\vmap\TileAssembler.h">
</File>
<File
RelativePath=".\vmap\TreeNode.cpp">
</File>
<File
RelativePath=".\vmap\TreeNode.h">
</File>
<File
RelativePath=".\vmap\VMapDefinitions.h">
</File>
<File
RelativePath=".\vmap\VMapFactory.cpp">
</File>
<File
RelativePath=".\vmap\VMapFactory.h">
</File>
<File
RelativePath=".\vmap\VMapManager.cpp">
</File>
<File
RelativePath=".\vmap\VMapManager.h">
</File>
</Filter>
<Filter
Name="g3dlite">
<File
RelativePath=".\g3dlite\AABox.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\AABox.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Array.h">
</File>
<File
RelativePath=".\g3dlite\Box.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Box.h">
</File>
<File
RelativePath=".\g3dlite\G3d\CollisionDetection.h">
</File>
<File
RelativePath=".\g3dlite\G3d\CoordinateFrame.h">
</File>
<File
RelativePath=".\g3dlite\Crypto.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Crypto.h">
</File>
<File
RelativePath=".\g3dlite\G3d\debug.h">
</File>
<File
RelativePath=".\g3dlite\format.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\format.h">
</File>
<File
RelativePath=".\g3dlite\G3d\g3dmath.h">
</File>
<File
RelativePath=".\g3dlite\G3d\g3dmath.inl">
</File>
<File
RelativePath=".\g3dlite\G3d\GCamera.h">
</File>
<File
RelativePath=".\g3dlite\license.html">
</File>
<File
RelativePath=".\g3dlite\G3d\Line.h">
</File>
<File
RelativePath=".\g3dlite\Makefile.am">
</File>
<File
RelativePath=".\g3dlite\Matrix3.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Matrix3.h">
</File>
<File
RelativePath=".\g3dlite\Plane.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Plane.h">
</File>
<File
RelativePath=".\g3dlite\G3d\platform.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Quat.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Quat.inl">
</File>
<File
RelativePath=".\g3dlite\G3d\Ray.h">
</File>
<File
RelativePath=".\g3dlite\G3d\RegistryUtil.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Sphere.h">
</File>
<File
RelativePath=".\g3dlite\G3d\stringutils.h">
</File>
<File
RelativePath=".\g3dlite\System.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\System.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Table.h">
</File>
<File
RelativePath=".\g3dlite\Triangle.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Triangle.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2.inl">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector2int16.h">
</File>
<File
RelativePath=".\g3dlite\Vector3.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3.inl">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector3int16.h">
</File>
<File
RelativePath=".\g3dlite\Vector4.cpp">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector4.h">
</File>
<File
RelativePath=".\g3dlite\G3d\Vector4.inl">
</File>
</Filter>
<File
RelativePath=".\vmap_assembler.cpp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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