📄 monitor.cxx
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/*
* Copyright (c) 2005, Eric Crahen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "Monitor.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
using namespace ZThread;
Monitor::Monitor() : _owner(0), _waiting(false) {
_handle = ::CreateEvent(0, TRUE, FALSE, 0);
if(_handle == NULL) {
assert(0);
}
}
Monitor::~Monitor() {
assert(!_waiting);
::CloseHandle(_handle);
}
Monitor::STATE Monitor::wait(unsigned long ms) {
// Update the owner on first use. The owner will not change, each
// thread waits only on a single Monitor and a Monitor is never
// shared
if(_owner == 0)
_owner = ::GetCurrentThreadId();
STATE state; //(INVALID);
// Serialize access to the state of the Monitor
// and test the state to determine if a wait is needed.
_waitLock.acquire();
if(pending(ANYTHING)) {
// Return without waiting when possible
state = next();
_waitLock.release();
return state;
}
// Unlock the external lock if a wait() is probably needed.
// Access to the state is still serial.
_lock.release();
// Wait for a transition in the state that is of interest, this
// allows waits to exclude certain flags (e.g. INTERRUPTED)
// for a single wait() w/o actually discarding those flags -
// they will remain set until a wait interested in those flags
// occurs.
// if(!currentState(interest)) {
// Wait, ignoring signals
_waiting = true;
// Block until the event is set.
_waitLock.release();
// The event is manual reset so this lack of atmoicity will not
// be an issue
DWORD dwResult =
::WaitForSingleObject(_handle, ((ms == 0) ? INFINITE : (DWORD)ms));
// Reacquire serialized access to the state
_waitLock.acquire();
// Awaken only when the event is set or the timeout expired
assert(dwResult == WAIT_OBJECT_0 || dwResult == WAIT_TIMEOUT);
if(dwResult == WAIT_TIMEOUT)
push(TIMEDOUT);
// Get the next available STATE
state = next();
_waiting = false;
::ResetEvent(_handle);
// Acquire the internal lock & release the external lock
_waitLock.release();
// Reaquire the external lock, keep from deadlocking threads calling
// notify(), interrupt(), etc.
_lock.acquire();
return state;
}
bool Monitor::interrupt() {
// Serialize access to the state
_waitLock.acquire();
bool wasInterruptable = !pending(INTERRUPTED);
bool hadWaiter = _waiting;
if(wasInterruptable) {
// Update the state & wake the waiter if there is one
push(INTERRUPTED);
wasInterruptable = false;
if(hadWaiter && !masked(Monitor::INTERRUPTED)) {
// Blocked on a synchronization object
if(::SetEvent(_handle) == FALSE) {
assert(0);
}
} else
wasInterruptable = !(_owner == ::GetCurrentThreadId());
}
_waitLock.release();
// Only returns true when an interrupted thread is not currently blocked
return wasInterruptable;
}
bool Monitor::isInterrupted() {
// Serialize access to the state
_waitLock.acquire();
bool wasInterrupted = pending(INTERRUPTED);
clear(INTERRUPTED);
_waitLock.release();
return wasInterrupted;
}
bool Monitor::notify() {
// Serialize access to the state
_waitLock.acquire();
bool wasNotifyable = !pending(INTERRUPTED);
if(wasNotifyable) {
// Set the flag and wake the waiter if there
// is one
push(SIGNALED);
// If there is a waiter then send the signal.
if(_waiting)
if(::SetEvent(_handle) == FALSE) {
assert(0);
}
}
_waitLock.release();
return wasNotifyable;
}
bool Monitor::cancel() {
// Serialize access to the state
_waitLock.acquire();
bool wasInterrupted = !pending(INTERRUPTED);
bool hadWaiter = _waiting;
push(CANCELED);
if(wasInterrupted) {
// Update the state & wake the waiter if there is one
push(INTERRUPTED);
// If there is a waiter then send the signal.
if(hadWaiter && !masked(Monitor::INTERRUPTED))
if(::SetEvent(_handle) == FALSE) {
assert(0);
}
}
_waitLock.release();
return wasInterrupted;
}
bool Monitor::isCanceled() {
// Serialize access to the state
_waitLock.acquire();
bool wasCanceled = examine(CANCELED);
if(_owner == ::GetCurrentThreadId())
clear(INTERRUPTED);
_waitLock.release();
return wasCanceled;
}
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