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📄 threadpool.h.svn-base

📁 絲路server源碼 Silk Road server source
💻 SVN-BASE
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#include "../Common.h"
#include "Mutex.h"
#include "ThreadStarter.h"

#ifndef __THREADPOOL_H
#define __THREADPOOL_H

#ifdef WIN32

class SERVER_DECL ThreadController
{
public:
	HANDLE hThread;
	uint32 thread_id;

	void Setup(HANDLE h)
	{
		hThread = h;
		// whoops! GetThreadId is for windows 2003 and up only! :<		 - Burlex
		//thread_id = (uint32)GetThreadId(h);
	}

	void Suspend()
	{
		// We can't be suspended by someone else. That is a big-no-no and will lead to crashes.
		ASSERT(GetCurrentThreadId() == thread_id);
		SuspendThread(hThread);
	}

	void Resume()
	{
		// This SHOULD be called by someone else.
		ASSERT(GetCurrentThreadId() != thread_id);
		if(!ResumeThread(hThread))
		{
			DWORD le = GetLastError();
			printf("lasterror: %u\n", le);
		}
	}

	void Join()
	{
		WaitForSingleObject(hThread, INFINITE);
	}

	uint32 GetId() { return thread_id; }
};

#else
#ifndef HAVE_DARWIN
#include <semaphore.h>
int GenerateThreadId();

class ThreadController
{
	sem_t sem;
	pthread_t handle;
	int thread_id;
public:
	void Setup(pthread_t h)
	{
		handle = h;
		sem_init(&sem, PTHREAD_PROCESS_PRIVATE, 0);
		thread_id = GenerateThreadId();
	}
	~ThreadController()
	{
		sem_destroy(&sem);
	}

	void Suspend()
	{
		ASSERT(pthread_equal(pthread_self(), handle));
		sem_wait(&sem);
	}

	void Resume()
	{
		ASSERT(!pthread_equal(pthread_self(), handle));
		sem_post(&sem);
	}

	void Join()
	{
		// waits until the thread finishes then returns
		pthread_join(handle, NULL);
	}

	VENICE_INLINE uint32 GetId() { return (uint32)thread_id; }
};

#else
int GenerateThreadId();
class ThreadController
{
	pthread_cond_t cond;
	pthread_mutex_t mutex;
	int thread_id;
	pthread_t handle;
public:
	void Setup(pthread_t h)
	{
		handle = h;
		pthread_mutex_init(&mutex,NULL);
		pthread_cond_init(&cond,NULL);
		thread_id = GenerateThreadId();
	}
	~ThreadController()
	{
		pthread_mutex_destroy(&mutex);
		pthread_cond_destroy(&cond);
	}
	void Suspend()
	{
		pthread_cond_wait(&cond, &mutex);
	}
	void Resume()
	{
		pthread_cond_signal(&cond);
	}
	void Join()
	{
		pthread_join(handle,NULL);
	}
	VENICE_INLINE uint32 GetId() { return (uint32)thread_id; }
};

#endif

#endif

struct SERVER_DECL Thread
{
	ThreadBase * ExecutionTarget;
	ThreadController ControlInterface;
	Mutex SetupMutex;
	bool DeleteAfterExit;
};

typedef std::set<Thread*> ThreadSet;

class SERVER_DECL CThreadPool
{
	int GetNumCpus();

	uint32 _threadsRequestedSinceLastCheck;
	uint32 _threadsFreedSinceLastCheck;
	uint32 _threadsExitedSinceLastCheck;
	uint32 _threadsToExit;
	int32 _threadsEaten;
	Mutex _mutex;

    ThreadSet m_activeThreads;
	ThreadSet m_freeThreads;

public:
	CThreadPool();

	// call every 2 minutes or so.
	void IntegrityCheck();

	// call at startup
	void Startup();

	// shutdown all threads
	void Shutdown();
	
	// return true - suspend ourselves, and wait for a future task.
	// return false - exit, we're shutting down or no longer needed.
	bool ThreadExit(Thread * t);

	// creates a thread, returns a handle to it.
	Thread * StartThread(ThreadBase * ExecutionTarget);

	// grabs/spawns a thread, and tells it to execute a task.
	void ExecuteTask(ThreadBase * ExecutionTarget);

	// prints some neat debug stats
	void ShowStats();

	// kills x free threads
	void KillFreeThreads(uint32 count);

	// resets the gobble counter
	VENICE_INLINE void Gobble() { _threadsEaten=(int32)m_freeThreads.size(); }

	// gets active thread count
	VENICE_INLINE uint32 GetActiveThreadCount() { return (uint32)m_activeThreads.size(); }

	// gets free thread count
	VENICE_INLINE uint32 GetFreeThreadCount() { return (uint32)m_freeThreads.size(); }
};

extern SERVER_DECL CThreadPool ThreadPool;

#endif

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