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📄 pvefunctions.h

📁 絲路server源碼 Silk Road server source
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#ifndef __PveFUNCTIONS_H
#define __PveFUNCTIONS_H


int PveUnit_GetName(Pve_State * L, Unit * ptr);
int PveUnit_SendChatMessage(Pve_State * L, Unit * ptr);
int PveUnit_MoveTo(Pve_State * L, Unit * ptr);
int PveUnit_SetMovementType(Pve_State * L, Unit * ptr);
int PveUnit_SpawnCreature(Pve_State * L, Unit * ptr);
int PveUnit_GetX(Pve_State * L, Unit * ptr);
int PveUnit_GetY(Pve_State * L, Unit * ptr);
int PveUnit_IsPlayer(Pve_State * L, Unit * ptr);
int PveUnit_IsCreature(Pve_State * L, Unit * ptr);
int PveUnit_RegisterEvent(Pve_State * L, Unit * ptr);
int PveUnit_RemoveEvents(Pve_State * L, Unit * ptr);
int PveUnit_SendNoticeMessage(Pve_State * L, Unit * ptr);
int PveUnit_MarkQuestObjectiveAsComplete(Pve_State * L, Unit * ptr);
int PveUnit_HasFinishedQuest(Pve_State * L, Unit * ptr);
int PveUnit_GetItemCount(Pve_State * L, Unit * ptr);
int PveUnit_IsInCombat(Pve_State * L, Unit * ptr);
int PveUnit_GetMainTank(Pve_State * L, Unit * ptr);
int PveUnit_GetAddTank(Pve_State * L, Unit * ptr);
int PveUnit_ClearThreatList(Pve_State * L, Unit * ptr);
int PveUnit_GetTauntedBy(Pve_State * L, Unit * ptr);
int PveUnit_SetTauntedBy(Pve_State * L, Unit * ptr);
int PveUnit_GetSoulLinkedWith(Pve_State * L, Unit * ptr);
int PveUnit_SetSoulLinkedWith(Pve_State * L, Unit * ptr);
int PveUnit_ChangeTarget(Pve_State * L, Unit * ptr);
int PveUnit_Despawn(Pve_State * L, Unit * ptr);
int PveUnit_GetUnitBySqlId(Pve_State * L, Unit * ptr);
int PveUnit_StopMovement(Pve_State * L, Unit * ptr);
int PveUnit_GetClosestPlayer(Pve_State * L, Unit * ptr);
int PveUnit_GetRandomPlayer(Pve_State * L, Unit * ptr);
int PveUnit_GetRandomFriend(Pve_State * L, Unit * ptr);
int PveUnit_AddItem(Pve_State * L, Unit * ptr);
int PveUnit_RemoveItem(Pve_State * L, Unit * ptr);
int PveUnit_CreateCustomWaypointMap(Pve_State * L, Unit * ptr);
int PveUnit_CreateWaypoint(Pve_State * L, Unit * ptr);
int PveUnit_TeleportUnit(Pve_State * L, Unit * ptr);

int PveUnit_GetPlayerClass(Pve_State * L, Unit * ptr);
int PveUnit_GetHealth(Pve_State * L, Unit * ptr);
int PveUnit_GetMaxHealth(Pve_State * L, Unit * ptr);
int PveUnit_SetHealth(Pve_State * L, Unit * ptr);
int PveUnit_SetMaxHealth(Pve_State * L, Unit * ptr);

int PveGameObject_GetName(Pve_State * L, GameObject * ptr);
int PveGameObject_Teleport(Pve_State * L, GameObject * ptr);
int PveGameObject_SpawnCreature(Pve_State * L, GameObject * ptr);

#endif

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